Engineer Question - Pinned Blueprint & Legacy Modules

Hello,

I bought a Federal Corvette recently and decided to upgrade it. Up until this point I haven't done much engineering. I recently used a Diamondback Explorer with an A-Rank FSD to unlock a few engineers and pin some blueprints. For some reason I cannot see the pinned FSD blueprint when I'm in my Corvette. I am able to see other pinned blueprints, but not this one. I thought it was a bug so I returned to Felicity Farseer and pinned the blueprint again, but it was the same. I also cannot see it on my Python...

I tried googling this, but all I can find is talk about "legacy modules". I tried finding a clear definition of what a "legacy module" is, but I can't find one. I just bought the FSD for my Corvette, is it somehow a legacy module and I have to fly its 13.47LY jump range all the way there to upgrade the FSD?

Thanks in advance for any help & tips.
 
A legacy module is any module modified before 3.0 that hasn't been updated to the new system by actually taking it to an Engineer and having them convert it.

If you just bought the module, it's not a legacy module, it's an unEngineered one. Your experience does sound like a bug.
 
IIRC legacy mods cannot be upgraded by a pinned blueprint.
A trip to the engineer is required. same for the experimental addon.
And yeah. I had umpteen ships with legacy mods. Happy Days eh?
 
A legacy module is any module modified before 3.0 that hasn't been updated to the new system by actually taking it to an Engineer and having them convert it.

If you just bought the module, it's not a legacy module, it's an unEngineered one. Your experience does sound like a bug.

If this is just a bug then that is unfortunate. I will have to make the many jumps to upgrade my FSD in my Corvette. I can't complain, for the most part the updates from when I last played have been pretty cool.
 
I tried googling this, but all I can find is talk about "legacy modules". I tried finding a clear definition of what a "legacy module" is, but I can't find one. I just bought the FSD for my Corvette, is it somehow a legacy module and I have to fly its 13.47LY jump range all the way there to upgrade the FSD?
Palin has a shipyard and can do G3, if you have him unlocked
 
I discovered this recently. I had NO Blueprints pinned at all, so jumped in my explorer ship - long jump range - and visited all the Engineers I'd unlocked to pin their most useful BP's. I return to my home base and start updating various ships, but many could not have their modules remote Engineered. I thought at first they'd not pinned properly / been lost - I understand that pinning can be buggy - so I visited several Engineers again. However, I was informed that this was due to the "Legacy Mod" issue. However, there's no obvious way when not at an Engineer to tell if a mod is legacy or not. You can examine the stats of course and if any are out of bounds of the current systems ranges for that grade, it's likely a Legacy, but many are still within that range.

For whatever reason, FDev decided to make Legacy Mods a problem for players and chose not to readily identify them in the UI, and force us to manually visit an Engineer to update them. Considering they want us on the current system, they really like us wasting time don't they? lol.

Scoob.
 
There's also a bug which is:
  • pin blueprint
  • dock at station
  • change ship
  • the blueprint is not pinned
Not always, but happens. Quite frustrating.
But it is still possible to pin the blueprint you just need to make additional steps to simulate the scenario.
1. pin blueprint
2. log out
3. log in.
4. check if the blueprint pinned
5. if it is not, go to 1.

Usually it requires two attempts. Three is a max what I've seen.
I follow the instruction always, no self-unpinned blueprints so far.

Edit: I assume that new ship with new modules has no legacy modules.
 
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There's also a bug which is:
  • pin blueprint
  • dock at station
  • change ship
  • the blueprint is not pinned
Not always, but happens. Quite frustrating.
But it is still possible to pin the blueprint you just need to make additional steps to simulate the scenario.
1. pin blueprint
2. log out
3. log in.
4. check if the blueprint pinned
5. if it is not, go to 1.

Usually it requires two attempts. Three is a max what I've seen.

I'd be wary of that advice.

It may well be correct but it also suggests that if you pin a blueprint, change ship and the BP is still there you're safe.
You're not.

I pinned HD hull armour with Selene Jean while flying some random ship.
Swapped to my Annie and flew to Colonia.
Bought a Python in Colonia and remote-engineered the hull to G3 HD, at which point I ran out of mat's.
Swapped to a different ship and spent a couple of days collecting mat's.
Swapped back to my Python, went to continue upgrading the hull.
No Blueprint!

I'd swapped ships at least 3 or 4 times and the BP remained pinned.
And then it unpinned itself.

Blueprints unpin themselves at random and not just when you swap ships after pinning one.
 
I discovered this recently. I had NO Blueprints pinned at all, so jumped in my explorer ship - long jump range - and visited all the Engineers I'd unlocked to pin their most useful BP's. I return to my home base and start updating various ships, but many could not have their modules remote Engineered. I thought at first they'd not pinned properly / been lost - I understand that pinning can be buggy - so I visited several Engineers again. However, I was informed that this was due to the "Legacy Mod" issue. However, there's no obvious way when not at an Engineer to tell if a mod is legacy or not. You can examine the stats of course and if any are out of bounds of the current systems ranges for that grade, it's likely a Legacy, but many are still within that range.

For whatever reason, FDev decided to make Legacy Mods a problem for players and chose not to readily identify them in the UI, and force us to manually visit an Engineer to update them. Considering they want us on the current system, they really like us wasting time don't they? lol.

Scoob.
I just bought the Corvette and all the mods. I'm not sure how any of the modules can be considered legacy unless the 8A FSD bought within a week from Li Yong-Rui is considered a legacy module. I was able to engineer the 8A power plant and the large multi-cannon from a pinned blueprint. I can also swap back to my Diamondback Explorer that I pinned the Blueprint on and it is still pinned. I can swap to my Fer-de-Lance, Python, Corvette, and it is not there, but it is always available on my Diamondback Explorer when I switch back to it.

Is it a bug? Should I contact Frontier?
 
I just bought the Corvette and all the mods. I'm not sure how any of the modules can be considered legacy unless the 8A FSD bought within a week from Li Yong-Rui is considered a legacy module. I was able to engineer the 8A power plant and the large multi-cannon from a pinned blueprint. I can also swap back to my Diamondback Explorer that I pinned the Blueprint on and it is still pinned. I can swap to my Fer-de-Lance, Python, Corvette, and it is not there, but it is always available on my Diamondback Explorer when I switch back to it.

Is it a bug? Should I contact Frontier?

I think in your case it sounds like a bug if all the bits are newly purchased. I've only returned to the game recently, so doubtless there are glitches I'm as yet unaware of. No harm raising a ticket to report it though.

Scoob.
 
I'm having the same issue, before the last update I had converted all my modules from legacy and could remote engineer them. I'm now finding that unless I try to remote engineer the same class module as I had active when I pinned the blueprint, it's not always showing up when I change ships... Only slightly frustrating when you're trying to sort upgrades...
 
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