@rlsg @Frenotx
I tend to agree about engineering trade-offs, it follows the same logic as frenox’s argument, overall. On the point of metas, equilibrium and symmetry in combat balancing or as close to it as possible, within reason, should be Frontiers absolute dead-aim for rebalancing combat;
it’s really the only way out of the grinding power-creep mess that engineering introduced.
another addition, at least in my book would be to put a much more tactical value and balance to attacking and defending subsystems which in the present iteration of the game is mostly a gimmick instead of the actual tactical chess game it should be.
I’d suggest making things like
night vision or
flight assist into modules also, and rethink the effects of some of the present ones, to increase the tactical meaning of subsystem combat further.