Engineered Detailed Surface Scanner Initiative: Target Alteration

sallymorganmoore

Senior Community Manager : Elite Dangerous
Greetings Commanders.

In order to avert a galaxy wide shortage of CMM Composites, Muon Imagers and Synthetic Reagents, diplomatic pressure has been put on the Sirius Corporation, which has reluctantly agreed to lower it's targets for the current community goal.

Alterations have now taken effect.

o7 and fly safe (and have a wonderful weekend!).
 
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How about an initiative to engineer a clock in the on-foot hud.
I wonder if such technology is possible :unsure:
Maybe replace the on-foot hud with the in-ship hud, since it worked great and had power management, a 3-d radar (apparently on-foot play is 2-d only and that's probably why NPCs don't jet-pack to rooftops). The waste of money re-doing the existing UI to just make Odyssey different, and decrease functionality, and require new key-bindings and thought process to pull up basically the same menus, and all without player input, for a 7-years old live service game, well it's mind-boggling.
 
Are there further plans to bring previous CG-exclusive double-engineered modules to human tech brokers? Because I'm hoping the answer is yes
 
Are there further plans to bring previous CG-exclusive double-engineered modules to human tech brokers? Because I'm hoping the answer is yes
I'm curious to know which one is interesting for you, because except of this two (FSD v1, DSS v1) which are somewhat useful, all the others are really not important?
 
I'm curious to know which one is interesting for you, because except of this two (FSD v1, DSS v1) which are somewhat useful, all the others are really not important?
Important is relative. But i mean i definitely want the dual engineered power plant. The utility mounted stuff don't have grades and classes, so any of those are good. The rail guns way more interesting than the enzyme rack missiles, but I'd still at least consider it when building a ship
 
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