Since packhounds are not an option I'm sticking to seeker missiles on my NPC pirate ship. I find the experimental effects pretty lackluster for missiles. Did some searching on engineering them and found that for PvE pretty much only drag munitions is recommended. But obviously it doesn't stack so a waste on more than one missile rack. I've got three thermal beams so using the overload munitions seems a waste too. Not too mention losing the explosive damage on the missiles and module sniping ability. Emissive munitions seems pretty useless for PvE. Thermal Cascade might be worth using on the other three missile racks. However seems wasteful since you'll do little to no damage to their shields just for some heat increase. And how much heat increase are we actually talking about per shot? Worthwhile to warrant using it? So that pretty much leaves me with the oversized experimental for the other missile racks for a weeny tiny damage increase. Am I correct in my analysis or am I missing some benefit of one of the experimentals?
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