Engineering blueprints - what are they? And other questions

I have been playing for years but can't find any info on this (possibly because I am useless) but what are engineering blueprints? What does pinning a blueprint do?

And what is the difference between reputation and influence?

I cannae see mention of these things in the codex, cap'n!
 
As far as ship engineering goes (I've no idea about on foot engineering), a blueprint is an engineering modification, such as increased FSD jump range, or an overcharged or lightweight weapon. You can pin one of these blueprints per engineer. By pinning the blueprint, you are then able to implement that modification using remote engineering, meaning you don't have to actually go to the engineer to do it but can do it when docked at any station.

If you do this, make sure that you have the necessary reputation with the engineer first as you will only be able to improve a module up to the level that your reputation with them allows and remote engineering does not increase your reputation with an engineer whereas if you modify a module at an engineer your reputation with that engineer increases. Also note that while you can run all the engineering rolls you cannot add a special effect remotely, for that you have to visit an engineer that provides that engineering blueprint, although that needn't be the engineer from who you pinned the blueprint.

Reputation is your standing with a faction, and influence is that factions influence in a system. The better your reputation the better the missions and mission rewards you will be offered. You'd try and improve a factions influence if you wanted to help them take control of assets in a system.

Hope that helps and it's the info you are looking for. Can be a bit confusing... :)
 
pinning a blue print will give you the ability to engineer your ship at any station (although the basic version without the mod's engineered (for that you need to vist the engineer everytime).unless you visted the engineer you can mod different parts to your ship has above like FSD booster/ or amour improvements.
 
And what is the difference between reputation and influence?
reputation is your standing with a minor faction (exampel: Abuk Purple Boys), and also with a superpower (only three ingame: Federation, Empire, Alliance).
reputation goes from hostile to allied. Good reputation with a minor faction gives you access to more rewarding missions and some small more atmospheric changes.

influence is the influence of a minor faction in a system. Expampel: Abuk Purple Boys has 2,2% influence in Abuk.
influence can trigger wars, elections, expansions, retreat. most of the backgroundsimulation gameplay is around shifting influence, there is a whole subforum for it: https://forums.frontier.co.uk/forums/elite-dangerous-background-sim/
but if you wonder why some factions are present in dozend of systems, and other only in one, or why a system is run by an evil federal corporation, and not some nice independent cooperative, it is because people have with or without cause pushed some factions to more influence.
 
They are are in a nutshell recipes for frustration.

While we share many critical views on Engineering, I think blueprint pinning is one the least painful exercises of the whole ordeal, especially with the help of the guide I linked. Once sorted out it becomes pretty convenient to do remotely and reduce the amount of visits required to apply specials.
 
While we share many critical views on Engineering, I think blueprint pinning is one the least painful exercises of the whole ordeal, especially with the help of the guide I linked. Once sorted out it becomes pretty convenient to do remotely and reduce the amount of visits required to apply specials.
I meant the very BP.
 
As far as ship engineering goes (I've no idea about on foot engineering)

As far as on-foot engineering goes, we dont have any blueprint pinning.
Yet it was advertised in U8, more than an year ago.

 
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