Engineering Containment Missiles?

What is best to do with engineering containment missiles (Yuri Grom powerplay module - FSD disrupting)? My bigger ships I was thinking of doing high capacity, smaller ships lightweight - but what about experimental effects - does FSD disruptor further increase the time they work or is it non-functional? Does the heat adding mod do anything useful - even if it stops at 90 percent I would have to think it is better than nothing? Does it stack with FSD disrupting missiles (non containment)?

Any thoughts? I have 5 ships I want to put them on - my pirate fleet (lightweight for courier and cobra, high capacity for clipper, orca and cutter)
 
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Anybody?? I can't be the only containment missile engineer here....?!

I've confirmed they can in fact be engineered, now the question is what works best for them...I'm definitely leaning towards the heat special (if only drag munitions were an option for dumbfire, that would be the obvious choice for piracy...but they aren't an option for dumbfire apparently)
 
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