I tried recently to figure why many peoples complains about Elite gamplay. Some of them have right some not.
In my opinion one of the biggest problem is shallow player interaction, it is related to pve and pvp.
I have idea which propably can solve a bit this problem!
Recently Frontier gives player opportunity to create factions. It is great but still it is quite simple.
I think next step should be option to pledge allegiance to this faction and support it more official. It will allow players to treat space of action as if is their "home space".
Next step for that kind of players should be acting like System Authority Vessels. Players should be able to interdict, scan other players in faction system without pelanties for that. Also if someone smuggling, faction players should have rights to kill that person.
I think this will make Elite world more personal and player driven, also I think all of it is possible with current instance technology.
Another great addition will be changing instance system to putting all players to one instance until this instance is full.
In my opinion one of the biggest problem is shallow player interaction, it is related to pve and pvp.
I have idea which propably can solve a bit this problem!
Recently Frontier gives player opportunity to create factions. It is great but still it is quite simple.
I think next step should be option to pledge allegiance to this faction and support it more official. It will allow players to treat space of action as if is their "home space".
Next step for that kind of players should be acting like System Authority Vessels. Players should be able to interdict, scan other players in faction system without pelanties for that. Also if someone smuggling, faction players should have rights to kill that person.
I think this will make Elite world more personal and player driven, also I think all of it is possible with current instance technology.
Another great addition will be changing instance system to putting all players to one instance until this instance is full.