David Braben, Frontier Developments [on the PS4]
We see the arrival of new consoles like the new PlayStation as a great opportunity - the console is a key showcase for game technology.
At Frontier we have our own game engine and tools used for all of our games, and we pride ourselves at getting the most out of each machine.
When a film company sets out to make a feature film, they imagine the viewer watching in glorious surround sound in a cinema. Clearly the people creating it want it to be watched in the best possible setting that shows off all their creative work, and the same applies to a game.
Graphics and audio are moving ever closer to Hollywood-quality visual effects, and we will take full advantage of those capabilities, but it also goes beyond that.
As network connectivity gets ever better, control and input capabilities get ever more sophisticated, then so do the opportunities for our games like to shine and transform the players' experience and immersion. For example, our 2014 game Elite: Dangerous is an unashamedly high-end PC and Mac game, but I have every expectation it will come to new consoles, too.
People have regularly talked about consoles being "killed" by mobile devices. In practice, these are all just different venues for our games, and
with careful thought can be integrated into the same game.
It is great to see the next generation of consoles being announced, as mobile devices have become ever closer in performance to the six or so year old current console designs and the new wave of machines will once again push consoles out in front.