My old trusty Vulture has two gimballed pulse lasers which worked great before engineers were a thing and power plants were fairly easy to destroy. But now I have to engineer it. It's currently in transport to Felicity Farseer for a power plant mod but what do I do about the weapons? I was originally thinking either overcharged or focused pulse lasers but then I was thinking maybe efficient beam lasers would have a greater effect? I don't know how much an advantage +% armor piercing is for a weapon that has very little to begin with.
Not even taking experimental effects into account. It's gonna take long enough to farm the materials I need as is. Any experimental effects I'll consider a bonus at this point.
I'm not yet interested in multicannons. I want sustainability in RES and I can theoretically stay for hours with lasers with no need to rearm. Only question is which type of laser and which mod.
So I'm thinking either Efficient Beam Lasers, Overcharged Pulse Lasers or Focused Pulse Lasers, all gimballed. No ammo needed.
I'm not familiar enough with all these engineering mods but I'm loving how Felicity Farseer gave my Asp over 41 LY range
Not even taking experimental effects into account. It's gonna take long enough to farm the materials I need as is. Any experimental effects I'll consider a bonus at this point.
I'm not yet interested in multicannons. I want sustainability in RES and I can theoretically stay for hours with lasers with no need to rearm. Only question is which type of laser and which mod.
So I'm thinking either Efficient Beam Lasers, Overcharged Pulse Lasers or Focused Pulse Lasers, all gimballed. No ammo needed.
I'm not familiar enough with all these engineering mods but I'm loving how Felicity Farseer gave my Asp over 41 LY range