Community Event / Creation Elite Ship Viewer / Testflight?

Very helpful thank you.

The MK3 Cobra, great.

Looking forward to seeing peoples videos and screenshots from the Alpha.
 
Hi Guys, would you be interested in me attempting to update this so the flight and combat experience are a bit closer to the Alpha?

Or if you really want to help me make EDD better you could head over to Arowx.com and make a handy donation. And with enough donations I could afford to buy the Alpha and I promise that once I have completed a suitable amount of time 'Researching' how it works I would return to improving EDD ;).

Do you think Frontier would be interested in a Web app sort of ship database to help promote their game, show off their ships and allow players to view the cockpits and maybe even fly around in them, once they have moved from the alpha to beta?
 
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Just seen the Cobra doing a barrel role on EDGE wow, tempted to pull up Blender and try and improve the 3D model and textures.

I think we should petition Frontier to provide an official WebGL or Unity based ship browser!

Personally I think they should go with Unity then they could port the ship browser app to other platforms, Android and IOS.

What do you think?
 
I don't know why they haven't released a 3D ship viewer yet. But they haven't even released renderings of more ships. Maybe they hold back the development of the ships because they want to get underlying questions out of the way first and test content before they continue. They haven't released any more info on ships, neither concept art, modelling or specs for the ships.

It would be so cool if they'd release a "3D fansite kit". Like some links for 3D content from the game you can include as iframes or as background, just that it's 3d and somewhat interactive and straight from the game.

I'd love to get my hands on some ED ship models. Been dabbling with WebGL recently, a 3D ship viewer is really very simple to do. BTW do you use GLSL or CG shaders in unity?
 
That is a cool idea the fans would love that, being able to drop in a 3D lave station backdrop for you website with Cobras and Vipers flying about.

Or Just the ship of your choice, even better once the game is out have your ship on your website or as a 3D avatar.

I just use the Unity shader system with the Hard Surface shader package. Unity has it's own shader syntax but more recently has moved to CG.

I've got my fingers crossed that Unity will add a build to HTML5/WebGL option at some point. But I am tempted to have a dabble with WebGL, it would be cool to have a 3D website.
 
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Damn, just seen the docking bay video, hat off to the ED artists that looks great.

On a side note it looks like most of the browsers are going to stop supporting plugin technologies so Unity's Webplayer and Flash will be vanishing from the web in the next year or so.

So depending on what Unity and Unreal do to fill this new gap. Frontier might be better off using asm.js to export a subset of their engine for a web based ship viewer / commander management system.
 
wip01.jpg


Work In Progress - This may take some time. ;)
 
Nice! The model looks quite authentic!!

Unity could certainly export to Web, especially if you already use the javascript-alike language for Unity. They can export to quite a number of very different platforms already. Flash transformed itself successfully into a content creation tool for HTML5 too.

Just FYI (a bit off topic ;))
About WebGL / Javascript, I've set up a Typescript plugin for Eclipse. Typescript is basically a MS preview to ECMAscript 6, and allows for "real" typesafe programming with classes, interfaces and named parameters. It looks really promising and still just compiles cleanly to current javascript. For small 3D demos you certainly don't need it, but for bigger WebGL based games it's a major selling point for me.
Another interesting API I've found is Web Audio which even has binaural / hrtf sound processing. And you can record any effect with a microphone as a "impulse response" and use that as a audio effect filter and just download it from web. I'm quite impressed.
The google and mozilla team is really pushing for browsers to become a really great platform for 3D games. I'm looking forward to WebGL2 to have more access to gpu features though.
 
Yep used the wireframe to make the model, but a 3/4 angle rear view can give a much better impression of how the components fit together.

The wireframe is only showing the skin of the ship not a blueprint schematic that would show hidden layers and depth.
 
OK if you can afford the beta please give this a whirl and let me know how it compares.

If like me you're waiting for the price to drop down to more of a AAA game budget then you can still mess around with this for Free and any and all feedback welcome.

Hopefully it won't be long now, before the price drops below £100.
 
Is there any interest in an update to the Elite Dangerous Ship Database?

You can try it on itch.io

It's very dated now but I had fun modelling the ships and programming it.

If there is interest in it being updated what would you like to see in the way of improvements?
 
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