Engineer RNG refinement

At the moment the RNG implementation with the engineers makes them look incompetent
Can I humbly suggest that:

The cost (maximum, materials) of the mod is displayed, you hit the generate modification button ONE TIME the engineer does what we flew out to see them for we say "oh.. good job" not 'what', and the cost in materials is adjusted down from the max if you are lucky. dev's still get their RNG (which they clearly love) fix, engineers don't look like they are making sh#t up on the fly

I personally would rather pay full price for ONE CLICK that the mouse-destroying-click-fest we now have

Thanks in advance
CMDR COWBELLS
 
I personally would rather pay full price for ONE CLICK that the mouse-destroying-click-fest we now have
No thanks. Maxing out G5 can take 20+ attempts, and I like having the choice how far I want to go. switching to a '1 click takes all 20 sets of materials' would be ... not great.
 
No thanks. Maxing out G5 can take 20+ attempts, and I like having the choice how far I want to go. switching to a '1 click takes all 20 sets of materials' would be ... not great.


at the moment it might take you IIRC 7 attempts to go just from G4 to G5 so (FSD increased range as an example)
1x
matgrade1.png
Arsenic
1x
matgrade3.png
Chemical Manipulators
1x
matgrade4.png
Datamined Wake Exceptions
times 7 clicks if you are unlucky

make it "cost" 7 times the above BUT ! if you get lucky it is only 4 times the above
one click only plus you are no worse of than now
currently you can "roll" badly and have to max out the attempts to progress you would in real terms need to be very unlucky to be worse off

I Click per level costing (no more than current max possible clicks) worth of materials with the chance of it costing less, between 1/4 and 3/4 of normal maybe
 
at the moment it might take you IIRC 7 attempts to go just from G4 to G5 so (FSD increased range as an example)

This is quite random.
Best i got, i think it was 5-6 attempts. Normal 7-10. Worst 12-13 iirc.


At the moment the RNG implementation with the engineers makes them look incompetent

The way i see it, all the stuff Engineers are doing to our ships is more or less experimental. So that's why you get the RNG when attempting to engineer something.
 
At the moment the RNG implementation with the engineers makes them look incompetent
Can I humbly suggest that:

The cost (maximum, materials) of the mod is displayed, you hit the generate modification button ONE TIME the engineer does what we flew out to see them for we say "oh.. good job" not 'what', and the cost in materials is adjusted down from the max if you are lucky. dev's still get their RNG (which they clearly love) fix, engineers don't look like they are making sh#t up on the fly

I personally would rather pay full price for ONE CLICK that the mouse-destroying-click-fest we now have

Thanks in advance
CMDR COWBELLS
The current systyem is huge upgrade to the old system it replaced, and this one always makes your stuff a bit better for every roll. and it has dimishing returns, so unless you just must have that last bit, you can easily get away with 3-4 G5 roll and get almost max roll... and be fine wiith that. if you are out to min/max, you will still move to gradually edge closer and closer to the system, as opposed to the old system, where each roll could make your upgrade worse than what it currently is... so you could spend hundreds of rolls to get a "max" roll... add to this all the random secondary effects to further make it harder to get that "max" roll...
 
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