engineering, hull reinforcement, hull boost.

Hello cmdr's!

Can anyone help me to grasp what the 'hull boost' value is, with regard to hull reinforcement; I can't for the life of me see to what it is applied?
I've got two ships draughts here and I am comparing the 4D hull reinforcement, engineered with heavy duty and deep plating, with the 5D, engineered lightweight with deep plating; Under what conditions would the 5D be advantageous, am I missing something here?

Thanks for your thoughts and advice.
 
Under what conditions would the 5D be advantageous
None at all, although the comparison is a little odd...
Image1.jpg


The 5D is heavier, weaker and has no resistance boost worth considering

A little obvious, I'd thought!
 
If anything here was obvious, I'd not have needed to ask; The images that you have posted are the reason that I linked those two examples, my presumption when I saw that, is that there must be some other use case or scenario, that I'm not aware of, where the light weight mod makes some sort of sense.

On what stat can we see the hull HP, I see only the 343.2 hull reinforcement being added, when I remove and then put the 5D light weight deep plate module back, so what is the hull boost effecting, or is it not modelled here?

From coriolis too, which stat is it changing? My thought was that perhaps for some other type of ship, perhaps the difference and benefit of the lightweight, become apparent. But I don't know, which is why that I am asking.
 
Last edited:
If anything here was obvious, I'd not have needed to ask; The images that you have posted are the reason that I linked those two examples, that was rather obvious.

On what stat can we see the hull HP, I see only the 343.2 hull reinforcement being added, when I remove and then put the 5D light weight deep plate module back, so what is the hull boost effecting, or is it not modelled here?
From coriolis too, which stat is it changing? My thought was that perhaps for some other type of ship, perhaps the difference and benefit of the lightweight, become apparent. But I don't know, which is why that I am asking.
Here you are, as simple as I might make it:

Basic Hull, no reinforcement

basic1.jpg


Hull with 4D HD/DP

4d.jpg


Hull with 5D LW/DP

5d.jpg


Integrity (hull strength) changes from basic in each.

It is noticeable that, overall, the 5D LW is considerably less useful than the 4D HD

This should also have been apparent in EDSY - but as I am not a user of that software, I have not checked.
 
But what is the Hull Boost effecting, as your images show: The 5D is 396 basic HP + 396 = 792, it would seem that the resistance is not visible, lets say floating point precision and rounding ate that.
The 4D is 396 base + 524 and I presume the resistance is making the difference.

So what is Hull Boost doing, this is my question still. I'm not asking which is best in this case, for this ship, I'm asking whether there are ships with different stats, where the benefits are apparent.
 
I would add in a friendly way, just because an engineering effect exists, doesn't mean there's going to be a use case. Blast resistant shield boosters, for instance. I don't know that I've ever met someone who's even made one, let alone ran one in a build. There's decent chunk of engineering effects that could honestly just be removed.
 
Ah right, it certainly adds to the learning curve, which is all part of the fun! Light weight hull reinforcement, boosts your hull confidence, making you feel n% more confident about your hull, easing those tense moments when you have but a single digit percentile remaining, limping to the nearest station!
 
Last edited:
One of the things you can do with Coriolis is massage the engineering numbers. Seems you can't change the Hull Boost value but you can see by changing the other values that it provides extra Hull in relation to the Hull Reinforcement value of the engineered HRP. I can't find the relationship between the Boost value and the Hull gained, it's certainly not 8% for G1 LW. I suppose you could ask the website devs for the exact formula (or snoop through the code yourself). I have certainly lost motive to investigate further. 😛
 
So what is Hull Boost doing, this is my question still. I'm not asking which is best in this case, for this ship, I'm asking whether there are ships with different stats, where the benefits are apparent.
I don't understand what you are asking, so will leave it to someone with better knowledge than I to respond.
 
The hull boost is your hit points ?
For a better answer that's if I'm reading the question right, if not I do apologise.
The resistances are additional hit points added on depending on the damage resistances.
All ships have X amount which can be increased/decreased using different armour. Then with the HRP are additional hit points along with MRP again is all dependant on engineering .
 
Last edited:
Just to clarify, I think the OP is referring to the the fact that in EDSY there is the standard hull reinforcement value, which adds straight to your effective hit points and a seperate value called Hull Boost which is expressed as a percentage, and in his example this is much higher on the 5D hull reinforcement. Coriolis doesn't include the Hull Boost. I am not certain what this is or if it is even real, could it be a boost to Hardness?

1720809057150.png
 
Just to clarify, I think the OP is referring to the the fact that in EDSY there is the standard hull reinforcement value, which adds straight to your effective hit points and a seperate value called Hull Boost which is expressed as a percentage, and in his example this is much higher on the 5D hull reinforcement. Coriolis doesn't include the Hull Boost. I am not certain what this is or if it is even real, could it be a boost to Hardness?

View attachment 397214

I think that hull boost stat is shown in game, but Idk what it means other than "big number good".
 
Looking at this a bit more, it looks like the Hull Boost is another contributor to the overall integrity boost you get from the hull reinforcement. There are basically two parts to this, the integrity points of the reinforcement which is then modified by the hull reinforcement percentage, and an additional part which is based on the integrity of the ship you are fitting to (ignorning any armour upgrades) multiplied in some way by the Hull Boost value. In Coriolis you can see this by the fact that the armour increase does not match the hull reinforcement value and varies with the ship the module is fitted to. In the below example the same 5D reinforcement with lightweight grade 5 gives 394 boost on a Type 7 (base integrity 612) and only 365 boost on a Krait Mk II (base integrity 396)

Type 7
1720811085780.png

Krait Mk II
1720811147585.png

It looks like if you go by the armour value in Coriolis you have true integrity increase from the module.
 
I would add in a friendly way, just because an engineering effect exists, doesn't mean there's going to be a use case. Blast resistant shield boosters, for instance. I don't know that I've ever met someone who's even made one, let alone ran one in a build. There's decent chunk of engineering effects that could honestly just be removed.
I use blast resistant, there is a case for it, and anyone undertaking pvp or high Pirate fights with hull tanks are aware of its advantages.
 
Which shield and on which ship?
Every shield on every ship comes stock with 50% explosion resistance. Lowering that drastically isn’t even typical, so needing to counter a decrease via a boost should never be necessary.


 
Back
Top Bottom