But you don't die. Escape capsule takes you to a station.....The ranking system must be death related, tied to it. Meaning, if you die, your rating and body count go back down to zero.
Death is the only true constant. Numbers should not be.
Lets get this implemented.
The ranking system must be death related, tied to it. Meaning, if you die, your rating and body count go back down to zero.
Death is the only true constant. Numbers should not be.
Lets get this implemented.
Ironman mode and do not continue to normal mode.
/done
The ranking system must be death related, tied to it. Meaning, if you die, your rating and body count go back down to zero.
Death is the only true constant. Numbers should not be.
Lets get this implemented.
after some months the galaxy will be full of elite pilots...
the "Elite rank" must be extremely rare amongst players.
Yes, this will happen. People will just see "Elite" as being this game's equivalent of "level 60" or "level 80" or whatever. And then they will fill the forums with moaning that there is no "endgame".
EVERY player who plays consistently for long enough will end up with the Elite rating.
It will be too easy to get Elite rank, those that live in the game grinding will simply get it faster than others. Grind NPC's. Setup an instance kill each other over and over in cheap ships. Use large ships to sit in spawn points in player made instances, the list goes on.
Being ELITE will be meaningless without some tough consequence.
Too many exploits to list to get Elite rank. This game needs consequence, dying and losing kills and ranking would be it. Might even tame a few sociopathic attitudes knowing this.
Always liked the idea of Ironman modes - but with life the way it is - I don't want to lose possibly hundreds of hours due to power cuts, kids, cats dogs and anything else to do with real world.
But losing rank - no, it would simply take to long to get anywhere!
Those that live in the game will always get anything faster than those that play sparsely. At least in terms of IRL timeline. Thats ok and fair.
The grind, spawn & stuff is too much of a typical MMO mindset. But if you want to extend this line of thought, then when you died in, lets say, in WOW, you should lose a level. That would make leveling and raiding really fun.
By design, the Elite rank is cumulative. IMO making it otherwise would not improve on the game. There are enough downsides to death as it is.
Finally, how the hell do you know how easy or hard it is to get to Elite ranking? It is not even in the game yet and you already venturing "exploits"? Idle speculation I guess...