Engineering panel; how to tell if upgrade is better or worse?

On the engineering panel after the engineer has has done her work and an upgrade has been generated, how do you tell whether this is better or worse than the upgrade you already have fitted?

Is there a way in game to compare what you have with what you can get?

You need to know this so you know whether you should hit the apply or discard button.

Currently I'm reduced to writing all upgrade stats down on a piece of paper.

I ask because my first level 4 FSD upgrade was worse than my previous level 3 FSD upgrade, my second level 4 FSD upgrade was worse still. I've lost over 2LY max jump (over 10% reduced range) with those 2 upgrades.
 
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It's all about what matters to you. Heat, range, weight, damage, integrity.
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I just did some L1 & L2 upgrades to my all Multicannon Python and combat tested it against a Deadly FAS who was so kind as to interdict me. Worked for me.
 
It's all about what matters to you. Heat, range, weight, damage, integrity.
.
I just did some L1 & L2 upgrades to my all Multicannon Python and combat tested it against a Deadly FAS who was so kind as to interdict me. Worked for me.

I think you miss my point. Unless I'm mistaken the engineering screen shows the +/- percentage over the default unmodified module.

So if you modify a module a second time (re-roll) how do you tell that it's better (or worse) than your last roll?
 
On the engineering panel after the engineer has has done her work and an upgrade has been generated, how do you tell whether this is better or worse than the upgrade you already have fitted?
...snip...
Yeah, this has been pointed out before. I have not heard if FD was doing anything about it.

I think there is a panel at the bottom right that is supposed to help with that, but I have not kept track of when it shows up. Maybe only for weaps?

I also ran a second lvl 4 FSD, and had no clue if the result was better jump range or not. I think the mass was better, but the optimal was worse. I discarded it. I don't know why 'old range' and 'new range' isn't listed. Maybe when in the eng screen, it doesn't "see" your ship/loadout. I dunno.
 
I think you miss my point. Unless I'm mistaken the engineering screen shows the +/- percentage over the default unmodified module.

So if you modify a module a second time (re-roll) how do you tell that it's better (or worse) than your last roll?

Pretty sure it hasn't changed so I could have sworn it rebalanced the ranges around the current modification present... so the general scale remains the same but the presented red and blue ranges shift.

So if you apply a pulse laser modification that could improve damage anywhere from +2 damage to +6 damage, and roll +5 damage and apply it, on the next attempt to roll the same modification to the same pulse laser the possible outcome range to damage will be -3 to +1 damage, with the current amount presented as a marker on the scale.
 
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