Powerplay Enemy Powers - Is it just me?

I have been chatting with others on this as I find it very strange that when an enemy power interdicts you in your home system you get nothing for killing them. So I am aligned with the Alliance and pledged to Edmund so Gateway System and yet I am constantly being interdicted in this system. It seems strange that its that easy for them to be in the system but short of that wouldn't it make sense for the Power (Edmund) in this case to pay some PP points to keep the home system clean? I would expect huge opposition if I was to fly into another powers capitol system but there is really no incentive to keep opposing powers out. Just wondering what everyone else thoughts on this are?
 
I have been chatting with others on this as I find it very strange that when an enemy power interdicts you in your home system you get nothing for killing them. So I am aligned with the Alliance and pledged to Edmund so Gateway System and yet I am constantly being interdicted in this system. It seems strange that its that easy for them to be in the system but short of that wouldn't it make sense for the Power (Edmund) in this case to pay some PP points to keep the home system clean? I would expect huge opposition if I was to fly into another powers capitol system but there is really no incentive to keep opposing powers out. Just wondering what everyone else thoughts on this are?

No, no, no. You see, all the powerplay figureheads are sociopathic, murderous terrorism supporters.

If you go out and commit acts of terrorism (undermining an enemy power by killing people with the express goal of affecting political outcomes), then you'll get lots of money for your troubles. But if you try to fight terrorism at home by killing terrorists attacking your systems, then you'll be lucky if you can get your parking validated.

As I said, the only way I can get that to make any kind of sense, is if the figureheads are sociopathic, murderous terrorism supporters.
 
If they open fire 1st? I believe you get paid; a pittance.

If you open fire 1st, you don't. I believe.
 
Pretty unbalanced when you can get 30 merits for undermining any hostile power ship in a control system yet get nothing regarding merits in your own Home system. It doesn't even give value to patrolling your own systems.
This is particularly bad for those who have to wait for their next quota if their fortifying.
It doesn't even have to be a lot, 5 would be great and might just make fortification as valid as the other PP roles.
 
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"I am aligned with the Alliance and pledged to Edmund so Gateway System and yet I am constantly being interdicted in this system."

I'm having the same trouble. The AI ferocity has increased dramatically since pledging. Ice I've been interdicted with no ships on my scanner. Lasted about 1 second and poof. Int gone.
The closer to Gateway I am, the more I get Interdicted.

-Pv-
 
You guys should have tried Nanomam as a Hudson supporter. Getting from the jump in point to the nearest station would take you as along as a trip to Hutton. Thank God it's better now.
 
i wish we got merits for those kills in our own systems going toward forifying. depending on the ship size. 1 for small, 3 for medium and 5 for the big ones.

AND I WANT TO GAIN REP FOR DOING POWERPLAY!!! come on, im helping those guys take over the galaxy and they still think of me like mehhhh.. if someone handed me the galaxy i would praise them! (yes i want to be praised! by our overlord the T2000)

296293-patrick_t2000.jpg
 
Merits for Defending vs. Underminers, and the ability to undermine through transport (supporting unrest with Military Supplies and whatnot) really should be things. Even if You only got 30 Merits for shooting down an enemy underminer that would be something. The trade-off appears to be that the Underminer loses all earned Merits that they have not yet turned in (Super Effective vs. Snipers), which is great for your Power, but not so great for You personally... :( I'd at least like an alert letting me know how many Potential Merits my erstwhile opponent just lost...
 
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Pretty unbalanced when you can get 30 merits for undermining any hostile power ship in a control system yet get nothing regarding merits in your own Home system. It doesn't even give value to patrolling your own systems.
This is particularly bad for those who have to wait for their next quota if their fortifying.
It doesn't even have to be a lot, 5 would be great and might just make fortification as valid as the other PP roles.

I do not disagree, but I think Frontier may be worried that people would just stay in their home system and farm merits. (Just my speculation) I think 5 merits would be too much, but I agree you should get something at least as much as military arms or garrison supplies which is 1 merit.
 
I do not disagree, but I think Frontier may be worried that people would just stay in their home system and farm merits. (Just my speculation) I think 5 merits would be too much, but I agree you should get something at least as much as military arms or garrison supplies which is 1 merit.


This!

You should be getting bounty vouchers for killing a tagged Enemy in one of your own powers control systems, but no merits.

They are there to try to stop you from helping your power. Specifically HQ systems are where you have to get fortification materials. So to try to prevent players from fortifying their powers control systems, they undermine ships with cargo holds, even if you are carrying zero cargo.

If you had to fly to the Nav Beacon in a system before you could jump out, the mechanics of interdiction would make more sense. However, the process works opposite. You jump in at the largest star and have to fly to the station you want.

This means that interdiction happens on your way into the system, usually unloaded, instead of on your way out of the system, fully loaded with supplies.

High Combat rank will help you beat the mini-game
Flying in a ship without cargo holds will greatly reduce your rate of getting interdicted by Enemy NPC's.
 
I agree completely. You should get points for helping defend your systems. At least they should get a bounty placed on them for shooting you and you should be able to legally kill them, like any other attack by an npc.

They don't make sense from the perspective of underminers either. When I undermine Hudson, there are Alliance Enforcer Mahon npcs and Aisling npcs etc who pull me out of warp as well. Plus, as far as I can tell, I can add progress to undermining and get merits by killing them. So I get merits for undermining Zachary Hudson by killing terrorists supported by Mahon (For whom it seems like supporting terrorism might be out of character) who were there to kill Hudson players.
 
If we are going to be interdicted, at least once, in every single system by enforcers or whatever from other factions we should be getting merits for the amount of hassle joining a PP faction brings.
 
I had the same thoughts as most of you. Your home systems should be kept clean of enemy faction ships. They are all over the place and the best you can get is about 400CR for killing them. I have also noted that they generally are very tough compared to the normal ships about, similar to ships in conflict zones.
I would love to get merits for kills but at a minimum, you would think there would be a standing minimum combat bond or kill reward for taking out enemy faction ships at any of your control systems.
I mean, what person is going to allow bad neighbors to play in their front yard, tear it up and harass your friends and family when they come to visit.
Devs really should have put some thought into that.
 
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