So, how many of you have engineered modules or weapons you no longer want or need, which you keep for the sole reason that they have been engineered, taking up storage?
As you graduate from smaller ships to larger ships, you will no doubt have engineered modules or weapons you no longer need or want, but selling them for peanuts is out of the question.
I would like to suggest several possibilities to recycle modules or weapons with engineering to recover the materials and data spent on them.
Using the same engineers who did the work, there could be a section called "Recycle".
If you choose to recycle an engineered module or weapon, you would get the cost of the item, along with the return of the materials and data you spent on that module or weapon.
This could be done in two ways. You can choose to "Recycle" the entire engineered module or weapon, or the engineer could give you "Credit" for the material or data needed for a new modification. It would add a layer of usefulness to engineers.
This would take a bit of the grind out of the search for materials or data, which you technically already own, wrapped up in a useless engineered module or weapon you now have taking up space in your inventory.
It would also have the benefit of saving space in your module inventory.
Certainly, in the year 3303, we have learned the value of recycling.
As you graduate from smaller ships to larger ships, you will no doubt have engineered modules or weapons you no longer need or want, but selling them for peanuts is out of the question.
I would like to suggest several possibilities to recycle modules or weapons with engineering to recover the materials and data spent on them.
Using the same engineers who did the work, there could be a section called "Recycle".
If you choose to recycle an engineered module or weapon, you would get the cost of the item, along with the return of the materials and data you spent on that module or weapon.
This could be done in two ways. You can choose to "Recycle" the entire engineered module or weapon, or the engineer could give you "Credit" for the material or data needed for a new modification. It would add a layer of usefulness to engineers.
This would take a bit of the grind out of the search for materials or data, which you technically already own, wrapped up in a useless engineered module or weapon you now have taking up space in your inventory.
It would also have the benefit of saving space in your module inventory.
Certainly, in the year 3303, we have learned the value of recycling.
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