Elite PVP is Terrible because the PVP Playerbase is Terrible

There's a lot of whining on the forums lately about combat logging and what FD should do about it. The issue with combat logging isn't combat logging per se, it's that FD has created a situation in Elite where PVP is an inbalanced, unrewarding activity that represents either an annoyance (at best) or an interaction that blocks player progress (at worst). It doesn't serve any meaningful purpose in the game and as a result there is a sharp distinction between players who engage in it and those who have no interest in it, with the latter group either tolerating it or avoiding it completely (Solo or Mobius). I play exclusively in Open so I've seen quite a bit of interdictions by other CMDRs although I don't engage in PVP myself other than the times I'm interdicted.

I can go into detail about how and why the Elite PVP community, in general, is terrible and generally no better than the spawncamping snipers I encountered routinely in Battlefield, but a comms screenshot can explain everything I'm going to say much more easily. To provide some background, this conversation happened after a series of interdictions while I was returning to Bluford Orbital in LHS 3447 in my Asp. I was interdicted 3-4 times by the same CMDR in an Anaconda. The first time I was interdicted there was a voicecomms request (which I ignored) and shortly after the voicecomms request the other CMDR opened fire almost immediately. There was no other text chat until after the player gave up on interdicting me. Each time I was interdicted I simply submitted, boosted and jumped to supercruise again taking very little damage. My Asp has a boost of 450 m/s so it wasn't hard to get out of the Anaconda's masslock range in maybe 5-10 seconds. I took a bit of fire but not much, the Anaconda got less than one ring off of my 200 MJ thermal shields at which point I started dropping chaff and his weapons stopped hitting me at all. At no point was I in any real danger and the system security even managed to get his shields down at some point. I briefly considered engaging him to take out his thrusters, as my Asp has two incendiary multis and a quad missile loadout, but I really couldn't be bothered. After doing this 3-4 times the CMDR sent me this text exchange:

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This player not only admitted that they were afraid to interdict other players on anything close to even footing, they even suggested that by jumping back to supercruise I was "griefing" them which I thought was hilarious. I was even going to tell them that simply jumping back to SC isn't called "high waking" but they had already left comm range at that point.

Unfortunately this is typical of most of the PVP players I've encountered in Elite, they almost always have an infantile need to "win" and specifically look for the most imbalanced, low-risk situations to fight other CMDRs. Usually the interdictions are dramatically imbalanced in the other player's favor, i.e., being interdicted by multiple ships or interdicting a target using a far superior ship where there is no real challenge. I have noticed that I am interdicted much less frequently when I'm flying a combat ship. So far I've never been interdicted by another player in my FDL and I'm only occasionally interdicted in my Anaconda or Python. The interdictions seem to happen much more frequently when I'm in an Asp, Keelback, Diamondback or other small or midsized ship. In this regard the majority of the Elite PVP playerbase doesn't seem to be any better than those I've encountered in other online games, whether it's the MMO or fps genres, they are all generally terrible at the game and are simply looking to "win" with as little actual challenge as possible.

I should also point out that this player wasn't very good at all. They did almost no damage to my ship (despite having only 200 MJ shields) and clearly didn't realize that their Anaconda wasn't ever going to catch my Asp and yet somehow expected that I was going to run right into his guns for him. They apparently had some understanding of how terrible they were compared to other CMDRs because they knew not to engage other CMDRs flying Anacondas or Corvettes but despite this they still needed to "win" so badly that apparently my Asp was the largest target he would risk interdicting. I should also point out that these interdictions occurred in LHS 3447, the starting system, so he's likely to find mostly low-level CMDRs and probably wasn't even expecting to meet my fully Engineered Asp which could easily get away from multiple interdictions with little to no damage. Against a new player in a slow, vulnerable ship, however, this sub-par CMDR in his sub-par Anaconda could have still ruined their day and left that new player with a rebuy or lost NPC pilot at a time when the mission system is still nerfed too badly to earn any reasonable incomes from the game.

FD clearly needs to completely overhaul the PVP and interdiction systems. The problems here are too numerous to address properly in this post, but in terms of the main issues we currently have badly broken and buggy interdiction mechanics, no real crime and punishment system, high death "cost" of losing NPC pilots and expensive rebuys along with no incentive whatsoever for sticking around to fight a player who interdicts you. When you add on top of all of these problems the tendency for the Elite PVP playerbase to be rather terrible at the game and look specifically for seals to club it's not hard to see why PVP in Elite is such a massive mess and why most CMDRs have no interest in it at all. When the PVP playerbase then turns around and complains about "griefing" when a CMDR simply jumps away repeatedly after being interdicted or whines about "cheating" when a CMDR combat logs that tells you that they seem to think the system should be designed to work in their favor. Unfortunately until FD addresses the fundamental flaws of the PVP system in Elite I don't see any of this getting any better and at present it is a major obstacle for new players.
 
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Nicely said. Got a good laugh out of the screenshot.

It's unfortunate that the popular impression of the PvP community is able to be defined by these players rather than the good pirates, people who try to defend CGs or starting areas, and those who set up fair fights amongst themselves.
 
Duly repped. People beat the dead PVP horse repeatedly with ganking and seal clubbing and yes, even combat logging... but it's up to Frontier and Frontier alone to do something with the corpse.
 
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You're going to need more evidence than that, Devari, and while you might have all the PvEers (well, some of them anyhow) getting all excited here about how you're outing all the bad PvPers, you're also going to have to provide some more visual context besides one fragment of a snarky exchange. The insults I saw being hurled at a PvPer last night in Shinrarta would have made a sailor blush, so I'm not buying your narrative about good guys and bad guys.
 
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Toxic players scream the loudest, interdict everyone and generally draw attention to themselves.

The majority of the PvP community isn't like that

Don't hate the player, hate the game (literally)

Better C+P and better PvP/PvE outfitting balance would lead to a much better outcome that moralising about the "community" never can
 
You're going to need more evidence than that, Devari, and while you might have all the PvEers (well, some of them anyhow) getting all excited here about how you're outing all the bad PvPers, you're also going to have to provide some more visual context besides one fragment of a snarky exchange. The insults I saw being hurled at a PvPer last night in Shinrarta would have made a sailor blush, so I'm not buying your narrative about good guys and bad guys.

It's kind of a chicken and the egg situation, isn't it? Somehow, I doubt those insults hurled at Shintrata last night the result of a bunch of PvE'rs hunting down and cornering an innocent, harmless PvPer who was ambushed while flying around looking for a fair fight.

Sometimes you reap what you sew. And there are plenty of salt miners out there who thrive on it, aren't there?
 
It's kind of a chicken and the egg situation, isn't it? Somehow, I doubt those insults hurled at Shintrata last night the result of a bunch of PvE'rs hunting down and cornering an innocent, harmless PvPer who was ambushed while flying around looking for a fair fight.

Sometimes you reap what you sew. And there are plenty of salt miners out there who thrive on it, aren't there?

It might have been because of a legitimate RP pirate being combat logged on 5 times in a row...
 
It might have been because of a legitimate RP pirate being combat logged on 5 times in a row...

Might have been, sure. But unlike Devari, Jason didn't even provide a screenshot for context. Like I said, chicken and the egg.

Whose to say then that guy who Clogged on the Jason's victim hadn't been ganked every time he'd legitimately submitted and intended to hand over cargo, RPing a piracy victim as he should only to lose his ship to someone who liked to shoot hollow squares? It's a vicious circle, isn't it?

And, like I said...

ElectricZ said:
People beat the dead PVP horse repeatedly with ganking and seal clubbing and yes, even combat logging... but it's up to Frontier and Frontier alone to do something with the corpse.

We can all argue about it until the thargoids come home but it's because of how the game is set up and it's up to Frontier to fix it. For both sides.
 
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You're going to need more evidence than that, Devari, and while you might have all the PvEers (well, some of them anyhow) getting all excited here about how you're outing all the bad PvPers, you're also going to have to provide some more visual context besides one fragment of a snarky exchange. The insults I saw being hurled at a PvPer last night in Shinrarta would have made a sailor blush, so I'm not buying your narrative about good guys and bad guys.

As I said in my post, my encounter was typical of the vast majority of interdictions I've faced in the past 2 years since Elite launched in terms of running into mediocre PVP players specifically looking for an easy target to seal club. I've frequently participated in CGs and went on Sothis runs quite regularly (before they were nerfed with 2.2) and I've been interdicted countless times under similar circumstances. It's also been the experience of many players on these forums given the large number of similar threads. The only noteworthy aspect of this encounter was that the PVP player actually whined about the situation on comms after I repeatedly jumped away and their comments clearly illustrated the PVP player's mindset both in terms of their lack of any risk-taking and desire to have easy kills line up for them. As I've mentioned this type of PVP mindset is not at all unique to Elite, the spawncamping by snipers in Battlefield is basically the same thing. The issue here is the infantile notion of "winning" no matter what the circumstances and this is what draws many PVP players to PVP in the first place.

The overblown "punish combat logging" thread is really based on this idea since the only way other players are affected by combat logging is because the community has an easy way to avoid this extremely imbalanced PVP even when playing in Open. In my case I have no need to combat log as I'm a skilled pilot and I fly heavily Engineered ships so it's not hard for me to deal with interdictions. However I certainly don't blame new players who are in slower, non-Engineered ships and would prefer to play in Open without being seal clubbed repeatedly by one of the countless sub-par CMDRs I encountered today. The sense of entitlement to have a steady supply of seals to club is very typical of the mindset that is often expressed on these forums and that's why combat logging is so common at the moment as it's the only really definitive solution that new players have available to them (the other main reason for players to combat log is of course is the insta-loss of NPC pilots which was another extremely poor decision by FD).
 
Might have been, sure. But unlike Devari, Jason didn't even provide a screenshot for context. Like I said, chicken and the egg.

Whose to say then that guy who Clogged on the Jason's victim hadn't been ganked every time he'd legitimately submitted and intended to hand over cargo, RPing a piracy victim as he should only to lose his ship to someone who liked to shoot hollow squares? It's a vicious circle, isn't it?

And, like I said...



We can all argue about it until the thargoids come home but it's because of how the game is set up and it's up to Frontier to fix it. For both sides.

Let's try not to get too sidetracked, shall we? I never claimed the guy in Shinrarta was a victim, just pointing out that the premise of the lily white and purely innocent PvEr was a bit of a stretch, and that station comms snark went both ways. Also, that Devari needed some more proof than he first offered to make his point about "PvP is awful because PvPers are awful."
 
Nicely said, and I can't agree more. If I could give more rep, I would.

I've NEVER been interdicted by a player in my Corvette, once in my Cutter, and rarely in my python. Seal Clubbing, indeed.

C+P needs to be tied to piracy/psycho interdictions.

Piracy is one thing, IE "Gimme SOME of your cargo", straight up murder another. A real pirate didn't take everything because that would leave the captain broke and in port. It also was less incentive to run. I'd be a lot less inclined to run if the pirate said " Hey, give me 10 tons out of the 100 you're hauling and I'll leave you be ". Well, that leaves me some profit and avoids repairs. Not a great deal, but it isn't the worst. Further, real pirates avoided killing and sinking ships, as that tended to bring the full wrath of the local Navy for all pirates versus sending one ship out to look. The only ones that shot up a ship and sank it on purpose ( after robbing it ) were privateers. These were paid auxiliary navy captains, with a writ to seek out and destroy enemy vessels. They got to keep most bounty, but a percentage still went to the crown. They also shot up enemy warships ( John Paul Jones comes to mind ).

What we have in Elite is mostly neither of these. We have, as described, combat ships shooting up traders. Not for piracy, not to further an Community goal, or BGS, or even local system, but just to kill them. Like shooting squirrels out of trees for fun from your front porch, in between beers. I tend to think the same of both types of people. There is no sport, or other profit to be had, aside from the joy of ruining another persons game time. These people are psychos, not pirates.

Proposal 1:
There needs to be some type of application of the matchmaking system. I never get interdicted by competent eagles when in my Corvette ( Disclaimer : I am Deadly 18% ), instead I get more advanced foes in elite Condas and FDLs. New players aren't jumped by elite NPC ships, they're given appropriate opponents. Why can't we do the same for PvP ?

Proposal 2:
There has to be a vast difference made between 'piracy/robbery' and murder. If I rob someone, the law looks at me much less strictly than if I kill them. I think the same should happen here. Killing an NPC can remain unchanged, but killing a player should be a big deal. The current 10k fine isn't even close. There has to be some kind of REAL punishment system. Note I did not say FINE/BOUNTY, since this was abused in the past, with people running up crazy bounties so a friend could kill them. Maybe ban them from docking in the system.. maybe lower their rep for the entire faction who controls the system ( IE Hudson/Delane/Aisling ), or engineers rep.. Any of those would hurt.

Proposal 3:
Make combat logging a bad thing. But we'll need to define that. If I exit to the menu, is that combat logging ? Disconnecting ? What if my internet provider sux ? What if I outrun you, get out of range of your guns so no shot lands for 1 minute, and decide to avoid the 6th interdiction by you in system and log out to the main menu for dinner ? Is that combat logging ? We'll need an real definition. But if we're going to make sure a pirate is taking a huge risk, and the match is fair-ish ( proposals 1 and 2 ), than we have to make combat logging hurt as well. Maybe if you combat log, you loose 10% of your bank account ? A percentage of your cargo ? An amount equal to your insurance money ? And the person you logged out on gets that amount ?

I can see these things making a lot of sense. The pirate doesn't want to kill the trader, he just wants a 'slice of the pie'. The trader doesn't want to get shot up or lose everything. Three things can happen.
A: The pirate can demand too much, and the trader decides to fight. The pirate can Kill them ( bad news, but hey, it happens ), shoot them up/try limpets, or walk away.
B: The Trader decides to leave : logging, in which case the pirate wins. Hi-waking, in which case the pirate gets a small fine and the trader escapes. Low-waking, in which case they do it all over again.
C: They reach an accommodation. "Hey, I can't give you 10 gold, that'll put me at a loss for the run and I'm already running without insurance ! I can give you 5 and break even "
 
"I'm not going to find a corvette those are dangerous" ROFL. Sums it up nicely.

They are literally their own worst enemy, I've yet to see a "PVP" player pick a fight they might lose. But those unarmed explorers...en garde!

This is true and has been my experience in open but unfortunately it's a common behavior seen in many MP games. Elite's open mode has earned its bad rep for a reason and it's not because someone wrote about it in the forums.
 
As I said in other post: The problem here is the lack of in-game punishment.
If a player wants to play the space psychopath, so be it: Just let the universe treat him like such. Killing an innocent cmdr? Make all the forces in this system jump upon the assassin. Repeat? Increase the radius in Light Years where he will be search with a "kill on sight" flag over his head. Repeat? Then medium and high security stations should avoid him from docking, forcing the offending cmdr to move to anarchy systems in order to dock.

The problem in ED is not the PVP base: Is how unaffected they are for their actions.
 
I've definitely noticed that many players are cowards. Part of this is because I am high rank, so people don't think they can win, and I am almost never attacked except when I am outnumbered or in a dinky ship. But that cowardice goes for both the runners and the gankers. People also run for no reason when they could win.

That being said, I think focusing on "punishment" is the wrong way to look at it.

What we need is a system with incentives for GOOD PvP. Add rewards only for attacking people that have a similar rank or are in a much more powerful or at least equally powerful ship. Maybe add penalties for attacking people that are far below your rank or in a weaker ship.

There should definitely be "consequences" for ganking weaker opponents, and for crime in general. But there needs to be a similarly attractive venue for legitimate PVP with more balanced encounters as well. Simply punishing people without providing an alternative won't stop ganking. It will only make it a little bit harder to pull off. You need both honey and vinegar to get the PVP crowd heading in the RIGHT direction.
 
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As I said in other post: The problem here is the lack of in-game punishment.
If a player wants to play the space psychopath, so be it: Just let the universe treat him like such. Killing an innocent cmdr? Make all the forces in this system jump upon the assassin. Repeat? Increase the radius in Light Years where he will be search with a "kill on sight" flag over his head. Repeat? Then medium and high security stations should avoid him from docking, forcing the offending cmdr to move to anarchy systems in order to dock.

The problem in ED is not the PVP base: Is how unaffected they are for their actions.

I do not see how in game punishment would have changed the encounter. Unless we want the wrath of a dirty for interdicting now.

I agree ED I not PvP based. Be careful about that Anarchy thing, LHS 3447 has been anarchy at least once since launch.


Simon
 

Deleted member 38366

D
I've seen both extremes and the "oddball inbetween" cases.

Typical Scenario :
- getting Interdicted and shot at, zero comms, usually by a far superior and maxxed out Combat Ship (I reckon that scenario most would call a "Ganker/Griefer" scenario)

Rare Scenario :
- getting Interdicted by a Pirate demanding Cargo

Very Rare Scenario :
- getting Interdicted by a similar Ship type/size, Comms incoming asking me if I would agree to a PvP fight (this is what I call a "PvP Challenge" scenario, a Player that wants/suggests a challenge)

Oddball Scenario :
- getting Interdicted, I deploy hardpoints & point and give a quick "Hi :) " - the Interdictor changes his mind very quickly and jumps off; no shots fired.

-----------------

In any case, it's true (naturally) that the Player conducting the attack is defining that action.

Since the "EVE-efication" is well underway and has attracted tons of the "All carebears must die!" crowd - and after 2 years we still have zero consequences even for mass-murdering Terrorists... Pff...
What's to say? That's just what happens if someone literally has no idea what the consequences of such a critical error (sorry : Design Decision) are over time.

Although I don't like it, I can't blame the Gankers. That's an open invitation to that Player archetype on a Silver Plate. Can't blame them for following that invitation - despite all consequences for the Game experience in Open.
And that's what partly writes the reviews... And reviews affect public opinion & sales. No surprises from there on. 100% predictable. Frontier was warned - they chose to ignore that warning.
 
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