Games without Ends, games that can never really have any sort of End Game Content, have to be able to challenge advanced players in new ways, or players simply have to accept that they have reached a pinnacle from which there really is only one alternative - a fresh start.
In many ways, I've found myself staring at this very conundrum - I can pretty much park my Corvette in a CZ, Haz RES or CNB with a hold full of pirate bait and leave a fighter and turrets set to fire at will and watch Netflix while enemies suicide against me. So what did I do? A few things - I build a Beluga that is combat capable, and I fly that often when I feel like fighting. I also set off to various corners of the galaxy to study the INRA bases, chased leads and dead-ends to find bits of lore, done things I've done thousands of times in different ways, in different ships, to find what entertains me.
That is exactly the problem of not having an endgame, you need to make up for things to do when you have reached "high level" because the game doesn't offer enough challenge, which is the point of this thread, challenging endgame (with proper rewards).
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