Engineer the multi-limpets (or make controllers weightless)

So far the multi-limpets have been through a couple rounds of weight loss, but I dare say it still isn't enough. I know for explorers, one of the most popular engineering effects on regular limpets is lightweight. That so happens to be my interest.

If it were up to me, the limpet controllers should be weightless and have ammo so that it restocks when you visit a station. But that's me.

In lieu of that, it would be nice to make these new limpet controllers a bit less hefty.

Also, why is the 3D 8t, when the 3C is 10? shouldn't it be like 4.5 to 5? (when compared to other B/C/D module weight distributions)
I just want something that has real utility in my ship that doesn't devalue itself out the gate by being too heavy to be worth the effort. Already we're looking at sacrificing an A rated for a C or D controller that weighs more, costs more, and takes more power here. I know you don't want to devalue dedicated limpet controllers, but this is ridiculous.
 
Really I can't see where anyone who already has them would complain about limpet controllers becoming weightless. A mining build losing a few tons? Doesn't make much difference, but it certainly doesn't hurt. A pirate setup becoming a few tons leaner? I fail to see that causing problems. Exploration builds able to use a multi-limpet controller instead of maybe using a repair limpet controller? That's a QOL improvement right there. I haven't seen any good arguments AGAINST a weightless controller, and "it has weight now!" doesn't exactly give a strong reason to keep it the same.

However... Limpet controllers having ammo instead, that I could see as something changing the dynamic and merit discussion for implementation.
 
I don't have much trouble with the other multi-controllers being heavy, though they are pretty hefty, but Xeno's weight is a dealbreaker for me. It is a controller I could consider carrying as an explorer just in case I run into something I can collect samples from, or I get hull damage. I can't justify such a range loss for 'just in case'. It doesn't look like it's really good enough for AX either with such puny repair capability.
 
I don't have much trouble with the other multi-controllers being heavy, though they are pretty hefty, but Xeno's weight is a dealbreaker for me. It is a controller I could consider carrying as an explorer just in case I run into something I can collect samples from, or I get hull damage. I can't justify such a range loss for 'just in case'. It doesn't look like it's really good enough for AX either with such puny repair capability.
This is exactly what I run into as well. The "just in case" value is completely diminished because the weight is so much that it kills jump range. Why take something that is a maybe when there's so many other options that will be actually usable or at least aren't detrimental.
 
This is exactly what I run into as well. The "just in case" value is completely diminished because the weight is so much that it kills jump range. Why take something that is a maybe when there's so many other options that will be actually usable or at least aren't detrimental.
Yes, I have a lightweight engineered 1D repair limpet controller in a 3 slot and that's pretty much 'just in case' in this age of DSSA carriers. It only masses 0.5 tons, so I can justify it. 3C Xeno would mass 20 times as much. No way I'm taking that.
 
If there was a way to engineer the 3C limpet controllers, that would be at least a step in the right direction. But still, wouldn't it be sweet to have the freedom to select a Xeno suite instead of just the 1A to take out with you and worry about your jump range?
 
Its too late for the scoops and Conda to have weight because explorers would complain. But limpet controllers might be fresh enough to swap without too much fuss*

* :D
Nah, just do it automagically the next time they dock. For "recall" condas allow integrity loss to damage hull until it hits zero (a bit like self corrosion). :devilish:
 
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