Ok, so today we shoot ships to get certain materials.
Why could we not have a choice in getting them ourselves at a cost AND difficulty but not having for example commit MURDER just to find a planetary produced ship component.
Not to mention chemicals and minerals that are readily available on the market.
Getting base materials
- Buy a ship (let's say a trader)
- Hire a shipyard hangar to work in
- Choose "Dismantle" (mini game that determines how well you do this and ship type and size. And finally affects component number and rarity)
- Gain X base components a ship should have (up to 0-3 materials per core module depending on ship size and value)
- Gain X bonus common components based on the number of Optional Internal slots and Utility Mounts
Certain items would require a secondary job like cracking industrial firmware or modifying firmware with a hacking mini game.
Add the limitation that ship size affects the rarity of the parts:
Small = Common/Uncommon
Medium = Small+Standard+Rare
Large = Medium+Very Rare
Chance of failure
Failure to dismantle a ship will still give materials but at a reduced amount depending on the gravity of failure and CAN result in a ship that is a mess of slagged metal and useless pieces. In this case only a few base metal alloy components are received regardless of ship value.
Hired help
Hiring a professional shipyard to dismantle a ship is a guaranteed success at the cost of material output and money.
10% of ship value is paid and only 50% of possible material outcome is received (rarity is still handled the same)
Weapon components
For weapon upgrades we would have to dismantle weapons of different types and sizes to get materials
Small = Common/Uncommon
Medium = Like Small+Standard
Large = Like Medium+Rare
Huge = Like Large+Very Rare
Optiona Module Components
Just like base ship components we would have to dismantle shields for shield upgrades and similar for the components we want
Minerals and chemicals
These retrieved by purchasing common materials and combining them or extracting them from another material
- Arsenic is commonly used in ammunition and in Gallium
- Copper is common on the market and can be bought (seriously, I can buy it by the TONNE but an Engineer want a piece from the ground???)
- Iron is apparently no longer used AT ALL as a metal by looking at commodities but could be extracted from Explosives and Chemicals as part of Thermite or welding materials
- Tin can be found in corrosive resistant plating today so might be extracted by dismantling any "chemical" component like distillery or processor
Finding Wake and Data information
These cannot be produced from parts so the way it works now will suffice but expanded gameplay of STEALING such data or hacking unsuspecting ships would be nice.
Combining Materials & data
With access to different information we can then also combine them to get another.
Example: Atypical Encryption Archive+Tagged Encryption Data = Decoded Emission Data
So we sacrifice 2 to get 1.
The cost of doing business
Now, sure, we would be able to create the materials needed by using MONEY which will be frowned upon by many but purchasing a T9 and basically DESTROYING it to get at MOST 0-24 components of random variety for the cost of 76 million is hardly an exploit even WITH additional common materials depending on internal slots.
So if you need items fast it will be EXPENSIVE but not guaranteed.
And that is only base ship items to improve things like sensors, thrusters and jump drive.
THEN we need to buy everything else and slag it into base components and pray we are lucky.
Why could we not have a choice in getting them ourselves at a cost AND difficulty but not having for example commit MURDER just to find a planetary produced ship component.
Not to mention chemicals and minerals that are readily available on the market.
Getting base materials
- Buy a ship (let's say a trader)
- Hire a shipyard hangar to work in
- Choose "Dismantle" (mini game that determines how well you do this and ship type and size. And finally affects component number and rarity)
- Gain X base components a ship should have (up to 0-3 materials per core module depending on ship size and value)
- Gain X bonus common components based on the number of Optional Internal slots and Utility Mounts
Certain items would require a secondary job like cracking industrial firmware or modifying firmware with a hacking mini game.
Add the limitation that ship size affects the rarity of the parts:
Small = Common/Uncommon
Medium = Small+Standard+Rare
Large = Medium+Very Rare
Chance of failure
Failure to dismantle a ship will still give materials but at a reduced amount depending on the gravity of failure and CAN result in a ship that is a mess of slagged metal and useless pieces. In this case only a few base metal alloy components are received regardless of ship value.
Hired help
Hiring a professional shipyard to dismantle a ship is a guaranteed success at the cost of material output and money.
10% of ship value is paid and only 50% of possible material outcome is received (rarity is still handled the same)
Weapon components
For weapon upgrades we would have to dismantle weapons of different types and sizes to get materials
Small = Common/Uncommon
Medium = Like Small+Standard
Large = Like Medium+Rare
Huge = Like Large+Very Rare
Optiona Module Components
Just like base ship components we would have to dismantle shields for shield upgrades and similar for the components we want
Minerals and chemicals
These retrieved by purchasing common materials and combining them or extracting them from another material
- Arsenic is commonly used in ammunition and in Gallium
- Copper is common on the market and can be bought (seriously, I can buy it by the TONNE but an Engineer want a piece from the ground???)
- Iron is apparently no longer used AT ALL as a metal by looking at commodities but could be extracted from Explosives and Chemicals as part of Thermite or welding materials
- Tin can be found in corrosive resistant plating today so might be extracted by dismantling any "chemical" component like distillery or processor
Finding Wake and Data information
These cannot be produced from parts so the way it works now will suffice but expanded gameplay of STEALING such data or hacking unsuspecting ships would be nice.
Combining Materials & data
With access to different information we can then also combine them to get another.
Example: Atypical Encryption Archive+Tagged Encryption Data = Decoded Emission Data
So we sacrifice 2 to get 1.
The cost of doing business
Now, sure, we would be able to create the materials needed by using MONEY which will be frowned upon by many but purchasing a T9 and basically DESTROYING it to get at MOST 0-24 components of random variety for the cost of 76 million is hardly an exploit even WITH additional common materials depending on internal slots.
So if you need items fast it will be EXPENSIVE but not guaranteed.
And that is only base ship items to improve things like sensors, thrusters and jump drive.
THEN we need to buy everything else and slag it into base components and pray we are lucky.