Engineering materials from "Gameplay Loops"

Please fix the current gameplay loops by adding some or more engineering materials to automatic rewards for completing Exobiology turn-ins, Conflict Zones/Combat Missions, and Salvage/Support missions.

Exobiology would reward materials that upgrade the Artemis Suit, Conflict Zones would reward Dominator/Weapons upgrades, and the Salvage/Support gameplay loop would reward Maverick suit upgrades. Then the activities wouldn't feel so unrewarding to do them, and it would drive players to do more activities. The current relog/farm one base strategy for materials is absolutely abysmal and there is an easy way to fix this. Make the activities that exist more rewarding in terms of player progression by actually rewarding them with useful materials instead of small amounts of credits, which are of no real use since you can't use them to purchase anything worthwhile or meaningful towards progression
 
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