When in a upgrade one is given a few chances to change the upgrade, this has me puzzled.
I have 5 chances to try and improve the Mod but but I could end up at exactly the point I started or with little gain if i click through the 5 opportunites to improve the Module ?.
If so what's the point of this random method of upgrading ?, I really don't understand the design philosophy behind this, especially after one has had to jump through so many hoops to acquire the materials required, There's No precision in this so called "Engineering", this isn't Engineering its trial and error "HACKING" with a hammer and chisel.
And the cherry on top, if "HACK" 5 is the worst of the lot it cannot be undone. I think that the dev's need to get out into the real world a bit, mix with real engineers, real rocket scientists, touch feel things, enjoy the sunshine, take a break from the virtual world that you LIVE in.
Yes its a rant, but I'm close to just zooming past the Engineer play with my middle finger out the side window.
I have 5 chances to try and improve the Mod but but I could end up at exactly the point I started or with little gain if i click through the 5 opportunites to improve the Module ?.
If so what's the point of this random method of upgrading ?, I really don't understand the design philosophy behind this, especially after one has had to jump through so many hoops to acquire the materials required, There's No precision in this so called "Engineering", this isn't Engineering its trial and error "HACKING" with a hammer and chisel.
And the cherry on top, if "HACK" 5 is the worst of the lot it cannot be undone. I think that the dev's need to get out into the real world a bit, mix with real engineers, real rocket scientists, touch feel things, enjoy the sunshine, take a break from the virtual world that you LIVE in.
Yes its a rant, but I'm close to just zooming past the Engineer play with my middle finger out the side window.