I posted these simliar thoughts in another thread but thought I'd drop them here as specific suggestions. Now please bare in mind this is just what would work for ME in regards to engineering, and they are just suggestions, not universal truths 
One of the biggest things I am perplexed by is pin/unpin blueprints. I can not work out why this is necessary at all as a process. I am in a ship with a computer that records all sorts of data but I have to pin and unpin blueprints to access them later on ? That makes very little sense. Once I visit/unlock an Engineer, I should just have access to those mods anywhere there is outfitting.
I would also simply allow Engineering mods to be bought for ingame credits at the Engineering facilities full stop. No flying all over to get mats and other superfluous stuff. In my mind a better system would involve doing missions to unlock the Engineers themselves and that's it. Once they are unlocked, go nuts.
Thanks for reading o7
EDIT - Just to clarify ... I mean ... Do missions to unlock Engineer ... Fly to Engineer ONCE ... buy mods with CREDITS at Engineer .... leave ... have access to mods in Outfitting with credits from then on WITHOUT the need for blueprints or pinning or flying all over for obscure mats etc .... that's it. This is simply my suggestion for what Engineering should look like to me, to make my game play experience better.
One of the biggest things I am perplexed by is pin/unpin blueprints. I can not work out why this is necessary at all as a process. I am in a ship with a computer that records all sorts of data but I have to pin and unpin blueprints to access them later on ? That makes very little sense. Once I visit/unlock an Engineer, I should just have access to those mods anywhere there is outfitting.
I would also simply allow Engineering mods to be bought for ingame credits at the Engineering facilities full stop. No flying all over to get mats and other superfluous stuff. In my mind a better system would involve doing missions to unlock the Engineers themselves and that's it. Once they are unlocked, go nuts.
Thanks for reading o7
EDIT - Just to clarify ... I mean ... Do missions to unlock Engineer ... Fly to Engineer ONCE ... buy mods with CREDITS at Engineer .... leave ... have access to mods in Outfitting with credits from then on WITHOUT the need for blueprints or pinning or flying all over for obscure mats etc .... that's it. This is simply my suggestion for what Engineering should look like to me, to make my game play experience better.
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