Two main problem areas.
First, the engineering is too set and well documented. Engineers need to be generated for the players. They need to appear for different reasons, have varying skills and degrees of talent. They could even loose interest in you for varying reasons. This would make the game far more immersive that the current short quest for the ultimate build.
Second, if the engineers are so special, why is it that every ship dealer can give you a ship with all these super elite builds? All re-buys should need to be taken to the various engineers for them to work their not quite predictable magic. Following this thought some more. It would also be nice to have an alternative to materials spamming. This is a bit of realism that would make a lot of people settle down.
First, the engineering is too set and well documented. Engineers need to be generated for the players. They need to appear for different reasons, have varying skills and degrees of talent. They could even loose interest in you for varying reasons. This would make the game far more immersive that the current short quest for the ultimate build.
Second, if the engineers are so special, why is it that every ship dealer can give you a ship with all these super elite builds? All re-buys should need to be taken to the various engineers for them to work their not quite predictable magic. Following this thought some more. It would also be nice to have an alternative to materials spamming. This is a bit of realism that would make a lot of people settle down.