The only players who can advance in the game, (to get better weapons, ships etc) are the ones who can spend the most time playing and that's all there is to it. From shooting it out at RES sites, doing the CGs, trading, it all just comes down to if you have the most time to play, then you advance quicker because you earn more credits. I know this kind of makes sense and, it is the case in a lot of other games, but how about missions that don't involve rewards based around credits? How about we get rewarded with ships or equipment instead?
What about missions that make us use our brains such as treasure hunts, cryptic clues, rescuing damsels (or princes!) in distress and bringing them home safely to be rewarded with some kind of experimental weapons or ships. I've played the powerplay beta and, while doing missions unlocks some 'special' items, it's still all about earning credits at the end of the day. If you want get anywhere in this game you need credits. How about some other options for those who don't spend 12 hours a day playing?
What about missions that make us use our brains such as treasure hunts, cryptic clues, rescuing damsels (or princes!) in distress and bringing them home safely to be rewarded with some kind of experimental weapons or ships. I've played the powerplay beta and, while doing missions unlocks some 'special' items, it's still all about earning credits at the end of the day. If you want get anywhere in this game you need credits. How about some other options for those who don't spend 12 hours a day playing?