Engineering Materials - The Salvage and Chop Chop Method

Ok, so today we shoot ships to get certain materials.

Why could we not have a choice in getting them ourselves at a cost AND difficulty but not having for example commit MURDER just to find a planetary produced ship component.

Not to mention chemicals and minerals that are readily available on the market.

Getting base materials
- Buy a ship (let's say a trader)
- Hire a shipyard hangar to work in
- Choose "Dismantle" (mini game that determines how well you do this and ship type and size. And finally affects component number and rarity)
- Gain X base components a ship should have (up to 0-3 materials per core module depending on ship size and value)
- Gain X bonus common components based on the number of Optional Internal slots and Utility Mounts

Certain items would require a secondary job like cracking industrial firmware or modifying firmware with a hacking mini game.

Add the limitation that ship size affects the rarity of the parts:

Small = Common/Uncommon
Medium = Small+Standard+Rare
Large = Medium+Very Rare

Chance of failure
Failure to dismantle a ship will still give materials but at a reduced amount depending on the gravity of failure and CAN result in a ship that is a mess of slagged metal and useless pieces. In this case only a few base metal alloy components are received regardless of ship value.

Hired help
Hiring a professional shipyard to dismantle a ship is a guaranteed success at the cost of material output and money.

10% of ship value is paid and only 50% of possible material outcome is received (rarity is still handled the same)

Weapon components
For weapon upgrades we would have to dismantle weapons of different types and sizes to get materials

Small = Common/Uncommon
Medium = Like Small+Standard
Large = Like Medium+Rare
Huge = Like Large+Very Rare

Optiona Module Components
Just like base ship components we would have to dismantle shields for shield upgrades and similar for the components we want

Minerals and chemicals
These retrieved by purchasing common materials and combining them or extracting them from another material

- Arsenic is commonly used in ammunition and in Gallium
- Copper is common on the market and can be bought (seriously, I can buy it by the TONNE but an Engineer want a piece from the ground???)
- Iron is apparently no longer used AT ALL as a metal by looking at commodities but could be extracted from Explosives and Chemicals as part of Thermite or welding materials
- Tin can be found in corrosive resistant plating today so might be extracted by dismantling any "chemical" component like distillery or processor

Finding Wake and Data information
These cannot be produced from parts so the way it works now will suffice but expanded gameplay of STEALING such data or hacking unsuspecting ships would be nice.

Combining Materials & data

With access to different information we can then also combine them to get another.

Example: Atypical Encryption Archive+Tagged Encryption Data = Decoded Emission Data

So we sacrifice 2 to get 1.

The cost of doing business
Now, sure, we would be able to create the materials needed by using MONEY which will be frowned upon by many but purchasing a T9 and basically DESTROYING it to get at MOST 0-24 components of random variety for the cost of 76 million is hardly an exploit even WITH additional common materials depending on internal slots.

So if you need items fast it will be EXPENSIVE but not guaranteed.

And that is only base ship items to improve things like sensors, thrusters and jump drive.

THEN we need to buy everything else and slag it into base components and pray we are lucky.
 
Not sure about all the ideas like buying a ship to only tear it down. But the observations on materials and salvage are spot-on.

Engineers wanting stuff that is hard to get in-game and can take literally hours of real-time driving around in an SRV with some primitive "Wave Scanner" obtuse pointless thing. Same stuff we can easily buy today on Earth by the tonne or even get shipped to us from online purchase? Is ED a future game where SLF are printed and then manned via telepresence or not?

There should be a salvage mechanic and modules that let us salvage parts from ships. I think FD said this was possibly exploitable, but we can get cargo and other items dropped... why can't we salvage the lasers and sell them (for much less than they cost new) at a salvage yard? "Salvageable Wreckage" is in the game now. FD could say we cannot salvage a whole and working modded weapon and mount it on our own ship- I would be totally fine with that.
 
Yup, it might be extreme to dismantle a ship but i would rather do that than murder traders for common ship components.

And engineers feels more like medieval alchemists that need "raw" materials and haveno idea how to replicate a result but essentially "wing it" every time.
 
The entire point of engineers is crafting. The entire point is gathering your own mats. If they made it for sale they should've just put the entire modules on sale. So, nope, the best thing ever to happen to this game is poop haulers not having the best ships. And long may it stay.
 
The entire point of engineers is crafting. The entire point is gathering your own mats. If they made it for sale they should've just put the entire modules on sale. So, nope, the best thing ever to happen to this game is poop haulers not having the best ships. And long may it stay.

A mechanic that is hamfisted and poorly thought out and make no sense for several types of materials and the "engineers" behave more like medieval alchemists.

I have yet to see a logical explanation for getting copper from a rock instead of giving them a tonne to work with.
 
The entire point of engineers is crafting. The entire point is gathering your own mats. If they made it for sale they should've just put the entire modules on sale. So, nope, the best thing ever to happen to this game is poop haulers not having the best ships. And long may it stay.

While I agree that straight out buying ships is a bit extreme would you not agree that the way they HAVE done it is a bit...too simple.
Would it not be better if we could actually get some crafting to GET the materials instead of the way it is now.
The way they have designed it makes it appear stupid to the extreme since just SOME of my examples would be a giant step up in realism instead of the weird way they make us do it.

I have no problem with collecting materials for a crafting minigame but rather the METHOD and the fact that we have a complete RNG system instead of actual competent ENGINEERS that should be able to replicate a result with spot-on accuracy.

Hell, we should be able to pay them extra to REPLICATE an exact result.

Having to become a straight up murderer to gain parts that are common industrial parts of a ship is damn stupid
Imagine if the only way to get an engine from a lorry would be to take your car, RAM a driver off the road, totaling his vehicle and then pick up the engine just to get a SPARKPLUG from that engine to add to your car?
Would not a better SALVAGE system work or at least having to get said engine without becoming a murderer.
ALL the parts are common materials in weapons and ships instead of making them odd pieces of tech the engineer uses to CHANGE a common item.

The only REASONABLE mechanic I can see when we have parts that exists WITHIN ships is to be able to at least purchase them PARTIALLY. This way we get a CREDIT SINK, SALVAGE and CRAFTING mechanic even BEFORE we get to an engineer.

- Gain commodities AND a ship item (Small Pulse Laser + Nanobreaker)
- Dismantle said item (Make Nanobreaker DISMANTLE Small Pulse Laser)
- Gain base parts of Pulse Laser (Crystal Shards)
- Use ANOTHER commodity to create the parts an engineer need (Auto-Fabricators+Crystal Shards = Focus Crystals)
- Then we can REFINE the Focus Crystals by adding MORE mechanics

But having to shoot random ships just to get more or less common materials is rather stupid when we can get OPTION.

Sure, I can use money and time to get parts OR i can go on a planet and get them for FREE.
 
So if you need items fast it will be EXPENSIVE but not guaranteed.
if i'm going to waste a ton of money for such a tiny return, i want a guarantee.

we're talking about e.g. destroying a 60 million cr ship in order to upgrade a 300 thousand cr weapon, or similar. let's leave the RNG out of this.
 
This is patently untrue. There is no material that requires you to murder anyone. I have 14 fully upgraded ships. No murder required.

Chemical Distillery http://inara.cz/galaxy-component/12
Chemical Storage Units http://inara.cz/galaxy-component/15
Chemical Manipulators http://inara.cz/galaxy-component/13

2 out of 3 are Ship Salvage ONLY and only one of them can be obtained as POI as well.

None of them are available as mission rewards.

These are basically ship components of transport ships and can thus ONLY be found:

- Scouring every SSU you find with possible wreckages.
- Shoot cargo ships.
- Hoping to find a POI with ship wreckage.

My irritation with it is that these are literally industrial ship parts, like needing a oil pump valve from an oil tanker. And my ONLY way to find said valve is to hunt for wreckages at the bottom of the sea, floating wrecks or commit piracy on the high seas and sink them myself.

And I cannot imagine these items are not something one can purchase LEGALLY from a subcontractor.

- - - Updated - - -

if i'm going to waste a ton of money for such a tiny return, i want a guarantee.

we're talking about e.g. destroying a 60 million cr ship in order to upgrade a 300 thousand cr weapon, or similar. let's leave the RNG out of this.

My writeup was mainly an example how we could have something BETTER than aimlessly hunt for POI, shoot traders and look for copper on a planet when there are warehouses full of it.

Actual SALVAGE mechanics.
 
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Chemical Manipulators and Chemical Distilleries can be found in USS. No blueprint uses Chemical Storage Units; if you're hoarding those...good luck to you.

cm.png


I've even left the system name in the picture so you can get some of these impossible to get without murder items yourself.
 
Chemical Manipulators and Chemical Distilleries can be found in USS. No blueprint uses Chemical Storage Units; if you're hoarding those...good luck to you.

https://dl.dropboxusercontent.com/u/50176665/ed/cm.png

I've even left the system name in the picture so you can get some of these impossible to get without murder items yourself.

Yes, i did write they can be found in USS and wreckages.

That IS the problem.

Creating a convoluted mechanic to aquire a common mechanical part in a spaceship is like having to walk along the road to find a used tyre or take it from another car and for some bizarre reason cannot purchase the very same tyre in a shop.

For example: COPPER.
 
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