Elites Galaxy of no Content

Elite dangerous is missing everything that makes a space sim great such as story missions, longer jump ranges for larger ships, real rewards for exploration, giving people something actually to do in wings, crews, and now squadrons besides go kill 30 pirates and only make 1 million credits every aspect in this game is a boring grind and elite is missing core aspects of space adventures. I should be able to walk around a station and talk with other players and npc contacts. I should be able to buy a ship that can jump over a 100 LYs, just expand on your imagination and make this game great. Give us space fans a true and unbelievable experience.
 
It's already possible to jump 100+ LYs. One of the limitations of multiplayer games is they invariably rely on grindy fetch missions and/or PvP. This is only compounded by the huge size of the galaxy in Elite Dangerous. Any handcrafted content would be consumed faster than it could be produced and randomly engineered story missions would invariably repeat after a while. I do believe you will be able to walk around at some point though.
 
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Elite dangerous is missing everything that makes a space sim great such as story missions, longer jump ranges for larger ships, real rewards for exploration, giving people something actually to do in wings, crews, and now squadrons besides go kill 30 pirates and only make 1 million credits every aspect in this game is a boring grind and elite is missing core aspects of space adventures. I should be able to walk around a station and talk with other players and npc contacts. I should be able to buy a ship that can jump over a 100 LYs, just expand on your imagination and make this game great. Give us space fans a true and unbelievable experience.

I can get behind space legs, of course, but some of your problems are entirely perspective based.

Make only 1 million for killing 30 pirates.... that depends on what a million will get you. I personally find money far too easy to get, and with nothing to spend it on other than more ships.

Wanting to jump 100ly... it used to be that 35 was godlike jump range. And one it's a hundred, how long until people demand 200? Or instant wormholes across the galaxy?

Money doesn't matter, having things to spend money on does. Jump distance doesn't matter. Having interesting things to jump to does. Both examples simply want to get where you're going faster, either in distance or wealth, but that doesn't make things better. If anything it can make things worse. Money and jumping is already ludicrously easy to the point where for some it's hurting the game.

you say you want an unbelievable experience. But what's wrong with a believable one?
 
Elite dangerous is missing everything that makes a space sim great such as story missions, longer jump ranges for larger ships, real rewards for exploration, giving people something actually to do in wings, crews, and now squadrons besides go kill 30 pirates and only make 1 million credits every aspect in this game is a boring grind and elite is missing core aspects of space adventures. I should be able to walk around a station and talk with other players and npc contacts. I should be able to buy a ship that can jump over a 100 LYs, just expand on your imagination and make this game great. Give us space fans a true and unbelievable experience.

There's a story. It's not very good, but it's there. You can also make your own. :p

Jump ranges are about right. 60-70ly is pretty average for "exploration", and is good, but not too good, for it. Too high and exploration becomes meaningless. Some of the best bits of exploring are getting to hard to reach places. If nowhere was hard to reach, it'd be dull.
Speaking of exploration, there's loads of new stuff to discover now. Go look for it.

Squadrons has opened up a load more community based gameplay. Get in on it. There's missions, mining, combat, trade, exploration, crime, law enforcement, BGS stuff, almost anything the game allows can be done in a group with better coordination now.

This game is already great, and unimaginable experience.
Perhaps you should expand your imagination...?
 
InB4 "save the princess" blah blah blah "cutscenes" blah blah blah bizarre mealy-mouthed attempts to redefine what the word "content" means.
 
Ships can only jump 100 plus by fsd boosting off pulsars or injections which is really slow since most places like Colonia are 40,000 LY away from the bubble so they should have ships specifically designed to jump far distances. Elite has Bounty hunting, Trade, passenger missions and that's about it. Wing missions are just those missions but added difficulty and quantity. There are no Crew missions and no point to exploring besides the random encounter with a derelict ship and a message from a dead crew members.
 
Well you could use the Fallout games as a precedent for "content". What do they give you ~150 to 250 hrs of gaming, if you do a couple of play throughs?

My own opinion is that I've racked up well over 2000 hrs in ED precisely because there is no such story type content in Elite.

I'm happy.
 
InB4 "save the princess" blah blah blah "cutscenes" blah blah blah bizarre mealy-mouthed attempts to redefine what the word "content" means.

Well, we do have a princess, it's just that she's boring (along with the other 'leaders' where the politics and states change less often than in the real world), and we could have had a great storyline, Empire vs the Federation (if players had been restricted to join only one faction), start with skirmishes, all out thermonuclear heck, temporary cease fires...

Jeez, even the thargoids are little more than zoo spectacles - drop into this USS to see the funny spaceships (the alien war could've been contained in the Pleides so the bubble was still safe for new players), but don't contain them, have a proper war zone out there!

For an MMO, no player agency, no player trading, no player able to affect anything (except the tick tock of the BGS system states), they even stopped player created Galnet articles...

What would be cool - modding for players, let us generate missions and stuff to find out there. Star Trek Online has been going for nearly 9 years and you would never run out of missions because there's thousands of player created stuff to play once you've run out of official storylines; yea, some of it is crap, but lots of it is amazing. Morrowind is still going strong after 16 years because modders keep it alive.
3.3 is the best update in a while, but devs will never be able to generate enough stuff to keep interest high, the games population on the other hand... oh my! That's the next update we need (after atmospheric planets / gas giants obviously), modding tools.
 
I've been playing Elite since April 2015, I'm triple elite on two platforms, have more money on both than I could reasonably spend in a session and more playtime than I care to admit.

That is all.
 
Well you could use the Fallout games as a precedent for "content". What do they give you ~150 to 250 hrs of gaming, if you do a couple of play throughs?

My own opinion is that I've racked up well over 2000 hrs in ED precisely because there is no such story type content in Elite.

I'm happy.
Lol. Forgot about that one. “The closer I get to my own death, the better this video game seems”

If a restaurant served you an empty plate, you’d eat the plate and praise them for not dirtying it up with food.
 
Well, we do have a princess, it's just that she's boring (along with the other 'leaders' where the politics and states change less often than in the real world), and we could have had a great storyline, Empire vs the Federation (if players had been restricted to join only one faction), start with skirmishes, all out thermonuclear heck, temporary cease fires...

Jeez, even the thargoids are little more than zoo spectacles - drop into this USS to see the funny spaceships (the alien war could've been contained in the Pleides so the bubble was still safe for new players), but don't contain them, have a proper war zone out there!

For an MMO, no player agency, no player trading, no player able to affect anything (except the tick tock of the BGS system states), they even stopped player created Galnet articles...

What would be cool - modding for players, let us generate missions and stuff to find out there. Star Trek Online has been going for nearly 9 years and you would never run out of missions because there's thousands of player created stuff to play once you've run out of official storylines; yea, some of it is crap, but lots of it is amazing. Morrowind is still going strong after 16 years because modders keep it alive.
3.3 is the best update in a while, but devs will never be able to generate enough stuff to keep interest high, the games population on the other hand... oh my! That's the next update we need (after atmospheric planets / gas giants obviously), modding tools.
Seriously release the standalone game and let modders have at it. The faux-MMO approach has not paid off. Modded Elite would be the stuff of legend.
 
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