Seriously, tried McQuinn for the first time since 3.0 dropped, & was amazed at how easy & straightforward the process was.
Decided to sacrifice my G3 Rapid Fire Legacy Mod Multi-Cannons for some overcharged Multicannons. In under 5 minutes, I already had one cannon up to the top of G3.....better than what I had under the old system....& with an experimental effect of *my* choosing (Multi servos to help increase RoF & DPS).
I got my second Multi-cannon to the top of G2 in a similar length of time, but lacked the Electrochemical Arrays to do a G3 mod. Oh, but never mind, as there was a Manufactured Material Trader less than 20 Light Years away. So I got my Electrochemical Arrays.....& a few other materials I was lacking.....in next to no time. No muss, no fuss.
Though I loved the experience, overall, I can see areas it can be further improved.
1. My Overcharged Mod required me to take a hit on Power Draw & Ammo Capacity. It would be nice if I could Call in Favours to adjust one-or both-of these stats by a random amount.
2. I lacked Electrochemical Arrays for my second upgrade, but had rarer materials of the same category. It would be nice to have the option to swap in that rarer material-in return for a bonus on the upgrade roll.
3. Lastly, it would be nice to Call in Favours to do Upgrades or install experimental effects for which I lack some of the materials. In the example above, I could call in a couple of favours to get Todd to overlook my lack of Arrays.
Anyway, just felt like sharing how fun I found the Engineering experience.
Decided to sacrifice my G3 Rapid Fire Legacy Mod Multi-Cannons for some overcharged Multicannons. In under 5 minutes, I already had one cannon up to the top of G3.....better than what I had under the old system....& with an experimental effect of *my* choosing (Multi servos to help increase RoF & DPS).
I got my second Multi-cannon to the top of G2 in a similar length of time, but lacked the Electrochemical Arrays to do a G3 mod. Oh, but never mind, as there was a Manufactured Material Trader less than 20 Light Years away. So I got my Electrochemical Arrays.....& a few other materials I was lacking.....in next to no time. No muss, no fuss.
Though I loved the experience, overall, I can see areas it can be further improved.
1. My Overcharged Mod required me to take a hit on Power Draw & Ammo Capacity. It would be nice if I could Call in Favours to adjust one-or both-of these stats by a random amount.
2. I lacked Electrochemical Arrays for my second upgrade, but had rarer materials of the same category. It would be nice to have the option to swap in that rarer material-in return for a bonus on the upgrade roll.
3. Lastly, it would be nice to Call in Favours to do Upgrades or install experimental effects for which I lack some of the materials. In the example above, I could call in a couple of favours to get Todd to overlook my lack of Arrays.
Anyway, just felt like sharing how fun I found the Engineering experience.