Engineering an Anaconda

Hello, I am planning on doing a bit of exploring , having done Colonia and back earlier this year in a engineered Conda , I have developed a bit of a bug for it and fancy seeing what 2.3 drops and then heading out into the black. I am working on another Conda and have been engineering to maximise FSD range, but so far , not a great amount of luck from the RNG Gods. I appreciate that most of the range advantage comes from weight reduction and the mods from increased jump range, with mass and optimised mass being the key components to success , but I really cant see any other way of significantly reducing mass through engineering ( clean drives can cause power / heat issues, low emission tweaks can also cause the same) and for the effort you put in you get very little return. I am sitting at 46.51 as my maximum jump range , and am still trying to improve that , collecting mats and watching Felicity's sliders bounce about. I wonder if you could check over my build and see if there are any areas that I can improve on that I am unaware of. Thanks in advance.

https://eddp.co/u/B4yBwasF

I sort of have the feeling that without the luck of a very good roll , then I have taken it as far as I can without spending eternity wake scanning for datamined wake exceptions, and If I do that for much longer I will go bonkers.
 
Last edited:
- smallest (undersized!) a-class powerplant that you can power your build with unnecessary moduls turned off. that's around a class 3.

- undersized thrusters. i run 6A, you can go down to 5D.

- 5D eng focussed powerdistributor, if you want to boost - 1D if you don't.

- lightweight point defence, chaff (if you want to bring these), life support, heatsinks, enhanced low power shield for mass reduction.

like this for exampel: 58,5 ly max jumprange with your current fsd: https://coriolis.edcd.io/outfit/ana...QxD3/38GOAAAbptX4x4BAAA=&bn=Anaconda Explorer

here is my luxury explorer for comparison: https://coriolis.edcd.io/outfit/ana...HW1zhYCb+RFcXVw0sfTr5B9tH4TjXAQAA&bn=MS Bloom
 
- smallest (undersized!) a-class powerplant that you can power your build with unnecessary moduls turned off. that's around a class 3.

- undersized thrusters. i run 6A, you can go down to 5D.

- 5D eng focussed powerdistributor, if you want to boost - 1D if you don't.

- lightweight point defence, chaff (if you want to bring these), life support, heatsinks, enhanced low power shield for mass reduction.

like this for exampel: 58,5 ly max jumprange with your current fsd: https://coriolis.edcd.io/outfit/ana...QxD3/38GOAAAbptX4x4BAAA=&bn=Anaconda Explorer

here is my luxury explorer for comparison: https://coriolis.edcd.io/outfit/ana...HW1zhYCb+RFcXVw0sfTr5B9tH4TjXAQAA&bn=MS Bloom


That's very useful thankyou , I wasn't aware that it was possible to minimise the PP and PD quite so much , the weight saving is quite considerable.
 
@Goemon . Took your advice on the engine focused PD mod on 5d distributor and can now happily boost , but I went for a grade 4 Overcharged 3a PP , got good rolls on both. ( went overcharged as I am useless on power management and got good rolls with mats in backup for the low emission mods if needed) Gives me 52/53 ly with still some room for improvement with Felicity, If I can just persuade her to drop the mass a bit.


https://eddp.co/u/x9flZzDw

My initial ambition was 50+ ly so your advice has been very helpful , many thanks again.
 
Last edited:
@Goemon . Took your advice on the engine focused PD mod on 5d distributor and can now happily boost , but I went for a grade 4 Overcharged 3a PP , got good rolls on both. ( went overcharged as I am useless on power management and got good rolls with mats in backup for the low emission mods if needed) Gives me 52/53 ly with still some room for improvement with Felicity, If I can just persuade her to drop the mass a bit.


https://eddp.co/u/x9flZzDw

My initial ambition was 50+ ly so your advice has been very helpful , many thanks again.

overcharged powerplant is a very bad idea on an exploration build, as the reduced heatefficiency is both reducing your cooling rate, and ups heat from the moduls powered; if you don't like power management, how about a 4A low emission? or a 4A overcharged G1, and roll as long till you get a secondary making your heat efficiency better....
 
overcharged powerplant is a very bad idea on an exploration build, as the reduced heatefficiency is both reducing your cooling rate, and ups heat from the moduls powered; if you don't like power management, how about a 4A low emission? or a 4A overcharged G1, and roll as long till you get a secondary making your heat efficiency better....

Grade 1 engineer rolls are so underrated people often miss the secondary's they can spew out :) sometimes making an awesome module!
 
overcharged powerplant is a very bad idea on an exploration build, as the reduced heatefficiency is both reducing your cooling rate, and ups heat from the moduls powered; if you don't like power management, how about a 4A low emission? or a 4A overcharged G1, and roll as long till you get a secondary making your heat efficiency better....

I am not really seeing the heat effects that you have mentioned , either in normal flight, fuel scooping , engaging FSD, or boosting ? ( heat percentages, 24% normal , 56% FSD warm up, 65% fuel scoop M class right on the "orbit line" and 39% sustained boosting )
 
Last edited:
overcharged powerplant is a very bad idea on an exploration build, as the reduced heatefficiency is both reducing your cooling rate, and ups heat from the moduls powered;
I've got a G5 overcharged 2A PP and the potential adverse effects are countered by using a clean drive tuning mod on my thrusters. Besides, a small increase in heat really isn't likely to be make or break. Something to check before heading out on a long trip for sure (especially if you have a high power load), but not something to dismiss out of hand.
 
I am not really seeing the heat effects that you have mentioned , either in normal flight, fuel scooping , engaging FSD, or boosting ? ( heat percentages, 24% normal , 56% FSD warm up, 65% fuel scoop M class right on the "orbit line" and 39% sustained boosting )

I've got a G5 overcharged 2A PP and the potential adverse effects are countered by using a clean drive tuning mod on my thrusters. Besides, a small increase in heat really isn't likely to be make or break. Something to check before heading out on a long trip for sure (especially if you have a high power load), but not something to dismiss out of hand.

there is nothing better than a test ride!

for heat i suggest landing on Skardee 1 in the bubble - i don't think you'll get more heat anywhere.

add to that achenar 3 to test the effect on heat buildup via high G and thrusters.

if it works out, that's great!

obviously you can get a nice roll on heatefficiency with a G3 overcharged powerplant, too - with only a minim gain of heat.
 
Here's my build with a 57/60ly range, including engineering changes ... https://eddp.co/u/em6ygog7
My goal was 55ly on a full tank with an SRV and a Fighter Hangar. And it only cost 173 million.

And here's a thread I just started on the issues I had when Engineering it. https://forums.frontier.co.uk/showthread.php/333994-Engineering-caveats-for-Exploration-builds

I'd be worried that overcharged power plant is gonna cause heat issues while you're fuel scooping. Test it and see. If your heat is fine while scooping, then there's no downside.

A 7B fuel scoop is less expensive than a 6A and scoops at a much higher rate.

AFMs should be powered off when not in use. You can turn them on after you have powered off your thrusters.
Also, set the priority of your PVH higher and it will power on automatically when you land and your thrusters power down.
The docking computer and two of the heat sink launchers don't need power when you're out. And I would re-think bringing the point defense. Wasted dead weight.

Example: https://eddp.co/u/LfCHh1VJ
 
Last edited:
Here's my build with a 57/60ly range, including engineering changes ... https://eddp.co/u/em6ygog7
My goal was 55ly on a full tank with an SRV and a Fighter Hangar. And it only cost 173 million.

And here's a thread I just started on the issues I had when Engineering it. https://forums.frontier.co.uk/showthread.php/333994-Engineering-caveats-for-Exploration-builds

I'd be worried that overcharged power plant is gonna cause heat issues while you're fuel scooping. Test it and see. If your heat is fine while scooping, then there's no downside.

A 7B fuel scoop is less expensive than a 6A and scoops at a much higher rate.

AFMs should be powered off when not in use. You can turn them on after you have powered off your thrusters.
Also, set the priority of your PVH higher and it will power on automatically when you land and your thrusters power down.
The docking computer and two of the heat sink launchers don't need power when you're out. And I would re-think bringing the point defense. Wasted dead weight.

Example: https://eddp.co/u/LfCHh1VJ

Yes I read the thread you posted while I was working out the build for this one , as mentioned no issues with heat build up when scooping. Point defense I am going to drop if I cant engineer the weight down, but collecting mats for that and the heat sinks as we speak. Basic power management I am ok with so the AFMUs I get , and yes I will change the scoop when I locate one, so thanks for the good advice . ( latest trip to Ms FF pushed me up to 53.65 ly)

And I think I might swap 5d shields for 3d shields and mod them . Should give a couple more LY
 
Last edited:
Back
Top Bottom