Elite on PS4 -- 1 year on, a few observations

Although to be honest I am not really playing Elite much lately I'd like to spitball a few considerations about the game and the community after the first year, having followed the evolution of the game on PS4 pretty closely.

1) All reasonably-helpful indicators suggest that we are the smallest Elite community among the 3 platforms. The comparison with the other console, the Xbox1 is most interesting (PC is and will always be the first community). The numbers cannot be compared quite this straightforwardly (because the game has been out for much longer on Xbox), and should be taken with a pinch of salt, but consider:

EliteOne subreddit: 9K subscribers
ElitePS subreddit: 4K subscribers

EliteOne Discord server: 1700 members
ElitePS4 Discord server: 800 members

Xbox registered FuelRats Members: 1008
PS4 registered FuelRats Members: 700

Xbox-tagged people on the Canonn Discord: 90
PS4-tagged people on the Canonn Discord: 45​

The proportion varies, but it's always the case that the PS4 group is always at least 30% smaller than the Xbox one. The new improvements in Q4 will surely bring new players, to both consoles (and PC of course), but at this point I don't see this trend changing over time.

(I should mention that there's one case where this is different:

Xbox Mobius Members: 1700 (roughly)
PS4 Mobius Members: 1800 (roughly)

Why? No idea...)

I would also add a reflection on Wings/Groups. The Exodus Coalition (EXO) was founded pretty early in Xbox history (September 2015) and it is still today, almost 3 years later a very large, active and well-structured wing. As of today, nothing comparable exists on PS4, and most likely never will. We have a number of platform-specific wings, but none really on the scale of EXO, with over 1000 registered members. Even those groups that started out very strong (Crossbone Vanguard for ex.) and had the potential for growing into large and influential wings, failed to achieve a significant dominance. Again, there is no reason to suppose that PS4 players are on average any less committed gamers than Xbox ones, so this is very likely due to the smaller playerbase on PS4, never reaching a critical mass capable of giving rise to as vibrant an ecosystem of factions as the Xbox one. This is not to say that there aren't very active PS4 factions, but their size is -- on average -- almost always smaller than Xbox ones.

Why is this? The total number of PS4s and Xbox1s world-wide is, roughly, 75 millions vs 36 millions. There is no significant difference in "typical PS4/xbox owner" to justify a difference in taste in videogames, so why is it that the same game has a much smaller community on a console that sold over twice as many units then the other?

Two plausible/possible reasons:

a) Elite came out on PS4 much later than on Xbox. So there was less hype for the game, and/or some people who own both consoles already bought the game (or maybe bought an Xbox only to play Elite). Also, there was already a much higher level of cynicism towards the game when it came out for PS4, while when it launched on Xbox everything was still new and exciting, so it might be that some potential PS4 buyers were turned off by reviews and stuff like Reddit posts complaining about the game.

b) Frontier did a really poor job promoting the game. I'm sorry to bash FDev, I don't particularly enjoy it, but this is undeniably true. The game came out on PS4 with little or no resonance on the gaming media (admittedly, it was an "older game", but still), and even for an "indie" game it got very little exposure. Almost all of my real-life PS4-owning friends had never heard of Elite before I mentioned it to them, or at least didn't know it was on PS4, and I heard similar stories from many others. Still today a large number of people on this very forum (not this section, obviously) and on Reddit still don't know that Elite is on PS4 as well as Xbox. We got a featured page on the PS Store for maybe 10 days, and after that the game fell into oblivion. There are probably economic reasons for this: minimal expense on advertising from FDev because the PS4 port was a "let's try and see how much more we can sell on this other platform, but let's not spend too much resources/money on the port" kind of thing.​

Either way, it's disappointing that a console with such a wide install base did so poorly when it comes to Elite. (Some people have proposed the "The PS4 community had the NMS burn so they were less receptive to another space game" -- I think that's nonsense. If anything, they should've been happy to have another one. The opposite argument could actually be used: NMS has grown so much in the last few months that it's becoming a much more credible alternative to Elite...)


2) How many of the players who started on day one are still playing today? This is a very hard question to answer, because we don't have any reliable figure and because those who are regularly on the Forum, Reddit, or Discord are but a small fraction of the total players, so nothing very significant can be inferred from social media trends. We do have certainly observed a fragmentation of the community: people who still play regularly are now much more likely to be part of a group (exploration wing, PvP group, or anything else) than solitary players. I think that this general trend vindicates the assumption (common among all Elite players) that after the honeymoon period (which can vary in length) the game becomes a bit sterile unless one finds an out-of-game purpose to do things.


3) Frontier's support: we've been reassured many times that they are as committed to the PS4 game as any of the other platforms. But would they say anything different? Nope. Do we have a few PS4-specific lingering bugs/missing features that haven't really been addressed in the last 6 months or more? Yup. Not a complaint, just an observation.


Here's to another year, hoping that Q4 will liven things up!
 
The last console to get a game is usually the smallest community wise. WarFrame on Xbone isn't as big as PS4. World of Tanks is bigger on Xbone compared to PS4, etc
 
One observation I made is that the broadcast count dropped to 3 to 7 everyday compared to the first month that had atleast 30 broadcasting CMDRs that went live everyday.
 
From: https://www.reddit.com/r/EliteDangerous/comments/6stz53/elite_dangerous_mega_survey_results/



QUESTION n1 - What is your primary platform?


...While the predominance of PC players is not surprising, I don’t really know why the number of Xbox players is so much lower than the PS4 one (I even tried to encourage Xbox submissions). EliteOne has over twice as many users as ElitePS, the Xbox version of Elite has been out for far longer than the PS4 one, and yet…



and:


9 - Platform vs Time Played Per Week

That PS4 players are the most enthusiastic right now is no surprise
 

stormyuk

Volunteer Moderator
Wilfred, interesting observations. Bob that survey was 10 months ago arguably at the height of PS4 popularity and enthusiasm for the game. I think this actually backs up a lot of what Wilfred says today....

The last console to get a game is usually the smallest community wise. WarFrame on Xbone isn't as big as PS4. World of Tanks is bigger on Xbone compared to PS4, etc

That's a fair point actually too.
 
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Yeah, as Stormy says, that result was the oddest of that survey, and I think it's simply because we were just over a month from the PS4 launch so of course everyone was playing and on Reddit to look for info. Not representative of the actual numbers, just of the people that bothered with the survey.


So the people who have been playing for years, somehow that doesn't apply to them too?
 
I dunno, I've seen threads on the XBox forum about how empty their galaxy is, yet here on PS4 I'm seeing hollow rectangles almost every time I play the game, and most are players I do not recognize. Perhaps PS4 gamers are less likely to participate in Reddit, official forums, and other 3rd party tools (which also means less players participating in things like Fuel Rats). Elite Dangerous is the ONLY game of the many I own that has enticed me to join a forum.

I'll also point out that many of these players have purchased cosmetics, which to me implies a certain level of dedication to the game.
 
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Well you can minus one from the PC stats and plus one for PS4.

I picked up ED on PC a few years back and got really into it for a short while, with the fancy HOTAS and the head tracking, but in the end, I've just never enjoyed playing games at my (work)station.

Now I've picked it up again on the PS4, and I'm enjoying my "downgrade" much more on my big comfy couch and my dead simple controller. And headlook with the sixaxis is good enough for me!

I really hope this port doesn't die off in terms of development due to a dwindling player base. Didn't that happen for Mac? I read something somewhere.
 
I'd personally like to see cross play between both consoles. Weird because it's something I'd despise on most games.

But the consoles are unique in the fact that is it 100% the most level playing field. The PC community is already massive. Couldnt hurt to throw both console folks in together...

Alas Sony would never allow it.
 
I really hope this port doesn't die off in terms of development due to a dwindling player base. Didn't that happen for Mac? I read something somewhere.

The Mac really isn't a gaming platform, so the target itself (gamers) is dwindling on the Mac, whereas Playstation is still number one in console gaming. If anything, if there are more ED players on Xbox than PS4, I bet the primary reason is that the PS4 has so many incredible AAA exclusives, and they just keep on coming! The competition for a player's attention on PS4 is intense indeed.

So instead of giving up on development, hopefully Frontier will sees this as a challenge and raise their bar, because there are just too many gamers on PS4 to ignore!
 
There may be a sense of "The PC and Xbox players got all the good firsts so we are always playing catch up."

Not so, for the explorers there are undiscovered systems closer to the bubble than you think. Just need a little lateral thinking.
 
"2) How many of the players who started on day one are still playing today?"

I can count myself as one. My kids thought it was funny that I was waiting for Gamestop to open so I could get my copy, even more so, taking the day off.

I'm also a part of "The Class of '84' group as I played the original when I was 14. Wow, that was a long time ago.

Gary
 
"2) How many of the players who started on day one are still playing today?"

I can count myself as one. My kids thought it was funny that I was waiting for Gamestop to open so I could get my copy, even more so, taking the day off.

I'm also a part of "The Class of '84' group as I played the original when I was 14. Wow, that was a long time ago.

Gary

Yes to both. I must get the 48k out of the loft and finish it off. I was deadly last time I played it.
 
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