Elite VR Needs You!

As many of you will have witnessed, in VR Elite has some issues, issues which are ignored by the support team and left to rot in the bug reporting sub forum, such as the rotating smoke and sun rays (close up), the planets which suffer from missing textures in the extremity of your vision and the wonky shadows we have put up with since before this game launched. These issues are long over due a fix. I have created bug report threads months ago for such issues (as well as many in the past previously):

https://forums.frontier.co.uk/showt...ng-in-extremity-of-view?p=4913988#post4913988

It effects all of you - so do your bit and make a comment, keep the thread active and keep on FDEVs toes. We should not allow these bugs and reports of such bugs to simply be ignored.
 
Last edited:
Re the wonky shadows - is this referring to the shadows that move across the planet when you turn your head only a small amount? If yes, this issue has been there since planetary landings were introduced so yes I agree it's about time this was fixed.

Does anyone have a link to a bug report for that because I did a quick search and couldn't see one (no doubt there are several archived in the 2.0 bug reports that have been forgotten about).

On a related note, I find that the edges of large shadows (especially your ship etc.) have jagged edges that oscillate. Setting Shadows to Ultra improves things somewhat but tanks the frame rate. Low/Medium/High looks awful so I turn shadows off when in VR.
 
Thanks all - it seems that with your help we have breathed a bit of life back into this bug report.

@MAIN SEQUENCE - I don't have a link on hand to one, all of my previous ones have been archived and no fix has ever surfaced. The shadows cast on stations and behind you in the cockpit have the same issue as the planet textures, after a certain distance they disappear or are not complete.
 
Last edited:
Adding my 2c, specifically:

The missing planetary textures at the extreme left and right of the view, resulting in very obvious jagged edges.

Shadows on planetary bodies and stations changing dramatically simply by turning your head in CV1.
 
Adding my 2c, specifically:

Shadows on planetary bodies and stations changing dramatically simply by turning your head in CV1.

I had this issue too but then just for fun I set the shadows to ultra and that issue was fixed for me. (GTX970)...at the sacrifice of mucho fps of course. So for me I now set shadows either to off or to ultra.
 
System view. You move your head left and the cursor moves right. It's nigh on impossible to just highlight one planet or sun. For me its more or less useless.
 
I had this issue too but then just for fun I set the shadows to ultra and that issue was fixed for me. (GTX970)...at the sacrifice of mucho fps of course. So for me I now set shadows either to off or to ultra.

Yes. My system isn't powerful enough to handle shadows in Ultra (I'm using a 1070), but I'd prefer some shadows rather than none so I put up with the head turn/ghost shadow "effect".

- - - Updated - - -

System view. You move your head left and the cursor moves right. It's nigh on impossible to just highlight one planet or sun. For me its more or less useless.

Yes, this is an important one. FD please fix.
 
Did you say dodgy shadows? Like when you are gliding on planets. A dodgy diagonal at the top left third of the screen?

Or is that just a problem with my set up?
 
It appears that shadows are culled after a certain point in your view (likely where they would be for a standard monitor). They also move with headtracking, you can see this on station approach the most. There are also issues with in-cockpit shadows, mostly if you look behind you when the cockpit is lit up, they're not rendered correctly at all and again often move with your head movement.

Another thing I'm convinced of is that the exterior ship models are not rendered to scale in VR. My Anacondas front looks more like the size of a large speed boat from within the cockpit than the length it should be (while the cockpits interior looks just fine in terms of scale). You can easily see this by looking at the exterior slope directly in front of the commanders chair below the front window. In exterior cam mode you can see that the commanders chair is very small compared to the slope, the slope itself has body panels and you can that the chair would fit into the first panel alone a number of times, yet in cockpit view the same chair appears that it would take up not just most of the very same body panel but a lot of actual slope too... The Pythons nose also looks tiny like a person lying down would fill it - which also doesn't seem correct - anyone else noticed this? I keep meaning to take some pics and highlight the issue but the screenshots in VR mode are god awful - another bug!
 
Last edited:
It appears that shadows are culled after a certain point in your view (likely where they would be for a standard monitor). They also move with headtracking, you can see this on station approach the most. There are also issues with in-cockpit shadows, mostly if you look behind you when the cockpit is lit up, they're not rendered correctly at all and again often move with your head movement.

Another thing I'm convinced of is that the exterior ship models are not rendered to scale in VR. My Anacondas front looks more like the size of a large speed boat from within the cockpit than the length it should be (while the cockpits interior looks just fine in terms of scale). You can easily see this by looking at the exterior slope directly in front of the commanders chair below the front window. In exterior cam mode you can see that the commanders chair is very small compared to the slope, the slope itself has body panels and you can that the chair would fit into the first panel alone a number of times, yet in cockpit view the same chair appears that it would take up not just most of the very same body panel but a lot of actual slope too... The Pythons nose also looks tiny like a person lying down would fill it - which also doesn't seem correct - anyone else noticed this? I keep meaning to take some pics and highlight the issue but the screenshots in VR mode are god awful - another bug!
I noticed the Anaconda appears to be shorter in VR than it actually is.
 
It appears that shadows are culled after a certain point in your view (likely where they would be for a standard monitor). They also move with headtracking, you can see this on station approach the most. There are also issues with in-cockpit shadows, mostly if you look behind you when the cockpit is lit up, they're not rendered correctly at all and again often move with your head movement.

I'm experiencing the exact weird shadows behaviour.
 
Back
Top Bottom