With 30 of them more than a few are bound to be really useful though I suspect whomever takes care of the FSD will get the most visits. I know it is far to late for this idea to become reality but Ive been thinking and wanted some feed back. The engineer I would use most, lets call him Jack, would offer up compartment partitioning and combining. Basic idea is that your internal slots could be split into 2 smaller slots or added to make a bigger slot at the expense of hull integrity and power.
To combine internal slots would require two slots of the same size. Example 2 size 4 slots with 16 cargo each are combined to make 1 size 5 slot with 32 cargo. This allows say the DBX to equip a class 5 fuel scoop that it could not before. However 1/4 of your armour is taken away now that you removed the walls in your ship. The other benifit to this is higher rated shields if you want to risk your hull.
Partitioning would do the exact opposite, a size 2 slot could be made into 2 size 1 slots to fit disco scanners or for traders whom could fit a docking module and only lose 2 cargo in ships that dont have a class 1 slot.
I believe this would really help so many ships feel more personal. Exploits I think would be limited but would love to hear of any ships that would be bad in this model; in theroy cargo can never be added to a ship, with -25% hull per change this can only be done 3 times and even if used to get strong shields there is a major disavantage to hull that can not be replaced through internal slots easily.
Traders get the least amount of benifit from this, if your trade ship does not have a class 1 you could split a size 2 and carry a disco scanner, small fuel scoop, or even a docking computer while retaining 2 cargo you would have lost putting those modules in a size 2.
Smugglers could definatly use the disco scanner space. From experience I pre plan my routes and sometimes do not have time to buy discovery data so a disco scanner is a must.
Combat bigger shields at hull reductions are a thought. Also bigger intridictors or whatever else you want.
Explorers could always use bigger fuel scoops not to mention several ships suffer a lack of internal space to carry everything required to land on far off planets.
To combine internal slots would require two slots of the same size. Example 2 size 4 slots with 16 cargo each are combined to make 1 size 5 slot with 32 cargo. This allows say the DBX to equip a class 5 fuel scoop that it could not before. However 1/4 of your armour is taken away now that you removed the walls in your ship. The other benifit to this is higher rated shields if you want to risk your hull.
Partitioning would do the exact opposite, a size 2 slot could be made into 2 size 1 slots to fit disco scanners or for traders whom could fit a docking module and only lose 2 cargo in ships that dont have a class 1 slot.
I believe this would really help so many ships feel more personal. Exploits I think would be limited but would love to hear of any ships that would be bad in this model; in theroy cargo can never be added to a ship, with -25% hull per change this can only be done 3 times and even if used to get strong shields there is a major disavantage to hull that can not be replaced through internal slots easily.
Traders get the least amount of benifit from this, if your trade ship does not have a class 1 you could split a size 2 and carry a disco scanner, small fuel scoop, or even a docking computer while retaining 2 cargo you would have lost putting those modules in a size 2.
Smugglers could definatly use the disco scanner space. From experience I pre plan my routes and sometimes do not have time to buy discovery data so a disco scanner is a must.
Combat bigger shields at hull reductions are a thought. Also bigger intridictors or whatever else you want.
Explorers could always use bigger fuel scoops not to mention several ships suffer a lack of internal space to carry everything required to land on far off planets.