Empty Power CZs, Broken BGS, and why I think they are related

Greetings fellow Commanders and hopefully Devs that may see this thread.

I come to you today as part of a holy crusade to get the Power Play Conflict Zones, as well as the BGS in general, fixed to the point of playability once more. I mention both of these things together because from my own opinion, experience, as well as the experiences of my friends, I believe the two systems to be linked, and I believe that linkage is the reason why neither is working correctly anymore in the first place.

And I believe that comes back to why THIS issue continues to come back: https://issues.frontierstore.net/issue-detail/67320

To be clear, this isn’t an open letter, this isn’t a cry for help, this isn’t a declaration that “we will never play again lol game dead”, this is an offer of aid from the cynical cobwebs that exist within a commander who for a day job has been in customer facing IT support rolls and system administration for more than two decades.

Short, short history of the issues at hand:

When Powerplay 2.0 went through it’s first launch and series of bug fixes (culminating seemingly with the re-enablement of rare matireals and permanent shut down of escape pods for it) we had initially been told that Powerplay 2.0 and the Background Simulation – referred to hereafter as BGS – would not tie into each other for the purposes of how influence works for BGS, and merits for Powerplay. However, we had learned in the months since that update the two systems were not only tied together, but seemed to be inexorably tied together. (this is a simplification of what has been happening but it gets the point across)

Today in BGS:

In a way, this is okay for the most part, but that tying of the systems has also led to many of what is either unforeseen side effects within the BGS (for instance, many systems in what is “loose screws space” (ie: Qama) have run away influence for the system controller that is only in the recent days beginning to cool off, as well as other systems (like Miolia) to go completely bonkers for a lack of a better way to put it, as that system currently has the system controller in a war with two other factions in the system at once (with empty conflict zones). One of these wars even ended with the Loose Screws Network Winning the war against the Pretorian PMC faction…but that faction that lost the war took control of the asset in question instead (Harris hospital). On top of that, the BGS tick would sometimes simply not occur within some star systems. During the war, BGS conflict zones worked for the most part but there were reports of some of them being empty at times. It appeared to be intermittent on the empty CZ side of things.

On the powerplay side:

I personally have been working with LYR against the forces of Archer, but to what is now no success because every single power conflict zone I have attempted to enter against Archer, has been empty of ships. Not just allied, not just enemy, ALL ships are missing. I have also read about and heard from commanders in other powers who have been experiencing the same bug within but not limited to the powerplay of: Winters, Grom, Delaine, Aisling, and Antal. Additionally, I have also heard from commanders and seen with my own eyes that power conflict zones will simply disappear if a BGS war starts in the system, while the power war is still ongoing. While many things on the side of powerplay have been fixed lately (even with a recent patch) this particular issue appears to be ongoing, and according to it’s post on the issue tracker, has been ongoing since November of 2024.

Interestingly, commanders who are in North America can get around the empty Power CZ apparently, by using a VPN that is spoofing it’s location either from South America, or Europe, and while that is all fine and good, that is not something commanders should have to do simply so they can participate in a game loop. This issue also appears to persist when the commander experiencing it is in Open, Private Group, or in Solo.

What I believe is causing both the Empty CZ Issue, and the runaway BGS issues:

Server Ticks. Both Powerplay and BGS Server ticks to be precise.

I believe that both the Powerplay daily ticks, the BGS daily ticks, as well as the Powerplay weekly tick, and BGS weekly tick, are sharing influence between each other.

How I believe that is causing the issues:

Now when I say "I believe", I am literally trusting my IT gut instinct on this, but I believe that the link between Powerplay 2.0, and between the Background simulation is causing all of these issues because of the way influence change works within the Elite Dangers galaxy.

Normally if one wanted to change influence levels for Minor Faction A within a star system in order to get that faction to say, take control of a star port from Minor Faction B, then a commander would run Missions for the Influence Reward for Minor Faction A, or they would do things like attack the members of Minor Faction B to reduce their influence, or sometimes, both. Eventually the changing influence levels from missions and work against Minor Faction B would cause the influence levels of both factions to run into each other, triggering a War between the factions (if the factions are the same government type it would trigger an election but for the purposes of this example we will say a war).

After the war, assuming Minor Faction A won the war, then ownership of the station in question would go to minor faction A.

In Powerplay, you have power X and power Y, both factions are trying to get into and exploit then reinforce a star system. To do that, commanders for each power will run weekly tasks, trade missions, and even BGS missions if they align with that power’s goals to gain merits and points towards system control. Or in other words, to gain influence over the system. If the powers remain neck and neck enough to a certain point of influence points in the system, a war between the powers kicks off in system, and the winner of that war will stay, and gain control (see exploitation / influence) over that star system. Sound familiar?

That’s because it is familiar, the powerplay 2.0 system and BGS system either intentionally, or unintentionally, are sharing influence between their ticks that shouldn't be shared between those two systems, and it is breaking both in different ways.

I believe this is the root cause of all of the issues we are seeing in the BGS, as well as the root cause issue of the empty powerplay conflict zones.

The reasoning:

If PP2.0 and BGS are sharing their influence changes, this explains completely the star systems so many minor player factions are seeing in their BGS where their own influence (at least for a long while) gets pegged into the 90% area and cannot be reduced, because that powerplay influence getting absolutely dumped into a star system would be the explanation for that.

That would ALSO explain the bug where turning in missions for any faction but the minor faction in power for influence, causes that influence to go to the faction in power, because if PP2.0 is in that system, the power only cares about the star system as a whole, and the minor faction that is in charge of that star system, thus dumping the influence to that faction instead of the minor faction it should have gone to.

I believe that those systems sharing is the reason powerplay conflict zones are empty for many North American commanders because when the commander enters the PCZ, the game goes to the server to double check what factions should be in it before generating the instance for the commander and dropping them in. Instead what is happening is the commander goes to drop into the PCZ, the client checks what should be there, gets sent back BGS information, and then drops the commander into an empty conflict zone, because the game doesn’t know what to do with that since it isn’t the information the game expected to get.

This would ALSO explain the bug that has been exploited left right and center, where if a Power CZ exist within a star system, it can be "overwritten" by starting a war between minor factions in the BGS, which by the bug/exploit, push the Power CZs out of the system.

Do I have logs or anything other than my own gut and word of mouth to back this up? No.

Do I have proof of what is happening on the server side? No.

But does it make sense to me? Absolutely.

This issue has been on and off the issue tracker many times at this point and it keeps coming back, and keeps being intermittent, and intermittent issues are always the hardest to fix.

If you are still with me by the end of this post thanks for at least reading the whole thing, I literally have nothing but my gut instinct to go on for this.

I hope this helps any of the developers for the game at all, and all I know is that my IT gut instincts are usually right.

Thank you for coming to my Tin Foil sponsored, Caffeine and Rage Fueled TED talk.

Go upvote the issue on the issue tracker, please. 😊
 
Thanks for raising awareness of these issues. I've heard from many people in many communities that BGS mechanics are currently in a broken state and PP2 still suffers from a number of bugs including glitches CZs. People are losing hope that they will be addressed, fingers crossed they get some attention soon.
 
Thank you for bringing this up, Cmdr! Hopefully devs have the time to track it down. BGS has become sochallenging to manage that it really is a lost game loop right now (for me at least). Giving me time to get some guardian modules, at least.
Cheers.
 
Greetings fellow Commanders and hopefully Devs that may see this thread.

I come to you today as part of a holy crusade to get the Power Play Conflict Zones, as well as the BGS in general, fixed to the point of playability once more. I mention both of these things together because from my own opinion, experience, as well as the experiences of my friends, I believe the two systems to be linked, and I believe that linkage is the reason why neither is working correctly anymore in the first place.

And I believe that comes back to why THIS issue continues to come back: https://issues.frontierstore.net/issue-detail/67320

To be clear, this isn’t an open letter, this isn’t a cry for help, this isn’t a declaration that “we will never play again lol game dead”, this is an offer of aid from the cynical cobwebs that exist within a commander who for a day job has been in customer facing IT support rolls and system administration for more than two decades.

Short, short history of the issues at hand:

When Powerplay 2.0 went through it’s first launch and series of bug fixes (culminating seemingly with the re-enablement of rare matireals and permanent shut down of escape pods for it) we had initially been told that Powerplay 2.0 and the Background Simulation – referred to hereafter as BGS – would not tie into each other for the purposes of how influence works for BGS, and merits for Powerplay. However, we had learned in the months since that update the two systems were not only tied together, but seemed to be inexorably tied together. (this is a simplification of what has been happening but it gets the point across)

Today in BGS:

In a way, this is okay for the most part, but that tying of the systems has also led to many of what is either unforeseen side effects within the BGS (for instance, many systems in what is “loose screws space” (ie: Qama) have run away influence for the system controller that is only in the recent days beginning to cool off, as well as other systems (like Miolia) to go completely bonkers for a lack of a better way to put it, as that system currently has the system controller in a war with two other factions in the system at once (with empty conflict zones). One of these wars even ended with the Loose Screws Network Winning the war against the Pretorian PMC faction…but that faction that lost the war took control of the asset in question instead (Harris hospital). On top of that, the BGS tick would sometimes simply not occur within some star systems. During the war, BGS conflict zones worked for the most part but there were reports of some of them being empty at times. It appeared to be intermittent on the empty CZ side of things.

On the powerplay side:

I personally have been working with LYR against the forces of Archer, but to what is now no success because every single power conflict zone I have attempted to enter against Archer, has been empty of ships. Not just allied, not just enemy, ALL ships are missing. I have also read about and heard from commanders in other powers who have been experiencing the same bug within but not limited to the powerplay of: Winters, Grom, Delaine, Aisling, and Antal. Additionally, I have also heard from commanders and seen with my own eyes that power conflict zones will simply disappear if a BGS war starts in the system, while the power war is still ongoing. While many things on the side of powerplay have been fixed lately (even with a recent patch) this particular issue appears to be ongoing, and according to it’s post on the issue tracker, has been ongoing since November of 2024.

Interestingly, commanders who are in North America can get around the empty Power CZ apparently, by using a VPN that is spoofing it’s location either from South America, or Europe, and while that is all fine and good, that is not something commanders should have to do simply so they can participate in a game loop. This issue also appears to persist when the commander experiencing it is in Open, Private Group, or in Solo.

What I believe is causing both the Empty CZ Issue, and the runaway BGS issues:

Server Ticks. Both Powerplay and BGS Server ticks to be precise.

I believe that both the Powerplay daily ticks, the BGS daily ticks, as well as the Powerplay weekly tick, and BGS weekly tick, are sharing influence between each other.

How I believe that is causing the issues:

Now when I say "I believe", I am literally trusting my IT gut instinct on this, but I believe that the link between Powerplay 2.0, and between the Background simulation is causing all of these issues because of the way influence change works within the Elite Dangers galaxy.

Normally if one wanted to change influence levels for Minor Faction A within a star system in order to get that faction to say, take control of a star port from Minor Faction B, then a commander would run Missions for the Influence Reward for Minor Faction A, or they would do things like attack the members of Minor Faction B to reduce their influence, or sometimes, both. Eventually the changing influence levels from missions and work against Minor Faction B would cause the influence levels of both factions to run into each other, triggering a War between the factions (if the factions are the same government type it would trigger an election but for the purposes of this example we will say a war).

After the war, assuming Minor Faction A won the war, then ownership of the station in question would go to minor faction A.

In Powerplay, you have power X and power Y, both factions are trying to get into and exploit then reinforce a star system. To do that, commanders for each power will run weekly tasks, trade missions, and even BGS missions if they align with that power’s goals to gain merits and points towards system control. Or in other words, to gain influence over the system. If the powers remain neck and neck enough to a certain point of influence points in the system, a war between the powers kicks off in system, and the winner of that war will stay, and gain control (see exploitation / influence) over that star system. Sound familiar?

That’s because it is familiar, the powerplay 2.0 system and BGS system either intentionally, or unintentionally, are sharing influence between their ticks that shouldn't be shared between those two systems, and it is breaking both in different ways.

I believe this is the root cause of all of the issues we are seeing in the BGS, as well as the root cause issue of the empty powerplay conflict zones.

The reasoning:

If PP2.0 and BGS are sharing their influence changes, this explains completely the star systems so many minor player factions are seeing in their BGS where their own influence (at least for a long while) gets pegged into the 90% area and cannot be reduced, because that powerplay influence getting absolutely dumped into a star system would be the explanation for that.

That would ALSO explain the bug where turning in missions for any faction but the minor faction in power for influence, causes that influence to go to the faction in power, because if PP2.0 is in that system, the power only cares about the star system as a whole, and the minor faction that is in charge of that star system, thus dumping the influence to that faction instead of the minor faction it should have gone to.

I believe that those systems sharing is the reason powerplay conflict zones are empty for many North American commanders because when the commander enters the PCZ, the game goes to the server to double check what factions should be in it before generating the instance for the commander and dropping them in. Instead what is happening is the commander goes to drop into the PCZ, the client checks what should be there, gets sent back BGS information, and then drops the commander into an empty conflict zone, because the game doesn’t know what to do with that since it isn’t the information the game expected to get.

This would ALSO explain the bug that has been exploited left right and center, where if a Power CZ exist within a star system, it can be "overwritten" by starting a war between minor factions in the BGS, which by the bug/exploit, push the Power CZs out of the system.

Do I have logs or anything other than my own gut and word of mouth to back this up? No.

Do I have proof of what is happening on the server side? No.

But does it make sense to me? Absolutely.

This issue has been on and off the issue tracker many times at this point and it keeps coming back, and keeps being intermittent, and intermittent issues are always the hardest to fix.

If you are still with me by the end of this post thanks for at least reading the whole thing, I literally have nothing but my gut instinct to go on for this.

I hope this helps any of the developers for the game at all, and all I know is that my IT gut instincts are usually right.

Thank you for coming to my Tin Foil sponsored, Caffeine and Rage Fueled TED talk.

Go upvote the issue on the issue tracker, please. 😊
So, pasta, and hamsters? :)
 
I believe that both the Powerplay daily ticks, the BGS daily ticks, as well as the Powerplay weekly tick, and BGS weekly tick, are sharing influence between each other.
That's unlikely, since the BGS doesn't have a weekly tick and Powerplay doesn't have a daily one.

That would ALSO explain the bug where turning in missions for any faction but the minor faction in power for influence, causes that influence to go to the faction in power, because if PP2.0 is in that system, the power only cares about the star system as a whole, and the minor faction that is in charge of that star system, thus dumping the influence to that faction instead of the minor faction it should have gone to.
This isn't the bug.

The bug is that missions in PP*1* systems (systems which joined Powerplay in PP2 appear unaffected, curiously: this doesn't happen in most of Kaine's space, for example) don't contribute influence to any side at all (a few of us tested this carefully in quieter systems a while back), so every other action type (trade, bounties, exploration, etc.) - which are heavily biased towards the controlling faction - takes effect unopposed. But if there aren't any of those actions in the system, the result is that nothing happens at all, not that the controlling faction gains.

Why this is or should be the case is really unclear (and presumably also really unclear to Frontier, or they'd have fixed it by now!) but it's nowhere near as simple as "maybe PP reinforcement somehow ends up directly causing faction influence".

If PP2.0 and BGS are sharing their influence changes, this explains completely the star systems so many minor player factions are seeing in their BGS where their own influence (at least for a long while) gets pegged into the 90% area and cannot be reduced, because that powerplay influence getting absolutely dumped into a star system would be the explanation for that.
Again, not quite. Two things are happening here:
1) The above bug with mission influence takes away most opportunities to give positive influence to non-controlling factions.
2) Lots of Powerplay activities (though not all of them, by a long way) also cause or encourage players to cause non-mission BGS effects, which attach very strongly to the controlling faction because of how the BGS has historically been designed [1].

But it's not just a simple "shared influence" thing - lots of Powerplay reinforcement or undermining actions have no BGS effect at all; lots of BGS influence-affecting actions don't affect Powerplay at all. The (rarer) common cases are because the initiating action intentionally adds to both scores, not that it adds to one and somehow unintentionally leaks across to the other.

[1] I do think that the heavy controlling-faction bias in the BGS is probably a balance bug, which Frontier have had to put in a bunch of workarounds for, but most BGS-playing player groups quite like it that way.

I believe that those systems sharing is the reason powerplay conflict zones are empty for many North American commanders
This doesn't explain why they're not empty for European or South American commanders, though.
(Other than "Frontier messed up the build for one of their North America servers and it's somehow consistently stayed broken through multiple major releases" I don't have any idea why this should matter, though)

This would ALSO explain the bug that has been exploited left right and center, where if a Power CZ exist within a star system, it can be "overwritten" by starting a war between minor factions in the BGS, which by the bug/exploit, push the Power CZs out of the system.
This is again a case of a much older bug/limitation that there are only so many POI slots in a system, so if there's a lot going on some of them get overwritten by the others. Power CZs and BGS CZs competing for the same slots is just an instance of this bug which people care about, whereas different BGS POIs suppressing each other no-one usually even notices.

Do I have logs or anything other than my own gut and word of mouth to back this up? No.
Doing some controlled tests in systems where there's not other CMDRs running Powerplay or BGS activity would be sufficient to contradict many parts of this theory.
 
My system was broken until recently - I had a war pending for about a month, but the latest patch seems to have got things moving along (finally!)
A couple of my settlements now seem to have docking disabled though...
I could be wrong, but I suspect the building of new settlements during the pending phase was somehow messing with the BGS states?
(I just hope the settlement docking goes back online after the war ends!)
 
BGS is definitely broken. My home system of Hodur has been in investment state for months. And we've all but left it due to colonisation commitments 115ly away.
I do think there are some cmdrs locally who run missions etc. But that doesn't account for the state having not changed for months.
We like it this way obviously.
Investment state (better than boom) is hard to achieve. Especially in a high population system. Hence them being rare.
Also out in the colonies were building, we're inundated with war. And yet their either pending for weeks on end, or when they do spawn there's no announcement no visual cues etc. Only way we know is when combat zones appear.
One of our colonys was in war for over a month!.
So BGS is broken.
And l do think fdev are long overdue in announcing that's the case, and their going to fix it.
Course their team is no doubt busy with trailblazers.
But leaving stuff behind and bugged for mths, even years, isn't the way to go.
 
This bug has been also exploited by powers to "block" or substantially slowing opposition in contested systems.

Is a well know bug (I mean PCZs disappearing when BGS wars happen), as we did also remark on our weekly reports so many times.

PCZs also suffer of "empty" (no spawn NPCs) in some circumstances, and NA based players have to use EZ anchors or VPNs to see them.
 
[...]
Please note: We have applied a speculative solution to an issue involving Powerplay Conflict Zones with this update. If you continue to experience issues with Powerplay Conflict Zones please report them on our Issue Tracker and let us know in this thread.

Maybe this is the issue Paul addresses here.
 
Can we get some action on this?

I can't state the case any better, or vote more than I have in the issue tracker.
It's been sideways for months..... let's take care of the game featues we have before ramping up more layers of broken. Please.
 
Last edited:
Another question I have is around Threat levels … on my last “collect escape pods” weekly task, I was zipping around Power Wreckage signals and entered a Threat 2 in my Mandalay. There, I was set upon by a highly engineered Python and Anaconda - the latter of which launched a fighter, so now I’m outnumbered 3:1 and all of them - apart from the SLF - outgun me individually. I got the Python down to 50%-ish hull but my shields were on 7% by that point and, as the Mandalay essentially has no hull, I had to bail.

Threat 2?!!

Visited several Threat 3 and Threat 4 Power Wreckage signals afterwards … couple of Vipers, one Python and those that were marked as CZs? Nothing what-so-ever, only allied ships!

Something seems off …
 
Another question I have is around Threat levels … on my last “collect escape pods” weekly task, I was zipping around Power Wreckage signals and entered a Threat 2 in my Mandalay. There, I was set upon by a highly engineered Python and Anaconda - the latter of which launched a fighter, so now I’m outnumbered 3:1 and all of them - apart from the SLF - outgun me individually. I got the Python down to 50%-ish hull but my shields were on 7% by that point and, as the Mandalay essentially has no hull, I had to bail.

Threat 2?!!

Visited several Threat 3 and Threat 4 Power Wreckage signals afterwards … couple of Vipers, one Python and those that were marked as CZs? Nothing what-so-ever, only allied ships!

Something seems off …
Some times there are such "random" situations... if you drop on Power Distress Calls it may happen to find a whole wing of engineered multis Anacondas.

How they decided to implement PvE "combat" in PP2 is not known. 🤷‍♂️ It looks like a total disaster to me...
 
Back
Top Bottom