Also getting hostile rep with a superpower does nothing. Literally nothing—even NPCs don’t turn red.
You've asked for "realism" in space. Don't you realise that no spaceship ever takes off unless the whole team on the ground and the crew are convinced that everything is as safe as it can be made? What's more, the size of a solar system should rule out the police finding another ship. Interdiction itself can't be assessed for realism because it's impossible anyway according to what we know of physics, (but so is supercruise, so we can allow it).
I don't think you really mean "realism"; you're simply asking for excitement. But there you have to note that people find excitement in different game activities and want different levels of it. ED therefore sensibly makes it optional so that we can all have what we want.
Almost as lazy as your response or the OP's trite, open-only "the way it was meant to be played" nonsense
Works very well when one is in a sidey with 10k credits - even belching hard could take out the canopyView attachment 180388
"Enter a massively-multiplayer full-scale recreation of the Milky Way..."
Seems like that's the way it was meant to be played. Whether it works well is subject to (a lot of) debate.
Works very well when one is in a sidey with 10k credits - even belching hard could take out the canopy
Not hard when one is in a G5 engineered everything warship and avoiding the 'optional' bits as one, naturally, expects challenge to be delivered on a silver salver...
(Which appears to be a reasonably comon theme)
I know pvp is on a different scale and ability level. Yes this is something many of us may never conquer.
But the base game as in NPCs abilities and risks when flying in the black need looking at.
We never have failures there are maintenance modules which are not needed, NPcs do not scale with you in difficulty and come at you in groups at higher combat rank levels.
Even the police and security around stations and outposts are weak.
Comparing today's ED with 1984 elite it's so easy and safe.
No risks in flying a spaceship at all really. If I slam a ship down on a surface I should receive module damaged or something..... even an engine failing would be nice.
I would love to see an engine flame out and smoke. Even failing thrusters which affect ship control making it harder to land etc. Make it hard but fun at the same time.
Lets see damage which affect flight control
Seeing the terms veteran and hard-core applied to video game players still elicits a chuckle from me, bringing to mind images like this:Again
What is a veteran?
(The term is bandied about by various players but never explaining what their 'interpretation' of the term might be)
I loved playing Skyrim through a couple of times, then got the VR version when it was released My character there certainly isn't particularly overpowered, there are still some threats to be found, but I think I'm around 300 hours in VR and still exploring some of the add-on locations happily!For me the game has always been about the journey, not the destination. Once I get to a G5 engineered everything warship, it feels like I've reached the destination and want to start over and try to blaze a different path. Most people think that's crazy for some reason. But how many times have you replayed an RPG where your character is so invincible, there's no challenge anymore? I've replayed Skyrim maybe 30 times - sure I still have the save files but I never go back to them so I might as well delete them. It's fun to start over as long as it never feels like a grind.
I know pvp is on a different scale and ability level. Yes this is something many of us may never conquer.
But the base game as in NPCs abilities and risks when flying in the black need looking at.
We never have failures there are maintenance modules which are not needed, NPcs do not scale with you in difficulty and come at you in groups at higher combat rank levels.
Even the police and security around stations and outposts are weak.
Comparing today's ED with 1984 elite it's so easy and safe.
No risks in flying a spaceship at all really. If I slam a ship down on a surface I should receive module damaged or something..... even an engine failing would be nice.
I would love to see an engine flame out and smoke. Even failing thrusters which affect ship control making it harder to land etc. Make it hard but fun at the same time.
Lets see damage which affect flight control
All-to-often the mention is made of 'Veteran', 'Top Tier', hard-core... Pick any buzzword from the shooty-gamesSeeing the terms veteran and hard-core applied to video game players still elicits a chuckle from me, bringing to mind images like this:
View attachment 180392
For a space simulation game, Elite Dangerous has lost all sense of realism.
.... Snip