General Engineering Xmas Boost

Assuming it evens out (big assumption)
Not a big assumption, it is literally how numbers work.

As a software engineer I have a pretty good understanding of random number "generators" and there is no reason to think it'll even out in the long run.
Lol. Hilarious.

I generally defend the engg system, but rng in engineering is an oxymoron.
yeah, but this is game-engineering. When people start trying to say game-concepts should equate to real-life they tend to get in trouble.
 
I did only a single module.
It was G4 and i took it to G5... I did not feel any boost, took me 8 rolls to cap G5 and other people reported the same thing for G5 engineering.

However, people reported some noticeable but useless improvements in lower tiers
Useless as in: instead of needing, let's say, 2 rolls to get to 80% G3 to be able to get to G4, you'd be getting a full 100% G3 in 2 rolls - which is useless if you only want to go to the next level and only a really minor benefit if you actually intended to stop to G3 (minor cause engineering is really cheap at that level)
I was seeing it a lot faster. Like, often just 1 roll for g3 and fewer than usual at g4 and 5. Until I tried yesterday - seems back to the usual now (and I heard noises about it before that). It was supposed to go on til the 7th, so I think someone set the wrong time limit and bogged off on their Christmas hols!
 
For me there was no difference or whatsoever. The same stupid amount of rolls for everything. I managed to achieve some G1 (FSD IIRC) in single roll but that's it. Most of the time it did look like the usual. I did 4 units over x-mas. Had to collect extra mats. I always have enough for 10 rolls as this is max I believe for each grade. And TBH not much is left in the store...
 
Not a big assumption, it is literally how numbers work.

In theory, sure.


yeah, but this is game-engineering. When people start trying to say game-concepts should equate to real-life they tend to get in trouble.

You could extend that argument to say anything. Space combat isn’t real so why do I need a canopy on my ship? There’s a difference between suspension of disbelief to enjoy ED or Star Wars, and the willful insertion of nonsensical game mechanics that break immersion without adding anything.
 
I did only a single module.
It was G4 and i took it to G5... I did not feel any boost, took me 8 rolls to cap G5 and other people reported the same thing for G5 engineering.

However, people reported some noticeable but useless improvements in lower tiers
Useless as in: instead of needing, let's say, 2 rolls to get to 80% G3 to be able to get to G4, you'd be getting a full 100% G3 in 2 rolls - which is useless if you only want to go to the next level and only a really minor benefit if you actually intended to stop to G3 (minor cause engineering is really cheap at that level)
It was faster across the board. Tangibly so. Often, this meant no factual difference (3 rolls where you'd normally expect 3 rolls) but it was faster. You could feel it pretty clearly over time. I did a full ship engineer and there's no doubt it was a much smoother experience.

But I've never felt this was the area of engineering that required changing much.
 
... in an mmo I want fair and equal conditions.

Exactly in a mmo you cannot have those.
There were always people that will play 2h per week at most and others that will play 40-60h per week.
Compared to that, rng is just a minor inconsistency that might spice things up and is always present in a mmo - ED included...
 
Someone got Balance confused with Newtons law of Equal Opposites,
which is why anything added that is positive must have some negative attached.
Don't know how they figured RNG in the mix, may have something to do with a
apple falling on the head.
 
Someone got Balance confused with Newtons law of Equal Opposites,
which is why anything added that is positive must have some negative attached.
Don't know how they figured RNG in the mix, may have something to do with a
apple falling on the head.

i understand what you say, but i dont understand what you want to say...
 
So I just upgraded my shield generator. And again, as previously, there was no difference for me. It was 5-6-6-7-9 rolls for the relevant grades. So recently I have upgraded 5 modules and the amount of rolls and "speed of upgrading" was the same. No difference or whatsoever comparing to anything done before "engineering bust"... Not sure what FDev had in mind but it does not work - no surprise here really...
 
So I just upgraded my shield generator. And again, as previously, there was no difference for me. It was 5-6-6-7-9 rolls for the relevant grades. So recently I have upgraded 5 modules and the amount of rolls and "speed of upgrading" was the same. No difference or whatsoever comparing to anything done before "engineering bust"... Not sure what FDev had in mind but it does not work - no surprise here really...
I was getting G1 and G2 in 1 roll each. G3 in 3. This happened on numerous modules as I pretty much engineered a Corvette with experimentals too.
This was during the free ARX period for me.
 
Assuming it evens out (big assumption) it’s still a dumb concept. The entire discipline of materials QA exists to eliminate this type of randomness. Hey, will that 747 crash this trip? Dunno. We got a bad roll on the aluminum so had to stuff a bunch of extra aluminum in there. Hope it holds up.

I generally defend the engg system, but rng in engineering is an oxymoron.

Well, you have to remember that engineering is going well past ordinary QA for any kind of manufacturing. The simple act of going into engineering is going beyond what a quality assurance team can produce in any real quantity, not to mention how the engineers are employing concepts and techniques that even the manufacturers themselves aren't particularly aware of. Once you are dealing with things several Sigma from the norm, RNG is the name of the game.

It's similar to overclocking computer processors. There's countless limiting factors that all need to be eliminated if you want to have the greatest possible results, and even after all peripheral factors are accounted for there's a good reason why its referred to as "playing the silicon lottery".

As another example, did you know that a plain silica glass rod 10mm in diameter can potentially hold in the region of 100 tonnes in tension? No architect in the world would ever consider a structure using such a rod, though, as even a decently made rod of those dimensions can generally only hold about a tonne before breaking in practice and once you account for safety and reliability they'll probably go for a fraction of even that. However, it is theoretically possible to create such a glass support rod, and it's the realm of ED's engineers to attempt to take advantage of that potential performance.

If anything, the old engineering system made far more sense in terms of RNG, as it involved replacing components, testing and repeating ad nauseam until desired specs were reached and progress wasn't guaranteed as it was possible that the replacement wasn't as good. You replace some capacitors with other ones of the same design, and due to microscopic differences in internal structure they come out with slightly different properties; you replace a structural beam with one of the same composite, yet those tiny manufacturing tolerances means that it doesn't quite work the same way.
 
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