Engineering : Making low grade modules EASIER to upgrade & have Engineer access being incremental

Engineering : Making low grade modules EASIER to upgrade & have Engineer access being incremental

I was thinking.

The more ADVANCED something is the HARDER it is to modify due to the complexity of the item.

E-A is not only an efficiency grade but also a matter of complexity.

E: Cheap consumer goods
D-B : Ratings in between
A: NASA level of refinement

How to make Engineering more accessible

So we change the amount and grade of items needed so that it's cheap and easy to have a E rated module to Rating 5.

They will never be as good as an A rated module but it requires less and cheaper materials. (example: A E2 FSD with +50% range on a Sidewinder is 11,34LY and an A rated standard is 16,62LY)

So while a rating A drive requires RARE materials and VERY RARE like Datamined Wake Exceptions an E drive might only require a few uncommon materials instead due to the more "primitive" parts.

Like comparing the engine on a 1980's combustion engine to a 2016 modern hybrid car with a plethora of computer controlled functions (in the old days we could easily tinker with our cars and today we need to take them to a certified mechanic due to their increased complexity).

So, WHY?

- It opens up for people to perhaps USE different grades of items instead of the usual D or A grades.
- It makes it easier for new players to experiment earlier.

How to make ENGINEERS more accessible

Unlocking engineers for most us is a pain so how about making it incremental by CHOICE.

- Change the requirement for unlocking engineers in levels of 1-5 (unlocking lvl 1 Professor Palin would require 1000 LY travel and 5 units of unknown fragments)
- It makes engineers more accessible for lower grade modifications

Sure, if the minimum rating of their upgrades are higher we have to do reach X rating to unlock it but at least we can do it piecemeal instead of all of it at once.
 
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