Elite spoiled me!

I just played the Star Citizen:AC. It was very nice. Looks great. Shooting stuff. Debris of my enemies floating around. Nice background. But, still somehow - not satisfying enough. Something was missing. Then i started Elite. It was a blast! Brilliant. Let's just say i don't intend to return to AC in any near future. In fact, i have no idea why i should play it without any new incentive ever again. (I really hope they come up with something special!)

This whole experience reminded me of something: Dark Souls and Skyrim.

When Skyrim was released i got it and had 20h great fun with it. I had plans! Then i went to visit my brother for two weeks. He had a PS3 and Dark Souls. It was a revelation. This tension! When i returned home, i started Skyrim. But it wasn't the same. I got bored after 15 minutes. Never played it again. It's still a great game, but Dark Souls spoiled me with it's perfect combat, it's unforgivingness, the amaing pleasure one feels when overcoming an obstacle.

Damit, Elite spoiled me. Thank you FD! Thank you Dr. Braben!
 
There is hope for AC still, remember its their first implementation of the dogfighting module. Things will get much better, fast.

Having said that, I have been pleasantly and continually surprised by the amount of FOCUS FD has on this project. They know what they want and we are going to get it. Especially concerning the flight model.

In Mike Evans (et al) we trust .-
 
Oh I was thinking that Skyrim was ED as I have sunk in over 300 hours on that and just couldn't get started on Dark Souls.

As the the dogfighting on SC. I wasn't aware it wasn't out yet, nice for RSI to tell me, especially as I am a backer.
 
There is hope for AC still, remember its their first implementation of the dogfighting module. Things will get much better, fast.

I hope so very much. Reading through the RSI Forums i don't see how, though. Most backers seem to be very happy (or at least ok) with the Freelancer Mouse controls. I cannot image that it will be changed. Sure, Stick will be better supported, but i will always be easier to mouseaim for kill.
 
Well, mouse+KB may become the primary competitive setup in the PvP metagame but I don't think you will really need it if the HOTAS support becomes good enough. ;)

My main gripe right now is that there is no IFCS mode with full 6df. Apparently, CIG has a problem when simulating their thrusters (they cannot be used for translation and rotation at the same time).
 
I hope you didn't pay too much for SC.

No, just for the 300i. This whole moneymaking model CR employs somehow never worked with me.

Well, mouse+KB may become the primary competitive setup in the PvP metagame but I don't think you will really need it if the HOTAS support becomes good enough. ;)

My main gripe right now is that there is no IFCS mode with full 6df. Apparently, CIG has a problem when simulating their thrusters (they cannot be used for translation and rotation at the same time).

I will be following SC, just hope that there will be a major change of direction. From marketing and selling overpriced ships with animated toilets to gameplay. What do i need a beautiful ship for if flying is no real fun. It's not bad, but it's not good either.
 
The games are at very different stages.

We've got to remember that those videos shown during Elite's Kickstarter were real and in game. Frontier had obviously been working on the games for years (and had been developing their own in house engine for years)

For Star Citizen, this is first real in space playable thing they've been able to show. It'll come a long long way in a couple of years.

I think the final versions will be more different than people realize.
Star Citizen's multiple crew ships, guilds and first/third person emphasis will give it a very different feel I think ..... though personally I'm still looking forward more to Elite's planetary exploration and enormous scope.
 
We've got to remember that those videos shown during Elite's Kickstarter were real and in game. Frontier had obviously been working on the games for years (and had been developing their own in house engine for years)
I don't believe that is true. But even if that where true, CIG bought their engine off the shelf. That probably puts them in a worse light than if they had developed their own engine. I think DB had said the game was on the back burners for a while but I'm sure I read elsewhere that they only started full time development at the time of the Kickstarter. Is that right anyone?
 
I don't believe that is true. But even if that where true, CIG bought their engine off the shelf. That probably puts them in a worse light than if they had developed their own engine. I think DB had said the game was on the back burners for a while but I'm sure I read elsewhere that they only started full time development at the time of the Kickstarter. Is that right anyone?

Thats what he said in his ama yesterday/today

also Cryengine is going soo badly.. :( AC is so arcade
 
Straight from DB from this afternoons Q&A

No problem!

I have wanted to do a sequel for a long time, and there has been 'skunk-works' development, on and off for quite some time, but full on development is mostly since (and somewhat during) the Kickstarter campaign. So you are correct.

Suffice to say, both Braben and Roberts are busy building their 'dream' game.
They didn't just wake up one day on 2011 with these thoughts coming out of nowhere, they must have had the design of these games going in their head for over a decade probably now.
 
Let's just say i don't intend to return to AC in any near future. In fact, i have no idea why i should play it without any new incentive ever again. (I really hope they come up with something special!)

Just give SC a chance. It is far too early to condemn it. You might deprive yourself of a good experience.

I will keep an eye on SC, but to be honest Elite's general design philosophy speaks more to my heart.
As yet I have seen nothing about SC that truly speaks to me, except for that famous first video. In general I do not like their ship design and I do not like their limited sector based approach of space and they will really have to change their spaceflight model.
But I will see what happens.

A secondary problem for me is also that the game seems to attract a lot of younger, very loud and aggressive people, so I would not even want to consider mp for that game.
 
When Skyrim was released i got it and had 20h great fun with it. I had plans! Then i went to visit my brother for two weeks. He had a PS3 and Dark Souls. It was a revelation. This tension! When i returned home, i started Skyrim. But it wasn't the same. I got bored after 15 minutes. Never played it again. It's still a great game, but Dark Souls spoiled me with it's perfect combat, it's unforgivingness, the amaing pleasure one feels when overcoming an obstacle.

I hear you with your post and comments here but dear God man! Mod Skyrim !!!! Mod it and add all the realism mods you can muster, it's a complete different game! Weather, Camping, Weapons, Sounds, Textures, Stories etc etc ... I guarantee you it will be a whole new ball game! Nexus Mod manager! Head over to Nexus, start there and dive into a new world !!! Trust me you don't know what you are missing. :D
 
I backed in kickstarter firstly Star Citizen, and waited for 1 1/2 year to to get something you could work with or get a picture of how its headed...and right now i am more disappointed in SC because i have the feeling they are overstreching and driving themself into a corner until its so hyped that they can only fail because of the high expectation.

On the same time people turned their expectation into money and oh boy will the ****storm start when its not the way they imagined...

I followed Elite: Dangerous over the same time and saw more "progress" and having a clear line of development then Star Citizen right now.

The graphics in Star Citizen? They are great, but the feeling isnt there yet.

Sometimes i have the feeling they are more working on another stretchgoal then on their own game to get it to a point where they can work with it effectivly.

Elite started premium beta and i had the money to get into it, and it was worth it, they have the basic stuff in travel, trade, combat. Now its only growing it out.

I played the SC pre-alpha for 10 minutes and closed it, to think they wanted to bring it out at december last year, and only wanted to enhance the multiplayer code to get it more stable its a disaster in time managment and what they actually got done.

Maybe its just me because i got a bit spoiled with E:D feelling of actually flying a ship.

I am not a programmer/designer what ever, but for me when i hear "we used this or that engine" it always sounds a bit shallow. I mean you take a finished engine and need to tinker it in a way that suits you. And depending on the engine it is either possible or really inpractical to tinker it that way.

For me its like taking a foundation of a small house and building a castle on that foundation...
I know atleast when a programmer is taking its time for its own engine, he can build it in his needs yes it takes more time but atleast you have a stable engine for what you want to do.

Cant imagine of Planetary Annhilation would have worked with a Unreal Engine or Crysis to make a example.

Well whatever, both games need their time to grow but atleast i am happy how the little Elite-seedling is growing.

But SC? Right now?...i dont even now what i planted yet...
 
I'm a backer of both, sadly I've got $100 invested in Star Citizen as I found out about that longer before I did about Elite: Dangerous. I got an x52pro HOTAS a few weeks early in preparation for the launch of Arena Commander. I couldnt contain my excitement so I thought I'd try out Elite: Dangerous. Though, I basically convinced myself I'd be throwing $150 down the toilet as I thought I'd never go back once Star Citizen's dog-fighting module launched. In the two days I've played AC, I can't help but feel nothing but contempt at how absurdly arcade-y it is. Elite Dangerous ruined me as I feel while their controls are much more weighted, the combat is much more fluid and basically.....more fun that Star Citizen. I mean, it's not even close. The satisfaction I feel after a kill is great and has me coming back constantly looking for more way to push my little starter craft to the edge. While it's not fair to pass sweeping judgement about AC after having only been out for a few days, I'm confused as to how their internal teams felt their gameplay and the mouses click-to-kill superiority would suffice. I've never played freelancer, but I quickly lost interest in playing AC with a HOTAS as it's currently set up. There's still a lot to be excited about with Star Citizen, but they've got an alarming amount of foundational growing to do on AC's fundamentals for a company who's coffers are busting at the seams with crowd-funding.

The only thing that frustrates me to no end in Elite is that outside of the few basic scenarios they offer to get you used to the basics, I have no idea what I'm supposed to or even can do in the multiplayer aspect. How do I make money, what all can I do in the multiplayer realm?They literally offer no guidance at all in any regard, which is both baffling and insulting after dropping $150 bucks.
 
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The only thing that frustrates me to no end in Elite is that outside of the few basic scenarios they offer to get you used to the basics, I have no idea what I'm supposed to or even can do in the multiplayer aspect. How do I make money, what all can I do in the multiplayer realm?They literally offer no guidance at all in any regard, which is both baffling and insulting after dropping $150 bucks.

I guess if you haven't played the originals it can take a while to get your head around the fact that what your supposed to do is whatever you want.

The basics idea is for you to go out and make a profit, upgrade your ship to something a bit better and more suited to what you want to do.

In the current Beta, this is of course limited.

The first two ships you will get, the default sidewinder and the Eagle, are, basically, fighters. This is fortunate, because in such a small amount of space available the trading economy, quite frankly, sucks. With both these ships only having 4 tons of cargo space, trading then will be a long and laborious grind until you can get a ship with more cargo space.

That doesn't mean you can't trade, it doesn't mean you can't make a profit doing so. It will take some time to do so however, and a long time to do so compared to what your first ships are better at - killing things.

So. Head to the nearest fighting spot, in your little sidewinder, with a single laser, and you will generally make 500 credits each time you get a NPC kill. Which is a very good return for your time.

If you die, don't worry about it, at all, just take the free ship and get back to it.

Soon enough you will have enough to start upgrading your ship, (if you want) with more and better guns for example. Which makes killing things faster and easier. Which means you get credits even faster....and by now you will have discovered different areas that can offer slightly different ways of killing enemies, such as pirates with a Wanted status, for example.

All of this will allow you soon enough to purchase the Eagle. Which is a better Sidewinder basically. Or you could keep the cash and just keep going until you can afford the Cobra. Or whatever you want.

When you get the Cobra, trade becomes much more viable an option. Should you wish to, but the Cobra is also a very good killing machine...

In this limited Beta, I hope you begin to understand what you can do in Elite...but much, MUCH more to come.

In and of itself I'd say this Beta is pretty much a very basic tutorial for what Elite can be. You could compare it to the single player missions being a tutorial for the Beta in a way, and think of the Beta being a tutorial for how the basics in Elite work (and it worked pretty much the same in the original).

Maybe that helped if you read all that blurb.
 
The only thing that frustrates me to no end in Elite is that outside of the few basic scenarios they offer to get you used to the basics, I have no idea what I'm supposed to or even can do in the multiplayer aspect. How do I make money, what all can I do in the multiplayer realm?They literally offer no guidance at all in any regard, which is both baffling and insulting after dropping $150 bucks.

There is a ton of info on what Frontier are planning in the Design Discussions Archive. If you are curious to know what the future will hold, dive right in.
 
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