Engineers 3.0

Roll your own mods.

Gather mats
Put them in a pot
See what pops out the other side

Each engineering mat has some undefined properties making them useful for particular types of modifications.
If those properties were explicit, rather than just being a description as e.g:
Screenshot (1491).png


... then CMDRs could find some unique ways to blow each other, or themselves, up.
 
"Roll your own" is a reference to making something yourself... not rolling a dice.

Explicit properties, not randomised properties.
You just end up with a massively expanded range of potential outcomes. Those outcomes would be the same for each batch of a given pot of mats.

e.g.
1 Imp Shield + x1 Sodium + x1 Carbon = Mod Y... every time those mats are used, Mod Y is the result.
For every CMDR. Every time. Just like it is now, but with a far wider range of Mods.

CMDRs could share recipes... or not... and have their wing/squadron running the same loadout.

Ideally the properties would be based on whatever the current 'this mat = this mod' formulas are (though that's probably just lore at work) so you could technically roll... build... an exact replica of exising mods by using the same mats as existing mods.
 
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Ideally the properties would be based on whatever the current 'this mat = this mod' formulas are
As you guessed, there's absolutely nothing consistent underlying that at the moment. The most obvious example: 1xIron is the recipe for all three of G1 Thermal-, G1 Kinetic- and G1 Blast-resistant shield boosters; on Sensor-type modules Iron gives long range, but on weapon type modules it gives Focused, and Sulphur gives Long Range ... and also Efficient.
 
Every change made to engineering in 2.0 and since was made due to players wanting more consistency.

The last change even made rolls progress the same amount every time. I'm not saying it couldn't be a fun idea, but you're paddling upstream through rapids on this one.
 
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