EMP as a Module

Thargoids have the Ability to Shut down Ships. We know for a fact that Humans already Reverse-Engineered Thargoid Tech, like the original FSD and ECM. Why not an EMP Device? It could have the same use as the Thargoid Version, and be countered by the Shutdown Neutralizer. The Module would have a small timer until It's used, Warning nearby cmdrs about an "Energy Surge" just like the Thargoid Version.
I really don't see a reason why 3305 Humans shouldn't have 2019 Human Tech.
 
Stun mechanics are very hard to balance and are generally a bad idea. Ideally, they should be implemented in a way that gives both the attacker and defender meaningful gameplay, but this is exceptionally hard to do. Most of the stun mechanics I have seen boil down to "hit the player with X to turn their game into a screensaver", while the counter-play options are usually just as shallow or non-existent. The worst examples of stun I have seen typically involve permastun, which has absolutely NO counter once it starts and will result in the defending player watching helplessly as they die (for however long that takes). These ARE NOT good stun mechanics, they are too shallow and do not offer meaningful gameplay for either side of the engagement. The attacking player gets a hollow victory due to the easy kills that require little to no skill, and the defending player feels helpless as they did not get ample opportunity to defend themself.

The only group of players that I can see benefiting from a stun mechanic in any game would be gankers (who will stun people to make fights even more one-sided) and griefers (who will stun people without killing them). I personally do not see ED as a game that encourages these kinds of behaviours. Yes it allows for these behaviours to exist, but it does not encourage them. Adding something like this would dramatically shift the PvP environment of ED towards these kinds of behaviours, which is something that I do not believe the majority of the playerbase is either prepared or willing to see (see any of the number of threads ranting about ganking and griefing).



As for OP's suggestion itself, I'm going to have to say no. Fankly, the EMP module would offer FAR too many advantages with virtually no disadvantages. Let's compare the EMP module to the grom bomb as an example. The grom bomb is an unguided missile that forces the target's FSD to reboot (up to 10 seconds depending on engineering), requires the attacking player to give up some of their firepower, requires skill to use (only available in fixed-forward firing with a low shot speed), and can be hard-countered by out running or dodging the missiles, point defence turrets, and ECMs while also being soft-countered by the fast-boot FSD modification. By contrast, the EMP module would completely shut down the target player's ship (probably for around 20 seconds like the thargoid version), does not require the attacking player to sacrifice firepower, does not requires skill to use, and can only be hard-countered by either getting far enough away from the attacking ship (which isn't always possible) or by winning a very short high-skill timing minigame. If I could use an EMP module on my ship instead of a grom bomb, there is absolutely NO reason why I wouldn't. The EMP module has a more debilitating effect on a longer timer, requires far less skill to use, does not require me to sacrifice a hardpoint, and is MUCH harder for the defending player to avoid. Simply put, the EMP module would be OP to the point of being broken.
 
Thargoids have the Ability to Shut down Ships. We know for a fact that Humans already Reverse-Engineered Thargoid Tech, like the original FSD and ECM. Why not an EMP Device? It could have the same use as the Thargoid Version, and be countered by the Shutdown Neutralizer. The Module would have a small timer until It's used, Warning nearby cmdrs about an "Energy Surge" just like the Thargoid Version.
I really don't see a reason why 3305 Humans shouldn't have 2019 Human Tech.

PvP might become very, very frustrating.
In a single player game implementing such a device would be no problem at all.
Sadly single player is not a separate game (if only), so I can't see FDev implementing such a weapon.
 
The worst examples of stun I have seen typically involve permastun, which has absolutely NO counter once it starts and will result in the defending player watching helplessly as they die (for however long that takes).

ED already has this in the form of destroying drives then keeping up pressure through repairs or reboots.

The EMP module has a more debilitating effect on a longer timer, requires far less skill to use, does not require me to sacrifice a hardpoint, and is MUCH harder for the defending player to avoid. Simply put, the EMP module would be OP to the point of being broken.

In the case if a Thargoid-like shutdown field, I agree.
 
We already have EMP attacks - the Pulse Disruptor and any weapon with the scramble spectrum special effect.

The problem is that they are mostly rubbish outside of potentially sticking one on a small turret, partially because they don't penetrate shields but also because FD are so scared of any kind of stunlocking that they are limited to disabling a single module at a time with a hefty immunity period (and the immunity period applies on the ship, not just for the module that was disabled).
 
You can already mass lock, or even disable the fsd start up.
Let alone the weapon mods and who knows what else.
What's the point? Except another way to make sure they can't escape and you get a kill.
NO to emp.
 
The EMP module has a more debilitating effect on a longer timer, requires far less skill to use, does not require me to sacrifice a hardpoint, and is MUCH harder for the defending player to avoid.

Technically it might take up a hardpoint depending on how the devs implemented it, but you're other points are solid.
 
That would be a great idea as a defense only item.
Ye get interdicted, pop an emp shell and the attacking wing is neutralized while your defenseless trader gets away.
Two thumbs up for that.
Purchase the emp unit, upgrade the hull to withstand it's effects.
Saweet.
Combat ships would have to lose reactive armored hulls with thermal upgrade and deep plating.
Lightweight armor with emp shielding.
That would level the playing field a bit. Open players probably never go for it.
 
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Mmmmh, I can just smell the tears of all the innocent players getting utterly hopelessly ganked with this tool....
 
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