Elite ranking and Death

The ranking system must be death related, tied to it. Meaning, if you die, your rating and body count go back down to zero.

Death is the only true constant. Numbers should not be. :D

Lets get this implemented.
 
The ranking system must be death related, tied to it. Meaning, if you die, your rating and body count go back down to zero.

Death is the only true constant. Numbers should not be. :D

Lets get this implemented.
But you don't die. Escape capsule takes you to a station.....

I certainly wouldn't want to see these sorts of stats reset after your ship is destroyed.
 
The ranking system must be death related, tied to it. Meaning, if you die, your rating and body count go back down to zero.

Death is the only true constant. Numbers should not be. :D

Lets get this implemented.

Ironman mode and do not continue to normal mode.

/done
 
I thought the same thing some time ago when i was considering that after some months the galaxy will be full of elite pilots...

Maybe rank status linked to death is too much extreme ( but it opens a lot of cool mechanics regarding the escape pod..) , but on the other hand the "Elite rank" must be extremely rare amongst players.
 
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The ranking system must be death related, tied to it. Meaning, if you die, your rating and body count go back down to zero.

Death is the only true constant. Numbers should not be. :D

Lets get this implemented.

Useless to include rankings in the game, then. Only God could make progress in the game because he is immortal

:)
 
Isn't there supposed to be several ranks now? If you fail a bounty (die) I think you do lose points. If you fail at exploration (don't deliver) you do lose points. I don't know how you'd fail at mining (lose profit?) you lose points. If you kill a mark (pirating) you lose points. I think it'd be OK to keep your kills even if you die and get Elite in combat rating eventually.
 
after some months the galaxy will be full of elite pilots...

Yes, this will happen. People will just see "Elite" as being this game's equivalent of "level 60" or "level 80" or whatever. And then they will fill the forums with moaning that there is no "endgame".

EVERY player who plays consistently for long enough will end up with the Elite rating.

the "Elite rank" must be extremely rare amongst players.

I agree, but I'm struggling to see how to make it so....

People will actually RACE to be the first to gain the Elite rating, and then they will boast about it over twitchTV/youtube etc. They'll get it not by actually playing the game, but by finding the most efficient way to grind kills. I'd reckon the first will take no more than a week.

The highs and lows of MMOs. The joy of playing with other players who see the game the same way you do, the horrible, eyeball-scratching frustration of putting up with those who see it as something totally different....
 
It will be too easy to get Elite rank, those that live in the game grinding will simply get it faster than others. Grind NPC's. Setup an instance kill each other over and over in cheap ships. Use large ships to sit in spawn points in player made instances, the list goes on.

Being ELITE will be meaningless without some tough consequence.

Too many exploits to list to get Elite rank. This game needs consequence, dying and losing kills and ranking would be it. Might even tame a few sociopathic attitudes knowing this.
 
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Yes, this will happen. People will just see "Elite" as being this game's equivalent of "level 60" or "level 80" or whatever. And then they will fill the forums with moaning that there is no "endgame".

EVERY player who plays consistently for long enough will end up with the Elite rating.


Yep, and this is sad. I think keeping the Elite status should require a lot of skill. The more the rank is higher, the more skill is required to keep it. This change in the game design can make a lot of difference with the other games.
 
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It will be too easy to get Elite rank, those that live in the game grinding will simply get it faster than others. Grind NPC's. Setup an instance kill each other over and over in cheap ships. Use large ships to sit in spawn points in player made instances, the list goes on.

Being ELITE will be meaningless without some tough consequence.

Too many exploits to list to get Elite rank. This game needs consequence, dying and losing kills and ranking would be it. Might even tame a few sociopathic attitudes knowing this.

Those that live in the game will always get anything faster than those that play sparsely. At least in terms of IRL timeline. Thats ok and fair.

The grind, spawn & stuff is too much of a typical MMO mindset. But if you want to extend this line of thought, then when you died in, lets say, in WOW, you should lose a level. That would make leveling and raiding really fun.

By design, the Elite rank is cumulative. IMO making it otherwise would not improve on the game. There are enough downsides to death as it is.

Finally, how the hell do you know how easy or hard it is to get to Elite ranking? It is not even in the game yet and you already venturing "exploits"? Idle speculation I guess...
 
Always liked the idea of Ironman modes - but with life the way it is - I don't want to lose possibly hundreds of hours due to power cuts, kids, cats dogs and anything else to do with real world.

But losing rank - no, it would simply take to long to get anywhere!
 
Always liked the idea of Ironman modes - but with life the way it is - I don't want to lose possibly hundreds of hours due to power cuts, kids, cats dogs and anything else to do with real world.

But losing rank - no, it would simply take to long to get anywhere!

Well, there is already the Ironman mode in.

Anyway a little backgroud info on MMO and death punishment. Having harsh death punishment, namely significant loss of experience didn't lead to good MMO environment, in particularly if open PVP was involved.

So, no.
 
Maybe, to make it harder to get the rank, if you loose your ship, you also loose the progression from your current rank to the next. :cool:

Still think elite should have been only about number of kills.
Elite miners - pfft what a big joke. :rolleyes:
 
Those that live in the game will always get anything faster than those that play sparsely. At least in terms of IRL timeline. Thats ok and fair.

The grind, spawn & stuff is too much of a typical MMO mindset. But if you want to extend this line of thought, then when you died in, lets say, in WOW, you should lose a level. That would make leveling and raiding really fun.

By design, the Elite rank is cumulative. IMO making it otherwise would not improve on the game. There are enough downsides to death as it is.

Finally, how the hell do you know how easy or hard it is to get to Elite ranking? It is not even in the game yet and you already venturing "exploits"? Idle speculation I guess...

Idle speculation? No. Watch the interviews. It will be kills and it will be some very high number, that's it. What I typed will happen, to think otherwise is quite funny and naive. Do I think the developers have the fortitude to use an iron fist or use my suggestion at all? Not a chance, it would be very unpopular, hence the ELITE tag is going to carry no weight, no achievement other than time played.

When faced with some long grind, regardless of what it is, SOME people will do whatever it takes and no one will stop them unless fixes are in place. There is no reason to think the talented developers creating ED are going to be brutal and thus I state......when faced with all the evidence, Lex parsimoniae.

Do any of us think having some astronomical number of kills as the only game mechanic is going to bring any credibility to the Rank, seriously? :)
 
And how would all of these concerns differ from any of the other games? People are fine being Elite in single player because they are the only one.

Where the hell is the status displayed anyway?!
 
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