Engineers-I *love* them.

Seriously, tried McQuinn for the first time since 3.0 dropped, & was amazed at how easy & straightforward the process was.

Decided to sacrifice my G3 Rapid Fire Legacy Mod Multi-Cannons for some overcharged Multicannons. In under 5 minutes, I already had one cannon up to the top of G3.....better than what I had under the old system....& with an experimental effect of *my* choosing (Multi servos to help increase RoF & DPS).

I got my second Multi-cannon to the top of G2 in a similar length of time, but lacked the Electrochemical Arrays to do a G3 mod. Oh, but never mind, as there was a Manufactured Material Trader less than 20 Light Years away. So I got my Electrochemical Arrays.....& a few other materials I was lacking.....in next to no time. No muss, no fuss.

Though I loved the experience, overall, I can see areas it can be further improved.

1. My Overcharged Mod required me to take a hit on Power Draw & Ammo Capacity. It would be nice if I could Call in Favours to adjust one-or both-of these stats by a random amount.

2. I lacked Electrochemical Arrays for my second upgrade, but had rarer materials of the same category. It would be nice to have the option to swap in that rarer material-in return for a bonus on the upgrade roll.

3. Lastly, it would be nice to Call in Favours to do Upgrades or install experimental effects for which I lack some of the materials. In the example above, I could call in a couple of favours to get Todd to overlook my lack of Arrays.

Anyway, just felt like sharing how fun I found the Engineering experience.
 
Heretic! Burn him! Throw him into the nearest star! Rig his ship to overheat and explode, with only an old used heat sink on board!

On a more serious note — despite not being a fan of the power creep, I've always liked the quality of life mods like: Increased range FSD, reduced scan time and lightweight mods for mass sensitive ships, etc.
 
I agree, new implementation is great. My only lament is that the more serious issue of material gathering (really, let's be straight, I'm talking about the HGE search, the Metallic Meteorite search and the Datamined Wake Exceptions search) which has not been adderssed at all yet, except the materials broker, which addresses the acquisition of all OTHER materials, except those gathered from the sources I just cited in the parentheses.
 
I'll admit, I like it much better as well.
Though I just do casual engineering. Good enough is good enough. ;)
I can see how fully engineering a large ship to G5 everything could be a bit tedious (especially some of the rare mat collection)
 
I'm probably in the minority in that I would have preferred FD to stick with the previous version of engineers and fix the damn bugs, e.g. the broken G1 secondaries. THAT said, I do find myself enjoying the 3.0 engineers - it's certainly easier and more accessible than before. It was only a few days work to bring my FDL up to the new engineering standards.

Shhhhh.. Enjoying yourself is not allowed. The Buzkills will be all over you.

Can't you set your energiser to disintegrate if one of the many forum trolls turn up?
 
I do love that each upgrade is an upgrade, even if it's only .001% (Can we please always round up to the nearest .1 instead?)

I loathe starting at G1 every time I upgrade something.

I love being able to apply and change Experimental effects without losing the base modification.

I hate the changes in blueprint costs.

So yes, I'm pretty mixed about the changes in Engineering. It was certainly a step in a direction.
 
Seriously, tried McQuinn for the first time since 3.0 dropped, & was amazed at how easy & straightforward the process was.

Decided to sacrifice my G3 Rapid Fire Legacy Mod Multi-Cannons for some overcharged Multicannons. In under 5 minutes, I already had one cannon up to the top of G3.....better than what I had under the old system....& with an experimental effect of *my* choosing (Multi servos to help increase RoF & DPS).

I got my second Multi-cannon to the top of G2 in a similar length of time, but lacked the Electrochemical Arrays to do a G3 mod. Oh, but never mind, as there was a Manufactured Material Trader less than 20 Light Years away. So I got my Electrochemical Arrays.....& a few other materials I was lacking.....in next to no time. No muss, no fuss.

Though I loved the experience, overall, I can see areas it can be further improved.

1. My Overcharged Mod required me to take a hit on Power Draw & Ammo Capacity. It would be nice if I could Call in Favours to adjust one-or both-of these stats by a random amount.

2. I lacked Electrochemical Arrays for my second upgrade, but had rarer materials of the same category. It would be nice to have the option to swap in that rarer material-in return for a bonus on the upgrade roll.

3. Lastly, it would be nice to Call in Favours to do Upgrades or install experimental effects for which I lack some of the materials. In the example above, I could call in a couple of favours to get Todd to overlook my lack of Arrays.

Anyway, just felt like sharing how fun I found the Engineering experience.


I can only dream of the delight you have gotten, I once handed in a piece of metal to one of them, at that point they asked me to go grind mats, I left and never returned to that person, went back to trading until everyone and their Dog became uber, logged and didn't look back. ;) :) :D
 

verminstar

Banned
I ignored them right up until about 2 months ago because I couldnt be bothered with them full stop...too much hassle to unlock them and collect the mats. Nowadays, Im doing them in bits n pieces because therees zero information about a couple of them...I have absolutely no idea how to unlock as I dont use third party external resources...the only real detail I can find ingame are their names but however...thats my cross to bear.

Im doing them now and liking them...not loving them, just like...we not at the stage we gonna be swapping spit put it that way. The new system is much improved I find with the mat and data traders being a very useful tool. Ive seen loads of complaints about them but truth be told, I think they ok...bit rough round the edges but its a very workable mechanic and most welcome ingame.

Its a massive grind certainly but there is another aspect to the grind fer me...Ive spent two whole years doing nothing but exploration, so this is a whole different game to me and materials and data arent usually found in any quantity in the black, so Im literally on the same footing with engineers that a new player is and starting from scratch.

If its enough to entice an old bitter cynic like me to do them, then clearly they did something right to engineers at least ^
 
I have no problem with the new system. The new Pinned Blueprint/Remote Workshop feature is awesome and a huge time saver for upgrading an entire fleet from your home port.

The materials system inventory expansion is wonderful, and it is awesome to no longer be forced into tossing out valuable stuff to make room for something else.

There is really very little I have a problem with. If they can get the spawn rates up for HGEs and other currently difficult to locate materials and data, I won't have anything to complain about.
 
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I can only dream of the delight you have gotten, I once handed in a piece of metal to one of them, at that point they asked me to go grind mats, I left and never returned to that person, went back to trading until everyone and their Dog became uber, logged and didn't look back. ;) :) :D

I don't think any engineer has asked you to grind for mats. They ask for mats, but how long you take and how you go about it is entirely down to you.
 
I took a brand new module out for engineering to G5 for the first time. Previously it's all been converting legacy G5.

I liked the progression through the levels. Balanced I'd say. [up]
 
4. Delete them and add per-ship skill trees / upgrades, allowing the possibility of each ship to be entirely unique if desired, and also allowing the developers finer control of tuning individual ships in ways that do not adversely impact the entire combat model. Oh, wait, that's how *everyone else* would do it ergo it's gunna b different for Elite.
 
I have no problem with the new system. The new Pinned Blueprint/Remote Workshop feature is awesome and a huge time saver for upgrading an entire fleet from your home port.

The materials system inventory expansion is wonderful, and it is awesome to no longer be forced into tossing out valuable stuff to make room for something else.

There is really very little I have a problem with. If they can get the spawn rates up for HGEs and other currently difficult to locate materials and data, I won't have anything to complain about.

That's my position, too. Up the spawn rate for HGE's, and maybe spread the g5 material rewards for missions around a little better as the only place I see them now are for wing missions, or semi long range passenger missions. Other than that, I'm loving the new engineers.
 
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