Emissive help

Wondering if anyone can help - trying to get an item through TMTK where part of the object is emissive. Every time it builds successfully but when I load it into PlanCo the emissive part is 1) not glowing and 2) doesn't react at all to flexicolour, the "emissive" parts are just kind of greyish and don't change colour or glow.

  • Currently the _EM map has 90% grey in the UV area that lights up and black for the rest.
  • The _BC map for the whole object is just 90% grey for flexicolour - maybe this is the issue? (although I'm sure there are flexicolour emissive bulbs on the workshop) flexicolour is working perfectly for the non-emissive parts.
  • I'm using Metalness/Roughness workflow for the non-glowing parts so wondering if the issue is that I have the MT and RN set weirdly or wrong for the emissive part, although I have tried various combos at this point and nothing seems to work. As you can see below latest iteration had 0% grey for Metal and 90ish for RN.

Have attached the maps here to give an idea, the UV is obviously mapped accordingly.
 

Attachments

  • GlenEchoGlen5_BC.png
    GlenEchoGlen5_BC.png
    1.9 KB · Views: 56
  • GlenEchoGlen5_EM.png
    GlenEchoGlen5_EM.png
    1.4 KB · Views: 49
  • GlenEchoGlen5_F1.png
    GlenEchoGlen5_F1.png
    1.4 KB · Views: 50
  • GlenEchoGlen5_F2.png
    GlenEchoGlen5_F2.png
    1.4 KB · Views: 61
  • GlenEchoGlen5_MT.png
    GlenEchoGlen5_MT.png
    885 bytes · Views: 59
  • GlenEchoGlen5_RN.png
    GlenEchoGlen5_RN.png
    899 bytes · Views: 53
Ok, turns out the issue was just me using the New Version thing on the TMTK. Re-exported the FBX with new names and started a new item on TMTK website and everything is now behaving as expected.
 
Back
Top Bottom