Engineering is a grind

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Though I'm only approximately half done engineering three ships which happen to be a Challenger, a Python and only one of my three Condas. I can attest to haveing to accumulate 16 different blue prints from 6 different engineers all of which are extremely easy to get invited to even by beginning noobs.

However, not counting the additonal rolls one has to do when having sufficent items to engineer with. I've had to gather more than 65 different items some which are raw, some are manufactured and some are encoded. Again not counting the additonal rolls one has to make. I've not only have to collect those 65 plus items I've got to collect a certain number of each.

After doing the math, it works out to be more than 2900 pieces of the various 65 different items that need to be applied to the 16 mods that only 6 engineeer's require. And that's assuming one only has to do one roll per grade; Which is rarely possible.

As I stated I'm only about half done with my loadouts involving only three ships and have racked up dozens of hours at each of the most common places gathering materials and dozens more on suggested planet gathering raws, and dozen of hours at various distrabution center's and other such places gathering scans of all types.

There are player whom have posted here that they can do a complete ship in only a few hours. OK, I'm doing three so it should only be a few hours times three. But unless one is using some sort of editing software which isn't available on consoles. I'd really like to know how one can say that it can be done in just a few hours.
 
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I see engineering more as something I complete over time.
I get my specials then and there and pin the blue print so as to complete the upgrades a little at a time.
If you delve into it needing all mats to max out multiple upgrades immediately, wow, it is a grind.

Maybe the folks that say it can be done in a few hours are building specific meta builds. These guys probably have every aspect of the process mapped out to be ultra efficient.
 
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It is not a grind if you don't grind it.
I know some people will disagree, but for me it is a big part of the experience.
The things you have to do to get invites or collect the materials show you various aspects of the game.
Again, some say it's the Devs forcing us to do X to get Y.
Well, that's how games work, right?
I see it as a chance to dip your toe into everything.
Chances are you'll find something you like.
There will be things that are a chore but at least you know it's not for you then.
I have engineered more than 50 ships, and it's cool what you can make of them.
But after all it's optional! There are enough people that haven't bothered with engineering at all and still enjoy the Game.
If you feel exhausted from the task, take a break from it, do something else.
Almost everything you do will get you closer to your goals.
May it be completing requirements for future invites or gathering materials.
Just relax a bit, if you don't rush things they will come later but more easily.
 
Maybe the folks that say it can be done in a few hours are building specific meta builds. These guys probably have every aspect of the process mapped out to be ultra efficient.

Yeah, starting out with a bunch of the mats banked, and all the engineers you need unlocked at level 5 with an efficient set of pinned blueprints, engineering's super fast.

But actually unlocking those engineers, raising your rank with them, farming all the mats, doing it all from scratch? You're looking at a lot of farming in several different aspects of the game.
 
3304 was the year of the engineer. It's what I sent half of it doing. All of my ships are finished - it's why I haven't bought a Mamba. I can't face engineering another ship from scratch
 
I started an alt account recently and should have all the non-Colonia engineers unlocked soon.
Most of the mats are technically redundant if you use the material trader.
Trying to obtain them all individually is far from ideal and will take a lot of time; that doesn't mean it has to.
 
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...There are players whom have posted here that they can do a complete ship in only a few hours. OK, I'm doing three so it should only be a few hours times three. But unless one is using some sort of editing software which isn't available on consoles. I'd really like to know how one can say that it can be done in just a few hours.

Because they played the game for many hours (sometimes years) knowing where to obtain the materials including the grade 5 with the right systems as you probably did with a famine system at a Distribution Centre getting Datamined Wake Exceptions. My PS4 Pro console account has fully engineered ships as well as my two PC accounts. Knowing what to do works on every platform. Might I suggest a Google search versus the Forum with their very limited search engine.

Engineering from the start was all designed by Frontier to get players to experience other play styles in the game. Do it or don't do it.

Regards
 
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When I'm in need of materials for engineering then I just turn it into gameplay.

I've got a Dropship and a Krait equiped with wake scanners, colector limpets, srv, etc. and I go out find stuff.
Now with the FSS it's a walk in the park to find the appropriate USSs.
Besides that, when I run missions I make sure to carry a wake scanner, every time I leave a station I scan a couple wakes and get the needed data for engineering FSDs.
Lots of mission offer high grade stuff as a reward too, you get a bit less credits but you can stock up on data pretty quick.

I've got 28 ships and they're all engineered, I never felt it to be a grind in order to get the needed materials because I played the game when collecting the stuff.

It's only a grind when you make it so imho.
 
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I won’t disagree with the fact that it’s a laborious and rather dull process but if you start looking at it with numbers and statistics like you do in your post I doubt that will help your morale.
 
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Imho I think that wanting to engineer everything to the highest level asap can make it a real task.
Just play the game, learn and collect along the way.
Engineer stuff as much as you can for now and when you've gathered enough materials for the next level by playing the game go and visit the engineer again.
It's not like ED is only enjoyable when you have everything engineered to the max as quickly as possible, I've been flying around with my Vette's weapons with an unorganised amount of engineering, some weapons were grade 5, some 3 and some even grade 1.
In time I tweaked the weapons untill they were to my satisfaction, now it's a death machine (in pve) but it's not that I didn't enjoy my Vette in a HazRes before I had it fully engineered.
Same goes for my exploration ships, I wish everybody had experienced exploration before engineering, the jumpranges you get now are ridiculous compared to the old days.

Just take your time, enjoy the game and build up your fleet, wanting things this instance will only frustrate, ED is not that kind of game imho.
 
Imho I think that wanting to engineer everything to the highest level asap can make it a real task.
Just play the game, learn and collect along the way.
Engineer stuff as much as you can for now and when you've gathered enough materials for the next level by playing the game go and visit the engineer again.
It's not like ED is only enjoyable when you have everything engineered to the max as quickly as possible, I've been flying around with my Vette's weapons with an unorganised amount of engineering, some weapons were grade 5, some 3 and some even grade 1.
In time I tweaked the weapons untill they were to my satisfaction, now it's a death machine (in pve) but it's not that I didn't enjoy my Vette in a HazRes before I had it fully engineered.
Same goes for my exploration ships, I wish everybody had experienced exploration before engineering, the jumpranges you get now are ridiculous compared to the old days.

Just take your time, enjoy the game and build up your fleet, wanting things this instance will only frustrate, ED is not that kind of game imho.

+1....it's all about the journey.... :)
 
It is not a grind if you don't grind it.
I know some people will disagree, but for me it is a big part of the experience.
The things you have to do to get invites or collect the materials show you various aspects of the game.
Again, some say it's the Devs forcing us to do X to get Y.
Well, that's how games work, right?
I see it as a chance to dip your toe into everything.
Chances are you'll find something you like.
There will be things that are a chore but at least you know it's not for you then.
I have engineered more than 50 ships, and it's cool what you can make of them.
But after all it's optional! There are enough people that haven't bothered with engineering at all and still enjoy the Game.
If you feel exhausted from the task, take a break from it, do something else.
Almost everything you do will get you closer to your goals.
May it be completing requirements for future invites or gathering materials.
Just relax a bit, if you don't rush things they will come later but more easily.

Sheesh, you play ED exactly as I do don't you, it's almost scary:D
 
It's only a grind because the grade 5 components/materials for engineering are supidly hard to get

duh I know, I need 50 exquisite focus crystals and the reward is 5 (YES 5) for flying 20k+ light years, or 3 exquisite focus crystals for delivering 5k biowaste. Ugh.

i popped in on patch day to see if this had been rectified, as there had been mentions of these materials being made a little easier to get your hands on. No it hadn't.

FD could do with adding those rewards to less ridiculous missions.

if I could engineer new ships without being forced to ONLY play ED, I might actually buy new ships and play the game again :(
 
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Though I'm only approximately half done engineering three ships which happen to be a Challenger, a Python and only one of my three Condas. I can attest to haveing to accumulate 16 different blue prints from 6 different engineers all of which are extremely easy to get invited to even by beginning noobs.

However, not counting the additonal rolls one has to do when having sufficent items to engineer with. I've had to gather more than 65 different items some which are raw, some are manufactured and some are encoded. Again not counting the additonal rolls one has to make. I've not only have to collect those 65 plus items I've got to collect a certain number of each.

After doing the math, it works out to be more than 2900 pieces of the various 65 different items that need to be applied to the 16 mods that only 6 engineeer's require. And that's assuming one only has to do one roll per grade; Which is rarely possible.

As I stated I'm only about half done with my loadouts involving only three ships and have racked up dozens of hours at each of the most common places gathering materials and dozens more on suggested planet gathering raws, and dozen of hours at various distrabution center's and other such places gathering scans of all types.

There are player whom have posted here that they can do a complete ship in only a few hours. OK, I'm doing three so it should only be a few hours times three. But unless one is using some sort of editing software which isn't available on consoles. I'd really like to know how one can say that it can be done in just a few hours.

Those that quote they can fully engineer their ships in ony a few hours are
a) lying
b) only applying a small amount of engineering
c) already have the materials
d) already have all the engineers unlocked
e) all of the above

As to the idea of engineering being a grind - I disagree. YOU are CHOOSING to try and run through it as fast as possible. YOU are CHOOSING to max out the engineering changes you can make.

The only person making this a grind is YOU.
 
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Anyone who wants grade 5 mats on tap head over to Colonia.

You can buy a python out there and outfit it to 284 cargo racks.

Run Cargo missions and choose materials as rewards, focus crystals x5, wake exceptions x5, all grade 5/4 rewards was doing this last week.

Everything is one jump away and pretty much to the same station so its easy.

It really isnt hard when you know where to look, im not in bubble but you could probably use same method in maia region.
 
Imho I think that wanting to engineer everything to the highest level asap can make it a real task.
Just play the game, learn and collect along the way.
Engineer stuff as much as you can for now and when you've gathered enough materials for the next level by playing the game go and visit the engineer again.
It's not like ED is only enjoyable when you have everything engineered to the max as quickly as possible, I've been flying around with my Vette's weapons with an unorganised amount of engineering, some weapons were grade 5, some 3 and some even grade 1.
In time I tweaked the weapons untill they were to my satisfaction, now it's a death machine (in pve) but it's not that I didn't enjoy my Vette in a HazRes before I had it fully engineered.
Same goes for my exploration ships, I wish everybody had experienced exploration before engineering, the jumpranges you get now are ridiculous compared to the old days.

Just take your time, enjoy the game and build up your fleet, wanting things this instance will only frustrate, ED is not that kind of game imho.



That's an enormous time gate you are suggesting for some playstyles, namely PVP.
 
It's only a grind because the grade 5 components/materials for engineering are supidly hard to get

duh I know, I need 50 exquisite focus crystals and the reward is 5 (YES 5) for flying 20k+ light years, or 3 exquisite focus crystals for delivering 5k biowaste. Ugh.

i popped in on patch day to see if this had been rectified, as there had been mentions of these materials being made a little easier to get your hands on. No it hadn't.

FD could do with adding those rewards to less ridiculous missions.

if I could engineer new ships without being forced to ONLY play ED, I might actually buy new ships and play the game again :(

Easy with the new FSS.

What you on about?

Dont seek them through mission rewards.
 
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Those that quote they can fully engineer their ships in ony a few hours are
a) lying
b) only applying a small amount of engineering
c) already have the materials
d) already have all the engineers unlocked
e) all of the above

As to the idea of engineering being a grind - I disagree. YOU are CHOOSING to try and run through it as fast as possible. YOU are CHOOSING to max out the engineering changes you can make.

The only person making this a grind is YOU.




I would slap you into next week for calling me a liar in person.

:)

D is the only given, and that much is self evident.
 
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