End game content?

Hello!

Just interested. As you can notify in all gameplay videos there is one model (and it is obvious) you build service/customer buildings in one not big zone and the rest territory is used for dinosaurs.
and as far as I know in JWE there are:
1. 3-8 shops buidlings, hotels, attractions.
2. 3-5 service buildings

e.g. you build them all (will take about 2+ hours) and now what? in end game you can:
1. further care for dinosaurs
2. more guests -> more shops, hotels
3. accidents

That's all? e.g., in Planet coaster we have very flexible building system and I am very impressed by it.

P.S. deluxe edition is preordered)
 
JWE was never intended to have the building system from PC.
The dinosaurs are the attraction here, it's a game based on Jurassic Park/World franchise.
It will also have missions and story driven gameplay.
In this game research, unlocking new dig sites, managing disasters and taking care of your dinosaurs is much more important.
 
14 (known) shops, buildings, hotels, attractions (several of which have upgrades[?] / the ability to change staff/prices/sold items):
hotel, visitor center, fossil zone, bar, fast food, toy shop, restaurant, clothes shop, arcade, traders, bowling alley, viewing vent, viewing tower, gyroshpere

11 (known [not as sure on this number than the previous one]) service buildings (several of which have upgrades):
monorail entrance, expedition center, acu center, ranger station, fossil center, research center, creation lab, power plant, power substation, emergency shelter, weather protection thing

In the end game you can:
Build/rebuild 6 dream parks (1 for each island), continue with non-story contracts and their effects, dino thunderdome, feed guests to dinosaurs, really whatever you want within the limits of the game engine.

The only thing PC seems to have that is lacking from JWE is a more immersive and diverse building customization. Which, don't get me wrong, would be cool to have, but is not at all important.

If you're spending your time trying to get the coolest looking roof placement on your drink stand while your raptors are trying to escape, you should probably better prioritize.
 
14 (known) shops, buildings, hotels, attractions (several of which have upgrades[?] / the ability to change staff/prices/sold items):
hotel, visitor center, fossil zone, bar, fast food, toy shop, restaurant, clothes shop, arcade, traders, bowling alley, viewing vent, viewing tower, gyroshpere

11 (known [not as sure on this number than the previous one]) service buildings (several of which have upgrades):
monorail entrance, expedition center, acu center, ranger station, fossil center, research center, creation lab, power plant, power substation, emergency shelter, weather protection thing

In the end game you can:
Build/rebuild 6 dream parks (1 for each island), continue with non-story contracts and their effects, dino thunderdome, feed guests to dinosaurs, really whatever you want within the limits of the game engine.

The only thing PC seems to have that is lacking from JWE is a more immersive and diverse building customization. Which, don't get me wrong, would be cool to have, but is not at all important.

If you're spending your time trying to get the coolest looking roof placement on your drink stand while your raptors are trying to escape, you should probably better prioritize.

To hell with guests. A few can be sacrificed while I make this perfect pink Hello Kitty roof.
 
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