Engineers Ships Engineered Module Recycle or Credit.

So, how many of you have engineered modules or weapons you no longer want or need, which you keep for the sole reason that they have been engineered, taking up storage?

As you graduate from smaller ships to larger ships, you will no doubt have engineered modules or weapons you no longer need or want, but selling them for peanuts is out of the question.

I would like to suggest several possibilities to recycle modules or weapons with engineering to recover the materials and data spent on them.

Using the same engineers who did the work, there could be a section called "Recycle".

If you choose to recycle an engineered module or weapon, you would get the cost of the item, along with the return of the materials and data you spent on that module or weapon.

This could be done in two ways. You can choose to "Recycle" the entire engineered module or weapon, or the engineer could give you "Credit" for the material or data needed for a new modification. It would add a layer of usefulness to engineers.

This would take a bit of the grind out of the search for materials or data, which you technically already own, wrapped up in a useless engineered module or weapon you now have taking up space in your inventory.

It would also have the benefit of saving space in your module inventory.

Certainly, in the year 3303, we have learned the value of recycling.
 
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I would be willing to sacrifice the module cost in credits or half of at most. However getting some or most of the materials back would be an absolute bonus.
 
About the partial disassembly of weapons and modules I did on the old form. Even before the introduction of fixed modifications. It's very good that the recall
 
Idea is good, except ...during those months since then I got all materials and data full again. So that would be wasted.
Limits on things are incompatible with recycling idea.
In a case where you have reached full material and data limits and have no room for the return of materials or data, you would be left with a "Refund" of the module cost and "Credit" for them at the engineer, using the materials and data stored in the engineered module instead of your full stock.

I think you (or those with 100% mat and data stock) would be the exception, not the rule.

Most players are short on mats and data and I would bet less than 1% of the player base would be at maximum.
 
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My preference would be that engineering affects the price and resale of modules and consequently the rebuy cost of ships too
 
My preference would be that engineering affects the price and resale of modules and consequently the rebuy cost of ships too
Hmm. How much will the insurance on my Cutter cost if it is now over 50 million ?
Even now I'm afraid to fly it in the open game, in case someone accidentally gets a torpedo ...
 
Hmm. How much will the insurance on my Cutter cost if it is now over 50 million ?
Even now I'm afraid to fly it in the open game, in case someone accidentally gets a torpedo ...
IMO if you can afford to fly a cutter, you'll find 50m down the back of the pilot's seat surely?
 
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