What is best to do with engineering containment missiles (Yuri Grom powerplay module - FSD disrupting)? My bigger ships I was thinking of doing high capacity, smaller ships lightweight - but what about experimental effects - does FSD disruptor further increase the time they work or is it non-functional? Does the heat adding mod do anything useful - even if it stops at 90 percent I would have to think it is better than nothing? Does it stack with FSD disrupting missiles (non containment)?
Any thoughts? I have 5 ships I want to put them on - my pirate fleet (lightweight for courier and cobra, high capacity for clipper, orca and cutter)
Any thoughts? I have 5 ships I want to put them on - my pirate fleet (lightweight for courier and cobra, high capacity for clipper, orca and cutter)
Last edited: