I am completely against Nerfing engineering and the scales of balance being tipped by the devs in favour of those who did not bother to do so,
The recent announcement by Frontier that fleet carriers are being delayed, beta will be a thing again and focus is changing to bug fixes are things that were requested in the open letter.
So Frontier have listened to it and taken action.
One thing I seriously did not like about the Open Letter and main reason I did not sign was because it asked as one of the four primary issues for balance changes to bring engineered ships and non-engineered ships onto some kind of par.
I am totally against this. From my standpoint I probably spent 100s of hours of my time engineering ships. And I am not alone.
Now people who fly in Solo/PG dont really have much incentive to engineer other than that is what they want to do. It is not a must for them so we doubtless going to hear the usual voices.
And I know this post probably going to cause a lot of fighting, but I really think it is important to put this point of view across, that many players DO NOT WANT the hands of the devs to tip the scales of balance in favour of those who did not bother to engineer. I see a future where there are shieldless ships flying around in Shinrarta in open with ne'er a care in the world. For me that would be the end of this game. May as well remove "dangerous" from the title, just a joke then. Things have already went too far with the C&P system and ATR are implemented stupid, lazy, immersion breaking, and just a pandering to the carebear community. I wont digress into ATR that is another post.
And the next step on this kind of path is to make people invulnerable in Shinrarta or some proper Concord-style instant response NPCs. That is really the end of this game for me, say it right now if it happens.
1. THOSE WHO SPEND THE TIME AND EFFORT ENGINEERING THEIR SHIP DESERVE TO HAVE AN ADVANTAGE OVER THOSE WHO DO NOT. No one argues that a doctor aught to have same salary as a labourer, given all the time and effort the doctor put in to get where he is. No one argues that the man who works his butt off to get to the top aught to have the same salary as the guy who lazes around. YET, in this game there are so many voices that argue "just because it is a game we paid for it we deserve this and that etc etc".
2. THERE NEEDS TO BE SOMETHING FOR UP-AND-COMING PLAYERS TO AIM FOR, and GETTING A GREAT SHIP TOGETHER is definitely one of those things, and especially has been for me, there needs to be something for new players to aim at. Nerfing engineered ships/bringing them down a peg is really the wrong thing and dis-incentivises people to play the game never mind engineer. And for those who don't buy Horizons why should they get an advantage also?
3. IT IS YET ANOTHER SLAP IN THE FACE AGAINST VETERAN PLAYERS AND THOSE WHO BOTHERED TO REALLY INVEST THEIR TIME IN THIS GAME. Let us take example of person who wants to get a top quality Shield, they need to Unlock Lei Chung, which means they need to unlock The Dweller, which means hopping around from market to market spending good few hours doing that. They then need to gather all the mats together, especially if they dont know how yet, takes a long time and lot of effort. Then they need to unlock Did Vaterman which means they also need to unlock Slean Jean who is a serious b***h to unlock as it means mining a whole bunch of stuff that was previously, before hotspots REALLY time-consuming and a ballache for those who were new to mining esp. And so on... To take all that away just because there are a lot of whining voices in this forum and elsewhere, or to just give it away to those who didnt bother...
4. COMBAT BALANCE IS FINE THE WAY IT IS - THERE ARE NO VOICES CALLING FOR MAJOR CHANGES FROM THE PVP COMMUNTIY. Right now and always has been a very dynamic game of rock, paper, scissors always evolving. There are no serious problems or voices in the PvP community saying that balance has to change etc etc. Yes there are some specific cases where a given ship or module could be buffed(I am generally against nerfing), and that aught to be listened to but there are no major complains of large systematic problems or balance issues from the people who actually do ship-to-ship combat. The only whining about these issues is from people who hide in solo/fed up with ships being attacked and not having the skill set to deal with it. Pandering to these people yet again is the wrong answer.
5. THE MOST IMPORTANT BALANCE-RELATED ISSUE THAT NEEDS FIXING IS CHEATING FROM 3rd PARTY PROGRAMS. This is what really needs to be focused on and a major stop to be put to it. There are "trainers" out there than make ships invulnerable, increase damage, etc, etc, dont know what else they do but they basically are cheat programs that wreck the game. The other really big "balance" issue when it comes to cheating is combat logging, which there has been absolutely no will to fix. There are so many easy fixes to this, like the person who loses connection to Frontier servers while under attack by another player is facing a rebuy screen when they log back in. Kill is just awarded to the attacking player and that is the end of it. Very easy fix, no problems. And as far as it being "legitimate" in Frontier's eyes to use the 15-second menu to exit combat this needs to change if in an instance with other players, it needs to be 15 seconds FROM THE LAST TIME THE SHIP TOOK DAMAGE - and that timer is reset every time damage is taken.
So, probably of all the points I have raised on the forums, this is the one I FEEL MOST STRONGLY ABOUT. For me, nerfing my engineered fleet and seriously lowering the bar of the game will pretty much end it for me, I most likely go find something else to play if it happens. It is not fair given all the effort I put in, and for all the CMDRs out there who did put the 100S OF HOURS together getting great ships that can survive and thrive in open and other areas its really a PUNCH IN THE FACE to make that kind of change.
Keep the balance largely as it is; it is right for those who put the effort to reap the rewards.
Signing off,
CMDR Gavin786
The recent announcement by Frontier that fleet carriers are being delayed, beta will be a thing again and focus is changing to bug fixes are things that were requested in the open letter.
So Frontier have listened to it and taken action.
One thing I seriously did not like about the Open Letter and main reason I did not sign was because it asked as one of the four primary issues for balance changes to bring engineered ships and non-engineered ships onto some kind of par.
I am totally against this. From my standpoint I probably spent 100s of hours of my time engineering ships. And I am not alone.
Now people who fly in Solo/PG dont really have much incentive to engineer other than that is what they want to do. It is not a must for them so we doubtless going to hear the usual voices.
And I know this post probably going to cause a lot of fighting, but I really think it is important to put this point of view across, that many players DO NOT WANT the hands of the devs to tip the scales of balance in favour of those who did not bother to engineer. I see a future where there are shieldless ships flying around in Shinrarta in open with ne'er a care in the world. For me that would be the end of this game. May as well remove "dangerous" from the title, just a joke then. Things have already went too far with the C&P system and ATR are implemented stupid, lazy, immersion breaking, and just a pandering to the carebear community. I wont digress into ATR that is another post.
And the next step on this kind of path is to make people invulnerable in Shinrarta or some proper Concord-style instant response NPCs. That is really the end of this game for me, say it right now if it happens.
1. THOSE WHO SPEND THE TIME AND EFFORT ENGINEERING THEIR SHIP DESERVE TO HAVE AN ADVANTAGE OVER THOSE WHO DO NOT. No one argues that a doctor aught to have same salary as a labourer, given all the time and effort the doctor put in to get where he is. No one argues that the man who works his butt off to get to the top aught to have the same salary as the guy who lazes around. YET, in this game there are so many voices that argue "just because it is a game we paid for it we deserve this and that etc etc".
2. THERE NEEDS TO BE SOMETHING FOR UP-AND-COMING PLAYERS TO AIM FOR, and GETTING A GREAT SHIP TOGETHER is definitely one of those things, and especially has been for me, there needs to be something for new players to aim at. Nerfing engineered ships/bringing them down a peg is really the wrong thing and dis-incentivises people to play the game never mind engineer. And for those who don't buy Horizons why should they get an advantage also?
3. IT IS YET ANOTHER SLAP IN THE FACE AGAINST VETERAN PLAYERS AND THOSE WHO BOTHERED TO REALLY INVEST THEIR TIME IN THIS GAME. Let us take example of person who wants to get a top quality Shield, they need to Unlock Lei Chung, which means they need to unlock The Dweller, which means hopping around from market to market spending good few hours doing that. They then need to gather all the mats together, especially if they dont know how yet, takes a long time and lot of effort. Then they need to unlock Did Vaterman which means they also need to unlock Slean Jean who is a serious b***h to unlock as it means mining a whole bunch of stuff that was previously, before hotspots REALLY time-consuming and a ballache for those who were new to mining esp. And so on... To take all that away just because there are a lot of whining voices in this forum and elsewhere, or to just give it away to those who didnt bother...
4. COMBAT BALANCE IS FINE THE WAY IT IS - THERE ARE NO VOICES CALLING FOR MAJOR CHANGES FROM THE PVP COMMUNTIY. Right now and always has been a very dynamic game of rock, paper, scissors always evolving. There are no serious problems or voices in the PvP community saying that balance has to change etc etc. Yes there are some specific cases where a given ship or module could be buffed(I am generally against nerfing), and that aught to be listened to but there are no major complains of large systematic problems or balance issues from the people who actually do ship-to-ship combat. The only whining about these issues is from people who hide in solo/fed up with ships being attacked and not having the skill set to deal with it. Pandering to these people yet again is the wrong answer.
5. THE MOST IMPORTANT BALANCE-RELATED ISSUE THAT NEEDS FIXING IS CHEATING FROM 3rd PARTY PROGRAMS. This is what really needs to be focused on and a major stop to be put to it. There are "trainers" out there than make ships invulnerable, increase damage, etc, etc, dont know what else they do but they basically are cheat programs that wreck the game. The other really big "balance" issue when it comes to cheating is combat logging, which there has been absolutely no will to fix. There are so many easy fixes to this, like the person who loses connection to Frontier servers while under attack by another player is facing a rebuy screen when they log back in. Kill is just awarded to the attacking player and that is the end of it. Very easy fix, no problems. And as far as it being "legitimate" in Frontier's eyes to use the 15-second menu to exit combat this needs to change if in an instance with other players, it needs to be 15 seconds FROM THE LAST TIME THE SHIP TOOK DAMAGE - and that timer is reset every time damage is taken.
So, probably of all the points I have raised on the forums, this is the one I FEEL MOST STRONGLY ABOUT. For me, nerfing my engineered fleet and seriously lowering the bar of the game will pretty much end it for me, I most likely go find something else to play if it happens. It is not fair given all the effort I put in, and for all the CMDRs out there who did put the 100S OF HOURS together getting great ships that can survive and thrive in open and other areas its really a PUNCH IN THE FACE to make that kind of change.
Keep the balance largely as it is; it is right for those who put the effort to reap the rewards.
Signing off,
CMDR Gavin786