Simply concept,
Each grade that you apply to a module increases its value by a certain amount.
To avoid gaming the system, if possible it would be good to split the difference between its rebuy value, and resale value.
Additionally, I'd recommend scrapping the 100% resale value of all modules, and losing 10~% on all sold modules, now that we have modules storage.
Simply put, each grade of modification increases that modules rebuy value by its grade. (How much each item costs to replace on death). Repair costs also increase by this amount.
Grade 1 increases its rebuy value by 10%.
Grade 2 increases its rebuy value by 25%
Grade 3 increases its rebuy value by 50%
Grade 4 increases its rebuy value by 75%
Grade 5 increases its rebuy value by 100%
So a fully grade 5 modded ship will cost considerably more on a rebuy than a grade 0 or 1.
However, this could easily be gamed to farm huge amounts of cash, so another stat is also added, which is it's increase in resale value. (When selling the Modules)
Grade 1 increases its resale value by 5%.
Grade 2 increases its resale value by 7.5%.
Grade 3 increases its resale value by 10%
Grade 4 increases its resale value by 12.5%
Grade 5 increases its resale value by 15%.
If you take in to account the -10% loss from selling modules I recommended earlier, you could only profit from selling grade 4&5 modules.
If keeping the resale value of standard modules at 100%, then I recommend its modified resale value ranges from + 1-5% instead.
Thoughts?
CMDR Cosmic Spacehead
Each grade that you apply to a module increases its value by a certain amount.
To avoid gaming the system, if possible it would be good to split the difference between its rebuy value, and resale value.
Additionally, I'd recommend scrapping the 100% resale value of all modules, and losing 10~% on all sold modules, now that we have modules storage.
Simply put, each grade of modification increases that modules rebuy value by its grade. (How much each item costs to replace on death). Repair costs also increase by this amount.
Grade 1 increases its rebuy value by 10%.
Grade 2 increases its rebuy value by 25%
Grade 3 increases its rebuy value by 50%
Grade 4 increases its rebuy value by 75%
Grade 5 increases its rebuy value by 100%
So a fully grade 5 modded ship will cost considerably more on a rebuy than a grade 0 or 1.
However, this could easily be gamed to farm huge amounts of cash, so another stat is also added, which is it's increase in resale value. (When selling the Modules)
Grade 1 increases its resale value by 5%.
Grade 2 increases its resale value by 7.5%.
Grade 3 increases its resale value by 10%
Grade 4 increases its resale value by 12.5%
Grade 5 increases its resale value by 15%.
If you take in to account the -10% loss from selling modules I recommended earlier, you could only profit from selling grade 4&5 modules.
If keeping the resale value of standard modules at 100%, then I recommend its modified resale value ranges from + 1-5% instead.
Thoughts?
CMDR Cosmic Spacehead