Elite nes rom on android

I'm so excited to experience this. I've heard Ian Bell said the nes version is probably the best one although I can't imagine it will be easy to figure out with just 2 buttons.

Screenshot_20201206-011432_NostalgiaNES Lite.jpg
 
I'm so excited to experience this. I've heard Ian Bell said the nes version is probably the best one although I can't imagine it will be easy to figure out with just 2 buttons.

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That looks great!

I've been using beebdroid to emulate a BBC micro on my android but its a bit fiddly with all the keyboard controls. This NES version looks like it'll be a bit easier to play as its been written for fewer buttons.
 
Had a play around with this NES version a while ago, on a GPD XD+ basically an android handheld, for those who may not be aware.

It's an interesting take on the original elite. Surprising what could be generated from a 131.1kB ROM.

It's not the original Elite as you might experience on other 8 bit era platforms. But instead puts the player into scenarios to beat. Also for me too, was something I never experienced back in the day, so was something of a joy to catch up with many years later. Enjoy!

For those wishing to try out the original BBC B version of Elite Frontier have the original version available for free on their store pages.
 
It's not the original Elite as you might experience on other 8 bit era platforms. But instead puts the player into scenarios to beat. Also for me too, was something I never experienced back in the day, so was something of a joy to catch up with many years later. Enjoy!

IIRC that's just the opening training scenarios (what we'd now call a tutorial), though I might be misremembering.

On a side note, what's most impressive about the Nintendo version is the NES had a completely tile-based graphics system. It could only display sprites and flat blocks of background textures. This was part of what allowed it to do smooth scrolling in 2D platformers, which was something more powerful PC hardware struggled with for another decade, but with the trade-off that it couldn't just draw arbitrary lines on your screen, everything had to come from a raster image held on the cartridge.

Yet, they managed to get 3D wireframe working on the system. And more smoothly than some other computers without these limitations. In the background, the NES is having to calculate the wireframe outlines of the spaceships and stations and asteroids, break these into blocks, and bake their outlines down to raster image squares, which it then writes to a special memory chip on the cartridge, which the system then reads as a sprite.

So the game is making its own sprites/tiles up as it goes along. And doing that for every single frame.

I'm not a programmer or anything, so maybe it isn't really a big deal, but I've always been impressed that they could get the Nintendo to do that.
 
I think the rom i dl'd was from an Ian Bell page tbh. The emulator i use is NES Nostalgia. I had to play rearrange with the dl files to get the game to show up in the emulator files but it wasn't too hard, I just had to extract the files to internal storage.

They also had some wing commander games on snes. I wish i could find fe 2 and ffe in Android playable rom form.

Did you guys know there was a money cheat on the nes version? Idk if it was on the original but Idk why it wouldn't be. If you change your name to 'cheater' you get 10k credits. It only works once
 
It almost came to the Mega Drive / Genesis as well.

Would have been around the same time as Frontier: Elite 2 and seems to take some design cues from the sequel. Makes me wonder if the final version might have incorporated some more Frontier elements in the gameplay, like planets and stuff.

The tiled backgrounds here look very unfinished in this early tech demo, but the solid-filled ships and stations look awesome, and the lighting effects are wildly good.

Source: https://youtu.be/rnr3g81nS7U
 
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