Elite's still bossing single player... multiplayer is still catching up!

Maybe its my friends but we all log on then struggle to do things. Playing the BGS is fine but there's only so many times you can do BGS until its dull, you need wars and civil wars for engaging activity. I can quite happily grind and rinse and repeat alone but with friends its meh.
 
Maybe its my friends but we all log on then struggle to do things. Playing the BGS is fine but there's only so many times you can do BGS until its dull, you need wars and civil wars for engaging activity. I can quite happily grind and rinse and repeat alone but with friends its meh.

So i dont do everything with friends..... however i enjoy piracy missions, bulk trading, delivery missions, CZs and mining when in a wing.
 
Imo, MP wasn't the best decision for Elite. It gets some things right for players, but not for me. Too many concessions and I'm not liking them. I'd be happier with a well-done SP Elite.

I agree however that said i could imagine a simple multiplayer support where i essentially have my single player game, but i can invite a small group of friends into "my" game and they can help me do stuff in my game, and when they log out, they go back to their game and take any rep and money earned / progress with them.

they then can invite me into their game and we can do the same.....

this would then allow the things like base building and what not IF FD saw fit to do them, and they would be saved locally on my machine, no need to all be server side. the only server needed stuff would be the planets and anything that FD chose to inject into the game. hell, i do not see why the basic BGS could not still work in a similar way with npc factions and what not, but have a whole different layer which would be our own single player game, completely separate from the BGS and muliplayer parts of the game and unique only to our save and any people we invited into it.
 
I like multicrew/multiplayer and have hosted randoms and enjoy participating in wings with freinds. Your suggestions for a light version of multiplayer I find intriguing. I would like the features we have rounded out and some additional QOL controls such as 'mike required' added. I'd like to be able to do base assault/scan missions using SLF/SRV with multi-crew, and the possibility to transfer helm control of the mothership to invited guests.

As it stands the multi player/crew implementation strikes me as 'Minimum Viable Product' and needs fleshing out in much the same way that Beyound has done for Mining and Exploration. I would quite happily pay for a specific DLC with this in mind.
 
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Squadron league-tables measure everything but PvP (CQC? Not a good indication of main-game PvP skill).
+1 for your post. I agree with all your points. I just want to comment on the above. Many may not remember that 4 years ago in original beta/gamma we had a statistic "PvP kills" which was removed due to carebear pressure as it may have encoururaged " boasting" or bragging rights. You can still get this data if you send a ticket to customer support. Last I checked I had >500 PvP kills prior to engineers. I haven't played much since but I like this achievement as most of my kills were made in small un-engineered ships vs bigger ships. No harmless sideys here.
So it is sad that a squadron with huge PvP history we can't compare ourselves vs other PvP clans. I know this statistic is dependant on squadron size and possibly other factors but would be nice to see. Ultimately we have the PvP league to really see who is the best and I had the honour to take part in first two seasons.
I would like to be able to see the above statistics (and for others to see them if they so wish). For me the last "insult" came from Lori engineer. Apparently she wants me to murder a few more hundred NPC's before she'll see me as I am only a lowly "master" in combat. As I only do PvP I assume this will take me a very long time hence my forum name. Also most of my PvP kills never counted for anything pre engineers. Killing Cmdr's did not lead towards combat rank in the old days. We have also fought "wars" against other player groups only to be undermined in pg/solo and some great cmdrs quit the game due to this including our talented roleplay creator. I think the above examples demonstrate FD's almost paranoid fear of PvP and I hope this will improve as a lot of PvP'ers I have met are good guys and they only act out of frustration due to FD's appalling treatment of the PvP scene.
P.S. We took some of our new members void opal mining last week. 3-4 people left frustrated due to various instancing problems and wing mining bugs. There was 3 wings and for 2wings it was poor experience. Next week it's PvP training I really hope it's better experience as I want to encourage new players to stay. SRV racing was good fun few weeks ago despite some instancing issues
 
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So if a squadron wanted to buff their PvP total, couldn't they have some members launch from a station in sidwinders and then have a player one shot kill them just outside of the no fire zone, rinse repeat? I'm not saying anyone would do that but would there be any way to detect or prevent it?
 
Yes same with bounties. So people don't kill their mates with bounties. However this is having a real detrimental effect on player bounty hunting as the above poster mentioned. Can't link the quote but I think the community already came up with solutions. As for PvP ranking killing players in same squadron, wing or in a more inferior ships with very low combat rank shouldn't count. Or something down those lines. Then again I'm just a master... ;)
 
I wanted to play with my friends but its near impossible because the cooperative gameplay is still in a real alpha state.

-Multicrew is boring and very simplistic.
-The missions are only a few. Can't share missions like any other coop gameplay.
-Can't trade money/resources with my friends.

These are really really basic stuff that Elite couldn't solve after years.

This game is meant to be played alone.
 
I play single, so it has been annoying to only find only wing assassination missions everywhere now, competing with single player mission board space. I'm lucky to find one single player assassination mission a station now.
I think the solution for co-existance is to either increase mission board counts, and have a separate section for winged missions, or only show winged missions, and have the mission boards generate as such during presence of a wing. This way single players don't have to weed through a ton of crap they don't need to, and can continue stacking their preferred mission types.

I play single for reasons someone else mentioned. It breaks immersion. Once you're in a crew it turns into science, roles, load outs for those roles, but then there is a fun social mechanism...I'll give it that.

After numerous MMOs and people telling me how I should skill, build, equip and where I should be - - I have a boss already - - I don't need to bring these expectations into virtual time, too.
It's great when you're younger because you're not not necessarily comparing this to coordinating with others at work, and knocking out jobs, necessarily...and for some it's the most serious thing they experience and can even build that communicating and planning foundation, for future experiences. I do believe that. Practicing of structure and roles...working as a team. But at some point you get older, as a gamer, and you're like, I have a 15 year old telling me what to do...you know? I think I'm done here. My generation is out. Solo it is. Lol
 
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So if a squadron wanted to buff their PvP total, couldn't they have some members launch from a station in sidwinders and then have a player one shot kill them just outside of the no fire zone, rinse repeat? I'm not saying anyone would do that but would there be any way to detect or prevent it?

Yeah you are - you totally are saying that some squadrons would do this. At least - I *hope* that you are. Because we all know that they would.

Some people have forgotten the engineering cheat and the very people that employed that cheat.

Cheerz

Mark H
 
Yeah you are - you totally are saying that some squadrons would do this. At least - I *hope* that you are. Because we all know that they would.

Your logic seems to imply that majority should be deprived of a feature because of deeds of a few.
Most PvP clans and players I have met still highly value honour and reputation. Difficult to achieve and quick to loose like the ones you have mentioned.

P.s. What about Cmdrs who exploited overnight cz farming to become Elite. I know of at least one person who did this. Will they have their combat rank removed? Or is cheating only applicable to PvP in your opinion?
 
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Your logic seems to imply that majority should be deprived of a feature because of deeds of a few.
Most PvP clans and players I have met still highly value honour and reputation. Difficult to achieve and quick to loose like the ones you have mentioned.

P.s. What about Cmdrs who exploited overnight cz farming to become Elite. I know of at least one person who did this. Will they have their combat rank removed? Or is cheating only applicable to PvP in your opinion?


That's not what I'm saying at all. I never said that there should be implications - that should be for a future discussion entitled: So there are cheats, but should the majority have to suffer because of the actions of a few?

All I was saying is it happens to be a proportion of the "PvP combat crowd" that are (self-described as) "competitive" individuals. It is these "competitive" individuals who have the greatest propensity, by far, to exploit any which means that they can to "be the best" in some way, shape, or form. Everyone knows this to be true and that isn't just empty words - since it was the "competitive" individuals who made the most out of cheating the materials loophole in engineering and that simply goes to prove the point of "competitive" equals propensity for cheating. It is human nature. Anything at all that can be "leveraged" in pursuit of improved metrics (the metrics by which one measures one-self - and in the case of PvP crowd it is often the "most CMDR kills, etc...") - anything that *can* be leveraged, *will* be leveraged by "competitive (unscrupulous) players. For instance - using a 3,000DPS alpha strike ambush from behind on an unsuspecting player's weak hulled trading vessel. <<Cheese Extraordinaire>>

I'm not aware of the overnight cz farming of which you speak - but ultimately, it may have been an exploit, or a cheat, or just an unintended or unforeseen consequence of some game code or other. Should they have their Elite combat rank removed? Again - perhaps a topic for another discussion, but not what I am implying here.

There are Elite Explorers out there who haven't left the bubble. That, to me is astonishingly cheesey, but they have the rank because they fulfilled the criteria for it in some way. My first CMDR (PC - backer) made Elite Explorer by going to the other side of the core and in doing so tagged around 25 ELWs amongst the reams of notes I kept. My second CMDR just made Elite Explorer yesterday after several 10,000 Ly expeditions and tagging 10 ELWs, and mapping maybe 100 WWs or more... This is a *personal* choice. I would not have been happy to gain Elite by not leaving the bubble, even though I identified an easy way to do that. So I didn't... I went "Exploring" instead, but that is my own self-judgement.

But here's the thing about *self* judgement. Some players don't appear to possess an adequate standard from which to *self* judge... Even so, the question on whether players ranks should be deducted is for another time and not this thread, I would say.

The rank I'm least interested in is combat. I'm more interested in actually being handy in combat than some arbitrary rank boundaries. Each to their own, *as long as it does not affect anyone else's game*, but sadly, the "competitive" crowd do just that, and that makes me sad. Those individuals let themselves down, and, by extension, let the entire community down and therefore let the whole game down. <melancholy face> but what can you do? Learn to live with it, I suppose, even if I can see it as acceptable.

Yours Aye

Mark H
 
So if a squadron wanted to buff their PvP total, couldn't they have some members launch from a station in sidwinders and then have a player one shot kill them just outside of the no fire zone, rinse repeat? I'm not saying anyone would do that but would there be any way to detect or prevent it?

Or do it on your own with two accounts in your own PG.

People did this in Lord of the Rings Online using one ordinary and one monster-play login. It proved impossible to police.
 
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