I tried some light Raw materials farming and came across something pretty problematic. Let's put some context :
Raw materials farming was, at first, done using the SRV Wave Scanner : You had to check the pattern on your wave scanner to move toward the type of spot yielding what you wanted (Bronzite, Mesosiderite, Outcrops, etc). Not very efficient and pretty tricky for new players.
Then came the exploration remake with the appearance of geological sites : No need for the Wave Scanner anymore, just landing on a geological site made sure you would get plenty of materials based on new spot types : Piecous Cobble, Cristalline shards, Cristalline Needles, etc. Very efficient and requiring almost no experience to fill up the reserves.
With Odyssey, geological sites completely disappeared from the navigation panel, we're back on the Wave Scanner, for the best of the worst, I can't say, but the spots from the geological site still spawn on the planet. Now why is it a problem ?
1. Piecous Cobble and cristalline spots have the same wavelengths as the old spots, making the hunt for those pretty confusing using the Wave Scanner.
2. Piecous Cobble and cristalline spots only yield IRON. Instead of materials depending on the spot type (in sites, Piecous Cobble was G1, Cristalline Shards was G2 or G3, Cristalline needle was G4, etc).
When you're looking for a specific spot for a specific grade of material, most of the time, it ends up on a useless iron yielding spot.
My suggestions here :
1. Either change the wavelengths for geo site spots (and restore the proper yields, Iron only is useless) OR remove them completely from planet surface and replace them by the original WS spots (mesodiderites, outcrops, etc).
2. Make a new use of the now-usless DSS filters : Make regions with site-type spot concentration and WS-type spot concentration with specific colors that can be spotted using the filters.
Material farming should be fun, take some time, but NOT be FRUSTRATING.
Note : I'll update this post (or not) upon further testing.
Raw materials farming was, at first, done using the SRV Wave Scanner : You had to check the pattern on your wave scanner to move toward the type of spot yielding what you wanted (Bronzite, Mesosiderite, Outcrops, etc). Not very efficient and pretty tricky for new players.
Then came the exploration remake with the appearance of geological sites : No need for the Wave Scanner anymore, just landing on a geological site made sure you would get plenty of materials based on new spot types : Piecous Cobble, Cristalline shards, Cristalline Needles, etc. Very efficient and requiring almost no experience to fill up the reserves.
With Odyssey, geological sites completely disappeared from the navigation panel, we're back on the Wave Scanner, for the best of the worst, I can't say, but the spots from the geological site still spawn on the planet. Now why is it a problem ?
1. Piecous Cobble and cristalline spots have the same wavelengths as the old spots, making the hunt for those pretty confusing using the Wave Scanner.
2. Piecous Cobble and cristalline spots only yield IRON. Instead of materials depending on the spot type (in sites, Piecous Cobble was G1, Cristalline Shards was G2 or G3, Cristalline needle was G4, etc).
When you're looking for a specific spot for a specific grade of material, most of the time, it ends up on a useless iron yielding spot.
My suggestions here :
1. Either change the wavelengths for geo site spots (and restore the proper yields, Iron only is useless) OR remove them completely from planet surface and replace them by the original WS spots (mesodiderites, outcrops, etc).
2. Make a new use of the now-usless DSS filters : Make regions with site-type spot concentration and WS-type spot concentration with specific colors that can be spotted using the filters.
Material farming should be fun, take some time, but NOT be FRUSTRATING.
Note : I'll update this post (or not) upon further testing.