Engineer advice, please.

Hi.

I've got a (pretty much) fully engineered Vulture, which I'm going to be flying around now and again, just for s and giggles (PvE).

My question is, what fixed guns to use and how to engineer them. I originally thought about railguns, but they only come in small and medium, which seems a bit of a waste of the large hardpoints.

How about Plasmas? Don't want MC, as U have those on my Mamba.

I'm open to suggestions.
 
I personally use double shot. It will eat your ammo a bit quicker though. But it's statisfying if you hit with that load. Also double shot G5 gives you +6 clip size. So you've got a littel bit more ammo. Still OC is always viable too, and will be much better for your ammo consumption.

Drag is a nice effect to make your opponent a littell less maneuverable, by locking his eng-pips. At least in theory. Might be inferior to the other mentinoed experimentals. Still worth a try I think. Might be exactly the effect you need to keep your target from speeding away giving you the opportunity to bring in some more shots.
 
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I personally use double shot. It will eat your ammo a bit quicker though. But it's statisfying if you hit with that load. Also double shot G5 gives you +6 clip size. So you've got a littel bit more ammo. Still OC is always viable too, and will be much better for your ammo consumption.

Yes, the frag cannon is one of the few weapons for which engineering mods and experimentals are not an ovious choice.
 
Frags/pacs or PAs/APAs.

OC has the same DPS as RF for frags, but you don't go through ammo as fast.
DS is less.

Efficient and OC PAs have the same shotspeed, so those can be run in a Vulture together.

TLB APA Vulture can be super annoying to larger ships in particular.
For mediums and smalls the regular PAs seem to be preferable.
 
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Frags/pacs or PAs/APAs.

OC has the same DPS as RF for frags, but you don't go through ammo as fast.
DS is less.

Efficient and OC PAs have the same shotspeed, so those can be run in a Vulture together.

TLB APA Vulture can be super annoying to larger ships in particular.
For mediums and smalls the regular PAs seem to be preferable.
Yep, that.

A APA/PA Vulture is really nice against big ships, a frag Vulture is nice against every ship, but only for about 5 minutes :D
Against small ships I tend to run out of PA ammo fast, because I don't hit as often as I wished.

I'd only advise against target lock breaker experimental, as it is useless in PvE (NPCs reacquire immediately)
 
I'm planning on a Vulture with two high capacity modded Pacifiers, one incendiary and one corrosive. High capacity not only increases the ammo and clip size, it also boosts rate of fire, so you can shoot as fast as you can click basically. Maybe not as much damage output as overcharged or double shot, but you can stay longer around or use up fewer synthesizing materials.
 
Seems to be a pretty wide consensus for OC in the current engineering, outliers *cough like Arkadi cough* aside.

;)

Depends on what you're gonna do with them. The double shot frags still dish out more DPS, so if you only go for 1-3 assassination missions in one go, they're better. For longevity OC are a good compromise between damage and ammo consumption and the best overall choice. Fill your pocket with synthesis mats and go RES hunting for a few hours.
 
Of course the right paint job can also scare the enemy! I like beams with thermal vent. Takes longer but with zero percent ship heat it works nice in CZs with distant enemies trying to lock onto to you.

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Space Lobster​
 
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Another vote for Pcifiers, although I prefer rapid fire with screening shell for minimum reload time.

A completely different possibility would be efficient thermal vent beams. Less DPS, but with the right power plant and low power/heat engineering all around, you can basoically tape down the trigger.
 
Depends on what you're gonna do with them. The double shot frags still dish out more DPS, so if you only go for 1-3 assassination missions in one go, they're better. For longevity OC are a good compromise between damage and ammo consumption and the best overall choice. Fill your pocket with synthesis mats and go RES hunting for a few hours.


Incorrect afaik.

DPS for OC Pacs is ~367

It's only ~326 for DS.

SDPS is very slightly higher for DS (a whopping 6 MJ!), but I don't think you can ever leverage it, except for the very worst of enemies; basically a parked large ship.
That's one and a half pellets...
 
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What about the faster reload speed? Double Shot has 2.5s and nomral has 5s. Also better ROF (7/s vs 4.5/s).

I think mostly OC will be the better choice. Still Double Shot can dish out a lot of damage very fast if you have only short time on target.
 
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What about the faster reload speed? Double Shot has 2.5s and nomral has 5s.

I think mostly OC will be the better choice. Still Double Shot can dish out a lot of damage very fast if you have only short time on target.



That's great if you can land shots that often, but even with a minimally evasive enemy it's unlikely.
That said, DPS is still DPS regardless, and OC wins there @ 367:326.
SDPS is negligible.

Each pellet does way more damage for OC; about 7:4.
 
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I still think the most fun you can have in a vulture is an overcharged APA on one side and a cannon with high-yield on the other side.

That's a personal opinion and it's not the most effective PVE against a single target, nor does it have the highest endurance in a CZ, but it's damn satisfying to whittle down shields with the APA and then wreck everything with the shells. The vulture's so agile and fast when engineered that you really can enjoy fixed weapons no matter your aiming ability.
 
Thanks all, for the ideas.

In the short term, I've decided to go for efficient PAs with plasma slug. Later, I might try the pacifiers.

Wondering what an all PA build on my FDL would be like after I've learnt to shoot.
 
Thanks all, for the ideas.

In the short term, I've decided to go for efficient PAs with plasma slug. Later, I might try the pacifiers.

Wondering what an all PA build on my FDL would be like after I've learnt to shoot.

TLB(PVP) and dispersal(all) are great PA mods.

PA/rail FDL is pretty standard, full PA is unusual.
Generally not enough juice to fire all at once.

I have two but this is the one I have the most time in: https://s.orbis.zone/1P2-
 
Full PA is unusual.
Generally not enough juice to fire all at once.

It's becoming more common nowadays as the dps is much higher than mixed builds. As for being able to fire then, so log as efficient mod is used its not really an issue unless you're spamming them.

I have a 5 PA FDL build for wingfights and it's just devastating when they all hit.
 
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