Engineers Engineer requirements don't fit in with the game philosophy at all

Actually on that point I disagree, if you are just fighting NPCs they can be beaten without engineers, I know a few people that have done so even in small ships with no engineering as a challenge run.

Outside of PVE though you really can't avoid engineers.

And that means that only a minority of the players can't avoid the engineers, the rest can if they wish.
 
And that means that only a minority of the players can't avoid the engineers, the rest can if they wish.


Actually it means the NPCs are a joke, these were Clippers and Condas of Elite rank getting killed by A-rated Eagles, not even as a group but 1v1. Harder NPCs are needed with better rewards, current ones can't fly at all.
 
Just a side note, I saw this right now in the 2.3.10 patch notes:
New "EngineerContribution" event for making donations to unlock an Engineer
Perhaps this is in line with what's been discussed? Not sure what it is since the description is so short, but there's something happening there.
 
Actually on that point I disagree, if you are just fighting NPCs they can be beaten without engineers, I know a few people that have done so even in small ships with no engineering as a challenge run.

Outside of PVE though you really can't avoid engineers.

I didn't say it was impossible to survive or win against them, just saying that even in PvE you will come up against engineered opposition.

Just a side note, I saw this right now in the 2.3.10 patch notes:

Perhaps this is in line with what's been discussed? Not sure what it is since the description is so short, but there's something happening there.

This is just a journal entry I believe, to show that items have been contributed to the engineer. It seems the journal doesn't note that at the moment.
 
I didn't say it was impossible to survive or win against them, just saying that even in PvE you will come up against engineered opposition.

NPCs have had a buff and a rework. I've noticed the number of NPC's using heat mechanics and engineered weapons has increased. Even as a trader you WILL come up against engineered NPCs but without that combat ship you'll never unlock several engineers.
 
NPCs have had a buff and a rework. I've noticed the number of NPC's using heat mechanics and engineered weapons has increased. Even as a trader you WILL come up against engineered NPCs but without that combat ship you'll never unlock several engineers.

None of them use heat, Plasma weapons just cause the heat indicator and audio que to pop up, even unengineered.
 
Ok so deep into engineers with lots of grade 5 upgrades available however I have to say half of it has not been enjoyable the rewards are very nice but some of it is just a grind, dull and a bit boring. You constantly have to refit your ship or buy other ships. Now lets get this straight I have over 1000 hours played I'm not in it for the grind I don't go out just to make credits or get engineer upgrades. I like to experience the universe I even have a VR headset. I've done trading, combat, long range exploring, mining, I have a faction I support and I enjoy all aspects the game BUT engineers and the way it works does not fit in with the game philosophy. Engineers takes your freedom away.

Engineers should be unlockable for each career path they should not have JUST ONE requirement... for example to unlock Farseer explorers can travel a certain distance, traders can provide her a certain commodity and combat pilots can do this based on bounties.

Elite Dangerous is sold on being able to make your own choices go where you want do as you please... Engineers destroys this meta... Engineers forces you to go mining it forces you to trade and it forces you to do things you do not want to. If you want engineers upgrades you have to do what is required.

Elite Dangerous is sold on the following headlines:

PLAY YOUR WAY:
Experience infinite freedom as you earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.


DAVID BRABEN KICKSTARTER:

Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy. Play your way


PLAY YOUR WAY!!!! apart from when you engineer!!!!!

Some examples of why engineers forces you to do things against your freedom

Trade at 50 different black martets - How many bounty hunters or mission runners do this?
As many as want to unlock The Dweller and G5 Distributor mods. And it's only 5 black markets, which isn't hard to do - just pick up those bits of cargo your marks tend to drop in an effort to save their lives.



Get 10 units of Painite - How many explorers or PvP players do this?
How many Explorers want or need heavy armor? So they needn't even concern themselves with this, as it does nothing for them. PvP players, on the other hand... How many professional fighters (boxers, MMA, Vale Tudo, Kumite) or other professional athletes have ever cross-trained to improve themselves?

Gain exploration rank Surveyor or higher - How many traders or miners do this?
Probably all of them, slowly, as they fly from place to place, honking as they go, gathering Cartographic data to sell.

Gain combat rank Dangerous or higher - I rest my case[/I]

A weak case, as best.

Even miners will likely reach a point where they're fed up with pirates and take to mining in a Python and turn their guns on one, see it go "pop", pick up a nice little stack of extra credits, feel good about themselves, and earn some combat rank at some point. Likewise, a trader may also get tired of being dogged by pirates in sidewinders and eject a few dozen rounds instead of cargo, make an extra profit and pick up combat ranks as well - granted much slower than a bounty hunter or mercenary, but once you've tasted the blood of your enemies...

And finally - you are completely free to ignore any and all engineers and play whatever way you like.
 
NPCs can have engineered modules, including weapons. Below Master have none, increasing probability until Deadly and Elite will always have engineer mods.

None of them have special effects though, no heat weapons possible.

Yes, unless you want to do PVP. I ignore Powerplay BTW because I don't like it. It doesn't hurt a bit to do so.



Apart from the fix they added in today's patch.

This fix include new ships and mechanics? Or is it just added in to tidy it up for PS4 and may end up forgotten?
 
Elite Dangerous Developers:
Do whatever you like in the game! Whats that, you don't want to spend years slowly grinding up engineer requirements in the least efficient ways possible? Better go do things you don't want to then! Play your own way? Did we ever say that, really? Also, oops we seem to have broken yet another G5 material you needed and didn't tell anyone. Hotfixes? What are those? You can wait a few months, surely~

Elite Dangerous Community:
What you bought the game to do your own thing? TOO BAD, better get mining, sitting around waiting for HGE USS to spawn, using a thousand out-of-game resources to find what extremely specific installation you need and grinding in that compromised nav beacon you can't find. Whats that? The Engineer design is really bad? Well its optional you see, its not like you REALLY need doubled FSD range, 10x more effective HP, greatly improved handling and top speed, around 50%~ more DPS as well essential additional effects for PvP, as well as minor improvements to basically every other modual you will ever use. What you mean player progression? Whats that, you probably don't need or want it though, why don't you just spend twice as long doing everything like me? Its how the game is SUPPOSED to be played, i ensure you.

Me:
/facepalm
 
I have a slightly different perspective - I started playing when 2.2 came out, and Engineers were already well established - at that stage I didn't know what I liked doing in the game, and unlocking engineers required me to try a bit of everything.
Ive now unlocked them all, which I don't need to do again, and it's helped m figure out which bits of the game I find rewarding - although I do take the point that for a player who started before engineers and already knows what he likes doing, being forced back down a path you've turned away from could p*ss you off.

The only grumble I've got is over the bugs that stop you getting some materials - for example the chemical manipulators - I know if I find an anarchy system under outbreak conditions, I should be able to find convoy beacons which contain targets that yield chemical manipulators - I have been to tens of systems with these conditions over the last two days, I found ONE convoy beacon, and it was a dud (no ships spawning in) - I fluked one chemical manipulator when I pulled an Orca out of SC, but really, when I've done everything I can do to help myself, putting in the research time, and then putting in hours of game time, I feel I should be able to get at least a little bit of what I need fairly reliably, even if the mother-drop might only happen once in a while.
 
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I have a slightly different perspective - I started playing when 2.2 came out, and Engineers were already well established - at that stage I didn't know what I liked doing in the game, and unlocking engineers required me to try a bit of everything.
Ive now unlocked them all, which I don't need to do again, and it's helped m figure out which bits of the game I find rewarding - although I do take the point that for a player who started before engineers and already knows what he likes doing, being forced back down a path you've turned away from could p*ss you off.

The only grumble I've got is over the bugs that stop you getting some materials - for example the chemical manipulators - I know if I find an anarchy system under outbreak conditions, I should be able to find convoy beacons which contain targets that yield chemical manipulators - I have been to tens of systems with these conditions over the last two days, I found ONE convoy beacon, and it was a dud (no ships spawning in) - I fluked one chemical manipulator when I pulled an Orca out of SC, but really, when I've done everything I can do to help myself, putting in the research time, and then putting in hours of game time, I feel I should be able to get at least a little bit of what I need fairly reliably, even if the mother-drop might only happen once in a while.

I actually lost an online friend/Elite friend this week as he refused to take part in engineers with me and some other guys. We are were planning on unlocking the last tier engineers and gathering resources as a group, but he needed to unlock the first tier so we said we would help. As someone who only does combat, missions and CGs he only has a Cobra, Vulture and FDL. He refused to buy a cargo/trade ship or sell any of his assets. He said this was a waste of cash as he'd never trade or mine he prefers combat and PvP only.

We mentioned as he'd taken a break for a year he would need engineers for PvP... at this point he said screw it and logged off. He is a player with just under 500 hours played as well who was big into his PvP OPEN and CQC. He agreed that if he could unlock the engineers though non cargo means he'd be happy to grind the materials and get the upgrades.

He said in his current ships it would take him over 10 trips to haul gold or landmines looking at some of the requirements and no where sells painite... non of his ships were are suitable miners. He can no longer play the way he enjoyed as CQC is dead and his ships cannot do engineers.
 
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The only grumble I've got is over the bugs that stop you getting some materials - for example the chemical manipulators - I know if I find an anarchy system under outbreak conditions, I should be able to find convoy beacons which contain targets that yield chemical manipulators - I have been to tens of systems with these conditions over the last two days, I found ONE convoy beacon, and it was a dud (no ships spawning in) - I fluked one chemical manipulator when I pulled an Orca out of SC, but really, when I've done everything I can do to help myself, putting in the research time, and then putting in hours of game time, I feel I should be able to get at least a little bit of what I need fairly reliably, even if the mother-drop might only happen once in a while.
I think the convoys are bugged in the latest patch. Something is wrong. Just before 2.3.10, I was collecting data scans at the convoys, it wasn't an issue, but the last couple of days, I've had the same problem with the convoys. I've been to 5-10 convoys, and every single one has been empty. Just doesn't make sense.
 
I actually lost an online friend/Elite friend this week as he refused to take part in engineers with me and some other guys. We are were planning on unlocking the last tier engineers and gathering resources as a group, but he needed to unlock the first tier so we said we would help....

Id read enough by here - if I may say, pretty much anything can be fun with your mates, and you had a great idea to tackle it together, and were willing to help him with the low tier stuff.

It is of course his right to feel so disappointed with the game that he feels he can't continue with it, but harbouring that feeling is still his choice.

I hope you and your other friends pressed on with the plan to hit it hard together! And I hope you had a few laughs doing it, too!
 
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