I don't mean to complain … but … is it me, or is Elite Dangerous now, not very dangerous at all?
If someone from FD reads this, can you please turn the threat up level a bit?
Apart from very fixed, defined, scenarios (i.e. you have to go looking for trouble...) the game is kind of boring. It would be nice if the danger came to me sometimes
Currently one of my favourite mission techniques is to stack a lot of pirate assassination missions, as this forces a lot of random(ish) pirate encounters. But this only works if I plan on going to the systems where those missions are based.
More random encounters please! I'd welcome a few "NPC griefers" from time to time … just anything to break up the boredom of going from A>B
IMHO it would go a long way to making the game world feel a bit more alive.
EDIT: This discussion seems to have gone OT a little. I did try to clarify my original point here, but it doesn't look like some folks have gotten much past this first post
In essence: my point was more around having to find the danger, rather than it coming to find me.
The only analogy I can think of is this: if I gave someone a knife, and then told them to meet me on a certain street corner at a certain time, to test my skills at defending myself - no matter how I try to put it out of my head, I will come mentally prepared for that fight.
What I would love with Elite Dangerous (if they could work it out, so not to off all the casual players who just want to truck back and forth) is if there were more random attacks. Especially if I have been doing actions that have hurt my standing with one or more factions, or had to cross through an area of space that was overrun by pirates.
For me, that would add a bit more thrill back into the game ...
EDIT2:
By way of a follow up, I've discovered a way to make the game work in the way I want it to
I'm now flying an engineered Krait Phantom. It has the agility, cargo space and jump range to make it a good cargo mission transport.
Even with fully engineered weapons it's a challenge against higher ranked / larger NPC ships. I'm also running 3A shields (to max the cargo space) and lightweight hulls to improve jump range and agility. (So I'm crippled myself a bit, but for good reason rather than 'because')
I then stack a load of boom delivery missions and await the sweet sweet interdictions
If I have several missions in one system, often other ships will jump into the instance whilst I'm fighting the ship that interdicted me first 
By doing this I've also noticed something that's kind of awesome: If I have to run from a fight, when the NPC interdicts again, it now has the same rank, and shield/hull damage. i.e. it's the same ship I was fighting before. Was this added in a recent update?
Kudos to FD for that: it used to be that NPC ship stats reset, and sometimes changed rank too with each interdiction
Having fun again
If someone from FD reads this, can you please turn the threat up level a bit?
Apart from very fixed, defined, scenarios (i.e. you have to go looking for trouble...) the game is kind of boring. It would be nice if the danger came to me sometimes
Currently one of my favourite mission techniques is to stack a lot of pirate assassination missions, as this forces a lot of random(ish) pirate encounters. But this only works if I plan on going to the systems where those missions are based.
More random encounters please! I'd welcome a few "NPC griefers" from time to time … just anything to break up the boredom of going from A>B
IMHO it would go a long way to making the game world feel a bit more alive.
EDIT: This discussion seems to have gone OT a little. I did try to clarify my original point here, but it doesn't look like some folks have gotten much past this first post
In essence: my point was more around having to find the danger, rather than it coming to find me.
The only analogy I can think of is this: if I gave someone a knife, and then told them to meet me on a certain street corner at a certain time, to test my skills at defending myself - no matter how I try to put it out of my head, I will come mentally prepared for that fight.
What I would love with Elite Dangerous (if they could work it out, so not to off all the casual players who just want to truck back and forth) is if there were more random attacks. Especially if I have been doing actions that have hurt my standing with one or more factions, or had to cross through an area of space that was overrun by pirates.
For me, that would add a bit more thrill back into the game ...
EDIT2:
By way of a follow up, I've discovered a way to make the game work in the way I want it to
I'm now flying an engineered Krait Phantom. It has the agility, cargo space and jump range to make it a good cargo mission transport.
Even with fully engineered weapons it's a challenge against higher ranked / larger NPC ships. I'm also running 3A shields (to max the cargo space) and lightweight hulls to improve jump range and agility. (So I'm crippled myself a bit, but for good reason rather than 'because')
I then stack a load of boom delivery missions and await the sweet sweet interdictions
By doing this I've also noticed something that's kind of awesome: If I have to run from a fight, when the NPC interdicts again, it now has the same rank, and shield/hull damage. i.e. it's the same ship I was fighting before. Was this added in a recent update?
Kudos to FD for that: it used to be that NPC ship stats reset, and sometimes changed rank too with each interdiction
Having fun again
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